Author Topic: World of Tanks  (Read 27748 times)

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4206
Re: World of Tanks
« Reply #450 on: November 11, 2010, 10:19:50 AM »
Yup, US tanks and two new maps. I've actually had fun playing WoT. Fun to jump in and get in a few quick battles.

a few quick battles usually turns into 2 hours for me.

Offline trax1

  • Gold Member
  • *****
  • Posts: 3973
Re: World of Tanks
« Reply #451 on: November 11, 2010, 04:35:00 PM »
For some reason my graphics look all weird now, like all wavy, kinda like it would look out of a window in a rain storm with water running down it, anyone else having this issue or know how to fix it?
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." - Hunter S. Thompson

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Re: World of Tanks
« Reply #452 on: November 12, 2010, 01:08:54 AM »
Enjoying the US iron, and it seems much much smoother shooting at tanks at a distance now. Seems like they really did fix the warp's.

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4206
Re: World of Tanks
« Reply #453 on: November 12, 2010, 10:01:22 AM »
Lag was a nightmare last night, few guys got killed by friendlies during the lag jumps.

Offline GtoRA2

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8339
Re: World of Tanks
« Reply #454 on: November 12, 2010, 10:37:08 AM »
Warping fixed... Arty nurfed a tad and American tanks.


Oh and Autoaim isnt as goo.

All in all a great patch.

The M4 Sherman is fun as hell and as good as close to as good as the T34, and way better then the Panzer IV.

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4206
Re: World of Tanks
« Reply #455 on: November 12, 2010, 11:50:10 AM »
tried auto aim once and notice it was trailing the target by about 5 yards.

Offline GtoRA2

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8339
Re: World of Tanks
« Reply #456 on: November 12, 2010, 01:55:38 PM »
tried auto aim once and notice it was trailing the target by about 5 yards.

Yeah it doesnt work very well at all with the slower canons like the Short 105 and 75.  Nor at a distance if they are moving. Without the warping through aiming Manualy isnt all that hard.

Still works well close up, and for the scouting tanks through.

Offline Captain Virgil Hilts

  • Platinum Member
  • ******
  • Posts: 6128
Re: World of Tanks
« Reply #457 on: November 12, 2010, 05:21:25 PM »
The lower velocity is a real factor. Especially on artillery shooting at long ranges. It threw my timing way off on my Hummel when shooting nearly across the map. Haven't had a chance to play any of my tanks yet, maybe later. Spent all of my free experience to get down the U.S. tree a ways, not far enough that I want to buy anything I've researched just yet.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline MrMeanie

  • Nickel Member
  • ***
  • Posts: 709
Re: World of Tanks
« Reply #458 on: November 13, 2010, 04:39:36 AM »
With the new us tanks add i'm find the us tanks to be fun:) the auto aimworks much better at long rangers because they have taking out the warping crap.
71 "Eagle" Squadron RAF

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Re: World of Tanks
« Reply #459 on: November 13, 2010, 05:28:55 AM »
With the new us tanks add i'm find the us tanks to be fun:) the auto aimworks much better at long rangers because they have taking out the warping crap.

Autoaim never had a problem to track the warping tanks, which was amusing, and regardless of the warping you could still hit them at their actual position and not where they're seen. What I noticed of the autoaim is that with higher velocity guns it was leading too much whereas lower velocity weapons had a much better success to hit moving vehicles from the side.

Offline MrMeanie

  • Nickel Member
  • ***
  • Posts: 709
Re: World of Tanks
« Reply #460 on: November 14, 2010, 03:02:19 AM »
Autoaim never had a problem to track the warping tanks, which was amusing, and regardless of the warping you could still hit them at their actual position and not where they're seen. What I noticed of the autoaim is that with higher velocity guns it was leading too much whereas lower velocity weapons had a much better success to hit moving vehicles from the side.

I have had problems with the autoaim only had to use it on the warping tanks now i dont even need it :)
71 "Eagle" Squadron RAF

Offline Imowface

  • Silver Member
  • ****
  • Posts: 1124
Re: World of Tanks
« Reply #461 on: November 14, 2010, 03:26:56 AM »
anywhere were I could find a list of every current tanks in WOT?
Ла-5 Пилот снова
NASA spent 12 million dollars to develop a pen that could work in space, Russia went to space with pencils...

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
Re: World of Tanks
« Reply #462 on: November 14, 2010, 08:00:51 AM »
I have had problems with the autoaim only had to use it on the warping tanks now i dont even need it :)

Often times I'm lazy and use autoaim - mainly when shooting at stationary targets at a range or vehicles coming at or away from me. Eliminates the possibility of mouse jerk :)
At close enough range I of course use manual to aim a particular spot.

Offline trax1

  • Gold Member
  • *****
  • Posts: 3973
Re: World of Tanks
« Reply #463 on: November 14, 2010, 11:52:51 AM »
anywhere were I could find a list of every current tanks in WOT?
Here you can find the full tree for each countries tanks.

http://game.worldoftanks.com/news/general_news/full_tank_trees_revealed
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." - Hunter S. Thompson

Offline Rhah

  • Copper Member
  • **
  • Posts: 268
Re: World of Tanks
« Reply #464 on: January 26, 2011, 09:08:45 PM »
Just to let everyone know, game goes into open beta tomorrow, so no more waiting for invite keys to join!
Kommando Nowotny


Your level of fail is increasing exponentially with every subsequent post