Author Topic: Arena Cap stuff  (Read 2450 times)

Offline Nemisis

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Re: Arena Cap stuff
« Reply #75 on: August 06, 2010, 03:22:21 PM »
Oh, there are always a few airfights and sneak busting, but you can't really find GV fights because there is so much room for them to slip through. There are a few like me who will actually seek engagment when driving their panzer. But most seem to want to kill the hanger and ack, call in an M3 to take the base, and, that failing, slip away to land their camp  kills or the damage they've done.

Also, and I may just have bad luck on this, but fewer people in an arena tends to induce HO'ing in an attempt to end the fight quickly and get on with what you set out to do. I've seen people who make use of ACM only as a way to get nose on nose with you.
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Offline SlapShot

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Re: Arena Cap stuff
« Reply #76 on: August 06, 2010, 03:28:38 PM »
[quote author=SlapShot
A refresher ... CAPS was introduced because HTC, thru data and research, came to the conclusion that a single arena, with the current numbers logging into a single arena, had reached and surpassed a saturation point to which the community can survive together in a "heathy" manner. It had become, what they described as a "slumfest", and it was costing them real money.



I never saw a "Slumfest" in any of the arenas,  So I don't understand what that really means. nor to I understand what "healthy manner " means and how it relates to business dollars.   But I do understand customers leaving the game and a business haveing to respond.  I think perhaps the economy has more to do with it then CAPS.  But I'm sure that  HiTech does not publishes their books so you and I really don't know.  I fly on Tuesday nights so I don't have to worry about CAPs and I guess the Slumfest doesn't exists on Tuesday nights. Nothing that happens on tuesday night drives away paying customers.

It doesn't matter what you and I saw ... the only thing that matters is what HiTech saw.

Stick 3 people in a 10 x 10 room for week ... At the same time stick 30 people in a 10 x 10 room for a week ... which room will experience a "social" meltdown first ?

That's what happened to the single arena ... people got real nasty to one another and that nastiness translated to driving new subscribers away from the game and I am sure that some of the people who had been here for years decided that they didn't like the environment anymore and packed their bags and left.

The economy has hit everything ... it had nothing to do with the introduction of CAPS ... HTC most likely does exit-type interviews and they saw something they didn't like. I would also think that they had logged on (incognito) and witnessed the ugliness themselves.

Like I noted in my prior post, I have been here since 2002. I first started with the MAW, a total of close to 60 members across 3 wings ... there are maybe 3 still active. I then joined the 13th TAS, with about 8 guys that flew this game since day 1 ... not one of them is left. I then joined the Blue Knights which had a dozen of so members ... there is only 2 or 3 of us flying now. The common denominator ... basically the "community" sucked and there were better things to do with their time.
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Offline SlapShot

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Re: Arena Cap stuff
« Reply #77 on: August 06, 2010, 03:34:32 PM »
but fewer people in an arena tends to induce HO'ing in an attempt to end the fight quickly and get on with what you set out to do.

Wow ... that's a stretch.

How's this ... I would tend to believe that in an arena that has fewer people, HOing would be lessened because you wouldn't think that you need to take out the other guy as fast as you can before his 5 or 6 friends decide to jump into the fight.
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Offline Shuffler

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Re: Arena Cap stuff
« Reply #78 on: August 06, 2010, 03:35:05 PM »
It doesn't matter what you and I saw ... the only thing that matters is what HiTech saw.

Stick 3 people in a 10 x 10 room for week ... At the same time stick 30 people in a 10 x 10 room for a week ... which room will experience a "social" meltdown first ?


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Offline Nemisis

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Re: Arena Cap stuff
« Reply #79 on: August 06, 2010, 03:50:45 PM »
Like I said, maybe I'm just unlucky and happen to bump into the HO's. Luckly I'm usually able to dodge them with only a ping or 2 at most.
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Offline SlapShot

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Re: Arena Cap stuff
« Reply #80 on: August 06, 2010, 03:55:44 PM »
Like I said, maybe I'm just unlucky and happen to bump into the HO's. Luckly I'm usually able to dodge them with only a ping or 2 at most.

99% of the people that I encounter attempt to HO ... 99.99% of the time I make them miss ... 98% of the time they die if they stick around.

I worry only when I merge with a guy and he doesn't HO.
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Offline Ack-Ack

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Re: Arena Cap stuff
« Reply #81 on: August 06, 2010, 04:20:49 PM »
And if they improve his business then he will tell you where to shovel it for the removal of them. But i would like to see him sort out the problem i see when i first log on to Ace's and that is this      :-      Late War Pink Arena 264/200

Now couldn't it say this   Late War Pink Arena 264/270 ????????????????

As i believe that for new player's that seeing this will confuse them by them thinking hey wait a mo there's 264 player's in there but only 200 players allowed how come that's like that or they may think that there is space for another 64 player's.


Its just a thought like :)

What's why there should be a sticky thread explaining the arena cap system to help stem some of this confusion.  In most cases, the arena caps will refresh and update within a few minutes if you are that determined to enter Pink.  Otherwise, there is Blue that you can play in until there is enough free room on Pink to enter.  I've never had to wait more than 5 minutes to get into a full arena, usually just entering into Purple and exiting out is enough.

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Offline Traveler

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Re: Arena Cap stuff
« Reply #82 on: August 06, 2010, 04:37:34 PM »

HTC most likely does exit-type interviews and they saw something they didn't like.

I was forced to terminate my internet connection for 3 months because of the economy and when I shut down my account with AH there was no exit type interview.  I guess not as many have left the game because of the CAPS.  Although if CAPS is the best thing for the game, why is Tuesday night left open?  And Tuesday night is not the night with the fewest numbers.
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Offline Lusche

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Re: Arena Cap stuff
« Reply #83 on: August 06, 2010, 04:42:17 PM »
  Although if CAPS is the best thing for the game, why is Tuesday night left open? 

It's not been left open, it's been introduced after a long time of caps.


And Tuesday night is not the night with the fewest numbers.

Which one is?
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Offline grizz441

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Re: Arena Cap stuff
« Reply #84 on: August 06, 2010, 04:43:16 PM »
Although if CAPS is the best thing for the game, why is Tuesday night left open?

It's a one night per week compromise for people who let the tears flow like the salmon of Capistrano on the bbs.

Offline Traveler

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Re: Arena Cap stuff
« Reply #85 on: August 06, 2010, 04:52:34 PM »

That's what happened to the single arena ... people got real nasty to one another and that nastiness translated to driving new subscribers away from the game and I am sure that some of the people who had been here for years decided that they didn't like the environment anymore and packed their bags and left.

By people being real nasty, you mean people on the same side or channel 200 Smack talk?  If Peoples behavior was taking money out of Ht Techs pocket. I hope they were identified and removed from the environment permanently. 
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Offline grizz441

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Re: Arena Cap stuff
« Reply #86 on: August 06, 2010, 04:59:06 PM »
That's what happened to the single arena ... people got real nasty to one another and that nastiness translated to driving new subscribers away from the game and I am sure that some of the people who had been here for years decided that they didn't like the environment anymore and packed their bags and left.

I don't buy this explanation at all.

I do however, buy the explanation that two 70% full arenas equals more fun for more people than one giant arena.  And two arenas, with relatively smaller fights than one massive arena, will provide more opportunities for new players to be successful.

Offline Traveler

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Re: Arena Cap stuff
« Reply #87 on: August 06, 2010, 04:59:34 PM »
It's not been left open, it's been introduced after a long time of caps.
Why, Why no CAPS on Tuesday?  If CAPS is such a good thing for The Social  game play, what is different on Tuesday nights?  


Which one is?

For the few weeks that I checked it was Wed.  the Average was lower on Wed.  But that was over a year ago.  Have no idea today.
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Offline Lusche

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Re: Arena Cap stuff
« Reply #88 on: August 06, 2010, 05:03:11 PM »
Why, Why no CAPS on Tuesday?  If CAPS is such a good thing for The Social  game play, what is different on Tuesday nights?  


My guess: because one night per week doesn't hurt HTC as much as 7 days a week, while at the same time being an appeasement to folks like me ;)
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Offline SlapShot

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Re: Arena Cap stuff
« Reply #89 on: August 06, 2010, 05:13:10 PM »
I don't buy this explanation at all.

I do however, buy the explanation that two 70% full arenas equals more fun for more people than one giant arena.  And two arenas, with relatively smaller fights than one massive arena, will provide more opportunities for new players to be successful.

You don't have to buy it ... that's your prerogative ... They believed that the environment became toxic and nasty when it reached critical mass and that was driving new people away.
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