Author Topic: GV Maps  (Read 1677 times)

Offline Killer91

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GV Maps
« on: August 04, 2010, 12:10:17 AM »
Was something i was thinking about tonight after being egged numerous time between V236 and V237. Neither country had any kind of edge but yet the eggers had to show up and they eventually completely killed the fight. Its just not fun anymore to up a GV b/c you know your gonna get egged almost everytime.

So I wish for a map or even just an arena that only had GV bases. GVers could go out and actually have a battle without getting egged constantly.
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Offline Panzerace

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Re: GV Maps
« Reply #1 on: August 04, 2010, 12:33:01 AM »
+1  :aok
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Offline Jayhawk

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Re: GV Maps
« Reply #2 on: August 04, 2010, 12:42:35 AM »
+/- 0

Hmm, I don't know.  GVers have to interact with airplanes in the same way airplanes are forced to interact with GVs, I think that's an integral and fun aspect of the game.  All these front line fights usually have GV spawns into airfields too, so you're asking for airplanes to leave GV's alone but still allow GVs to attack airfields and towns.

As for a whole GV specific arena, I suppose I can't come up with a reason why not.  I don't know how fun or successful it would be though.
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Offline HatTrick

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Re: GV Maps
« Reply #3 on: August 04, 2010, 03:03:22 AM »
If all you want to do is have tank wars, just get like minded people and go into the dueling arena.  They have a place already set up for it.  I really don't see the purpose of having a whole dedicated room for it.

I don't get why GV drivers get upset when they get bombed in the main arena.  That's a territorial combat room and if there are enemy tanks defending a town we're trying to take or advancing on a town we're trying to defend, you can bet your last nickel I'm going to bomb them.  That's the point of the room.


Offline gyrene81

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Re: GV Maps
« Reply #4 on: August 04, 2010, 11:08:24 AM »
If you could get a bunch of guys to work together you could have AA vehicles defending the tanks from air attack. Otherwise don't sit still long enough for the egg layers to get a good bead on you.
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Offline Lusche

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Re: GV Maps
« Reply #5 on: August 04, 2010, 11:12:38 AM »
Part of the problem is the new VBase layout. With those free 17 pounders on the base we are seeing much less "pure" GV attacks on VBases. And more planes = more bombs.

That being said, I'm against anything that is a step on the road to special interest arenas: GV arena, bomber arena, win the war arena...
I always liked the giant sandbox the MA was.
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Offline waystin2

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Re: GV Maps
« Reply #6 on: August 04, 2010, 11:27:53 AM »

I always liked the giant sandbox the MA was.

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Offline APDrone

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Re: GV Maps
« Reply #7 on: August 04, 2010, 11:30:06 AM »
There should be an area of large MA maps where GVs can frolic without worry of air attack. Maybe set up some auto-5" and base-ack with a lethality set to 12x  or something. ( i.e.. one poofy and to-the-tower-you-go )

There should also be an area of large MA maps where furballers may flirt without fear of their hangars being levelled and fields captured.  Again.. set auto-5" and base-ack to insane lethality.  NOE buffs are killed before they drop, as well as any high ones.

Take those fields assigned to those areas out of the 'win the war' calculations and let the folks have at it.

The peace and tranquility on range channel should be worth it.
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Offline HatTrick

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Re: GV Maps
« Reply #8 on: August 04, 2010, 11:55:28 AM »
There should be an area of large MA maps where GVs can frolic without worry of air attack. Maybe set up some auto-5" and base-ack with a lethality set to 12x  or something. ( i.e.. one poofy and to-the-tower-you-go )

There should also be an area of large MA maps where furballers may flirt without fear of their hangars being levelled and fields captured.  Again.. set auto-5" and base-ack to insane lethality.  NOE buffs are killed before they drop, as well as any high ones.

Take those fields assigned to those areas out of the 'win the war' calculations and let the folks have at it.

The peace and tranquility on range channel should be worth it.


Totally pointless.  Everything you just described is in the dueling arena.

Offline APDrone

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Re: GV Maps
« Reply #9 on: August 04, 2010, 12:00:18 PM »
Totally pointless.  Everything you just described is in the dueling arena.

Except your friends that choose to play win-the-war. 
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Offline Chalenge

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Re: GV Maps
« Reply #10 on: August 04, 2010, 12:02:11 PM »
If you could get a bunch of guys to work together you could have AA vehicles defending the tanks from air attack. Otherwise don't sit still long enough for the egg layers to get a good bead on you.

What is wrong with airplanes killing airplanes that are bombing GVs? Why leave that out? They entire point of the game is fighting... right?

Personally I love it when a guy comes in 10k above the fight and dives in for a quick attack on bomb****s only to run to his GVs for help. A man has to know his priorities.  :D
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Offline gyrene81

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Re: GV Maps
« Reply #11 on: August 04, 2010, 12:02:33 PM »
Except your friends that choose to play win-the-war. 
In which case they would expect to have bombs dropped on them.
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Offline Ghosth

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Re: GV Maps
« Reply #12 on: August 04, 2010, 12:11:47 PM »
Actually  I can see the point of having a dedicated GV arena where planes just don't come into it at all.

Especially from a GVer standpoint. Really, when you think about it, it couldn't be much worse than say early or midwar, or WWI arena. With the new objects and the new vfield and port layouts it could actually be pretty interesting from a map design point of view. Especially if you swapped out the aircraft carrier for a 2nd cruiser.

That would give you a pretty nice amphib option for a suprise rear attack.

It would not have to be a big map, and you could set up all kinds of interesting things to test, like destroyable, defensible bridges, choke points, etc.

I'm not sure how much time I'd spend in there, but I can appreciate having it as yet one more "option" to choose from. After all isn't having more choices a good thing?




Offline bassmeg

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Re: GV Maps
« Reply #13 on: August 04, 2010, 12:12:59 PM »
basically ...some people just can't cope with the fact that you may get "killed" in a hostile environment....

waaahhh  :cry......bombers have to many gunz......waahhh   :cry.....I can't see gv's till I'm right over them....waaahh  :cry......airplanes drop bombs on me......waaahh :cry .....that guy is too good and he is killing everybody.....waaah . :cry..the trees are to high...

please...reach down, grab your panties and play the game...

teamwork is an amazing thing....


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Offline guncrasher

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Re: GV Maps
« Reply #14 on: August 04, 2010, 12:33:38 PM »
basically ...some people just can't cope with the fact that you may get "killed" in a hostile environment....

waaahhh  :cry......bombers have to many gunz......waahhh   :cry.....I can't see gv's till I'm right over them....waaahh  :cry......airplanes drop bombs on me......waaahh :cry .....that guy is too good and he is killing everybody.....waaah . :cry..the trees are to high...

please...reach down, grab your panties and play the game...

teamwork is an amazing thing....


OINK MF...

It aint that.  look at tank town, people are interested in having a good gv fun there, but most people that up planes will bring a couple of eggs, kill some gv's then go into a furball.  Gv's will always have the disadvantage, and there's hardly a good gv fites anymore.  most of the gv fiting we see is at some spawn point, where you up and shoot as fast as you can to get some kills then die.  That's just about it.

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