Author Topic: Arena Cap stuff  (Read 2423 times)

Offline RTHolmes

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Re: Arena Cap stuff
« Reply #45 on: August 06, 2010, 07:19:08 AM »
Yeah its a gripe and i should'nt post when upset but its a consistant problem for me.

  There are 150 people in the pink arena with a 100 cap. There are 12 in the blue with 3 and 4 on the other teams. That means 1 or 2 are fighting each other and i have to hunt a whole map for 1 or 2 people. No problem if i have all day . Between work and kids i get very little fly time.. maybe an hour or two a week.This makes an outstanding game not a lot of fun.

 I dont feel its good to squeak without at least offering a suggestion. So here are couple: 1.Dont institute caps until peak fly times. Or  2. (my fav.) do away with it all together and if people don't like large numbers they will go to the other arenas on there own.

  OK, done. know its nothing new but need to vent so i can justify paying my $15 for a while longer.

agreed. #2 is the way to go with it. :aok
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Offline Ghastly

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Re: Arena Cap stuff
« Reply #46 on: August 06, 2010, 07:36:21 AM »
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Or  2. (my fav.) do away with it all together and if people don't like large numbers they will go to the other arenas on there own.

Oh really?  I have news for you, that's just not human nature.  Nobody is going to leave an arena where 600 people are flying to be the first 1, 2nd, or even 25th player in another arena.  Instead, they just get tired of the ill effects of an overpopulated arena.  Some would come to the board to bellyache about (insert behavior), and others would simply discontinue playing.

HTC didn't randomly decide one day to torque off a portion of the player base by adding roadblocks to getting into the arenas - they did it in response to a problem with large group behaviors and the effects they were having on the player base.

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Offline RTHolmes

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Re: Arena Cap stuff
« Reply #47 on: August 06, 2010, 07:55:27 AM »
actually that is human nature, and a look at the arena numbers confirms it. with very low numbers (ie. caps dont effect arena choice) there are a small number of players who prefer the empty arena. when we had 2 fixed cap arenas, there was always a small number of players in the emptier arena. given a free choice and low overall numbers, figure 5-10% of the player base prefers the lower numbered arena, even if that means only 10 players in flight.

as the overall numbers go up and the more populated arena becomes more crowded, more of the player base prefers the less populated arena (as you would expect.) As an arena becomes crowded and gameplay issues start happening as a result, there are a significant number of players who will decide to go to the less popular arena.

in theory we should have a nice self-balancing system here where players can choose where they want to fly. the few weeks we had of dual fixed cap arenas bore this out as far as I could tell. I'm still :headscratch: why the dynamic caps were turned on again.
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Offline Ghastly

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Re: Arena Cap stuff
« Reply #48 on: August 06, 2010, 08:08:17 AM »
RTHolmes, you are right.  I should have said "only a small minority" rather than "Nobody".   One thing about human nature is that there are no absolutes.   

+297 on your sig... Oh, the irony, the irony!

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Offline Lusche

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Re: Arena Cap stuff
« Reply #49 on: August 06, 2010, 08:13:23 AM »
in theory we should have a nice self-balancing system here where players can choose where they want to fly.

I am not that optimistic.
For example each Titanic Tuesday I see the very same players complaining on Ch200 again and again about TT's drawbacks: Dweebery, lots of warping and lagging, mega hording, and so on. All allegedly being a result of TT and too many players on a map. Yet they refuse to play anywhere else, for example in MW.
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Offline thndregg

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Re: Arena Cap stuff
« Reply #50 on: August 06, 2010, 08:20:58 AM »
Yet they refuse to play anywhere else, for example in MW.

No flying exclusively top-end planes there. :rolleyes:
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Offline RTHolmes

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Re: Arena Cap stuff
« Reply #51 on: August 06, 2010, 08:26:15 AM »
true, but (human nature again) theres always going to be a small % of players who will find something to moan about. the wednesday babe thread is a classic example - "pfff. megan fox isnt that hot - her earlobes are 0.5mm too big. I could do better." :rolleyes:



Oh, the irony, the irony!
Ive yet to see a better definition ;)
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Offline gyrene81

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Re: Arena Cap stuff
« Reply #52 on: August 06, 2010, 08:38:53 AM »
I am not that optimistic.
For example each Titanic Tuesday I see the very same players complaining on Ch200 again and again about TT's drawbacks: Dweebery, lots of warping and lagging, mega hording, and so on. All allegedly being a result of TT and too many players on a map. Yet they refuse to play anywhere else, for example in MW.
Lusche, as long as you have been around here, you know that it's easier for some people to whine than to change something on their end. These forums are full of that mentality for all to see.
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Offline Traveler

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Re: Arena Cap stuff
« Reply #53 on: August 06, 2010, 09:47:36 AM »
I am not that optimistic.
For example each Titanic Tuesday I see the very same players complaining on Ch200 again and again about TT's drawbacks: Dweebery, lots of warping and lagging, mega hording, and so on. All allegedly being a result of TT and too many players on a map. Yet they refuse to play anywhere else, for example in MW.

Exactly what is “Dweebery” ?    I really  don’t know what that means.

Lots of Warping and lagging,  This is not an issue caused by the large number of players in an arena and is not the reason that HiTech implemented CAPS.  According to HiTech each arena could handle 1000 or more players with no impact.  So it has to do more with an individuals ISP or internet connection or their machine and not the game servers.  If you feel otherwise , take it up with HiTech Creations.

“Mega hordin”  It is their $15.00 they can play it how they like.  If that mean organizing an a large group into coordinating an attack on a airfield or town, so what.  This is a game about capturing fields and fighting to hold or gain ground.  And to be honest you have to admit that CAPS really did nothing to stop “hordin”.   

“and so on”  Have no idea what problem that represents.
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Offline Lusche

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Re: Arena Cap stuff
« Reply #54 on: August 06, 2010, 09:51:06 AM »
Exactly what is “Dweebery” ?    I really  don’t know what that means.

Neither do I :)

  If you feel otherwise , take it up with HiTech Creations.

I don't feel otherwise.

Somehow I have the odd feeling you have misread my post ;)
« Last Edit: August 06, 2010, 09:55:09 AM by Lusche »
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Offline Traveler

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Re: Arena Cap stuff
« Reply #55 on: August 06, 2010, 10:00:36 AM »
Neither do I :)

I don't feel otherwise.

Somehow I have the odd feeling you have misread my post ;)

No I didnt' misread it, I was commenting on the content of your post.  Which I think was the comments of other's.
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Offline Shuffler

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Re: Arena Cap stuff
« Reply #56 on: August 06, 2010, 10:13:07 AM »
“Mega hordin”  It is their $15.00 they can play it how they like.  If that mean organizing an a large group into coordinating an attack on a airfield or town, so what.  This is a game about capturing fields and fighting to hold or gain ground.  And to be honest you have to admit that CAPS really did nothing to stop “hordin”.   


Actually it is a game of cartoon arial combat. The other items were added for those that do not like arial combat.

Caps are not designed to stop hording. Eny is the closest to leveling the field when a hord builds.
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Offline SlapShot

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Re: Arena Cap stuff
« Reply #57 on: August 06, 2010, 10:19:38 AM »
And to be honest you have to admit that CAPS really did nothing to stop “hordin”.   

Hording was not the reason for CAPS nor was it intended to stop hording.
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Offline Traveler

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Re: Arena Cap stuff
« Reply #58 on: August 06, 2010, 10:58:36 AM »
Actually it is a game of cartoon arial combat. The other items were added for those that do not like arial combat.

Caps are not designed to stop hording. Eny is the closest to leveling the field when a hord builds.
I think it’s your interpretation that the game is about “cartoon arial combat”, however HiTech Creations describes it in different terms and it appears that the ground games was always part of their thinking.

According to HiTech the game is about capturing Territory.
HiTech Creations Web Site,
Help Menu Index -> Playing the Game
“Capturing territory through the use of air, land and sea power is the objective in Aces High.   The arena terrain is divided into three countries (Bishop, Knight, and Rook), with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war. “
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Offline WMLute

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Re: Arena Cap stuff
« Reply #59 on: August 06, 2010, 12:42:14 PM »
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Aces High is a massive multi-player online combat simulation centered around the World War II air-war.
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