Author Topic: Arena Cap stuff  (Read 2474 times)

Offline Lusche

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Re: Arena Cap stuff
« Reply #90 on: August 06, 2010, 06:00:42 PM »
You don't have to buy it ... that's your prerogative ... They believed that the environment became toxic and nasty when it reached critical mass and that was driving new people away.


I don't "buy" the toxic environment in the classical "nasty" sense. The were no more complains or insults on country or ch 200 than we have today. In fact, the most "toxic" and unfriendly environments I have ever flown in were the absolute low-number Early War and AvA arenas. If there ever was an "unhealthy" environment & gameplay, it was in the EW a few tours after the split.

What is being different that there is much less social positive interaction possible when numbers are getting too big. In a crowd, a single new person can easily feel being lost & lonely.
« Last Edit: August 06, 2010, 06:02:56 PM by Lusche »
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Offline grizz441

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Re: Arena Cap stuff
« Reply #91 on: August 06, 2010, 06:45:45 PM »
You don't have to buy it ... that's your prerogative ... They believed that the environment became toxic and nasty when it reached critical mass and that was driving new people away.

Yeah, and I'm calling hogwash.  ;)

Offline Magnus

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Re: Arena Cap stuff
« Reply #92 on: August 06, 2010, 11:02:59 PM »
Last I knew I was a customer .... not working for HTC..... I understand arena caps.....But when there is an unease in the paying customers..... then you need to think about the service or the product your trying to sell. And to try improve & provide a good customer base service for the product. The word of mouth can always help or hinder your business.....Last I knew the customer is always right, regardless of what other customers think .... If you want to continue to sell the product to the buyer or customer, then the business need to look into switching their ways or make changes .... fear of losing customers. So if customers can't get onto Aces High II and have fun ... and they pay the bill .... what do you think the customer will do? ... leave and tell his friends not to join or buy the product..... because you can never get on Aces High II to fly or battle with them ... during their time in the evening or when ever they try to get together..... Next someone says: Bad customer service there at Aces High II / High Tech Creation they don't listen to the customers...... Next thing you here people say that game sucks .....etc..... Aces High II / HTC loses customers  ... can't pay the bills and closes doors. This should be a wake up call and ease the arena caps.... help the customers out, ease the arena caps to 400 for the late war arenas.  

This is suppose to be fun and a get away from the not so nice time in the real world.  :salute
« Last Edit: August 06, 2010, 11:10:39 PM by Magnus »
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Offline BulletVI

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Re: Arena Cap stuff
« Reply #93 on: August 06, 2010, 11:08:49 PM »
Last I knew I was a customer .... not working for HTC..... I understand arena caps.....But when there is an unease in the paying customers..... then you need to think about the service or the product your trying to sell. And to try improve & provide a good customer base service for the product. The word of mouth can always help or hinder your business.....Last I knew the customer is always right, regardless of what other customers think .... If you want to continue to sell the product to the buyer or customer, then the business need to look into switching their ways or make changes .... fear of losing customers. So if customers can't get onto Aces High II and have fun ... and they pay the bill .... what do you think the customer will do? ... leave and tell his friends not to join or buy the product..... because you can never get on Aces High II to fly or battle with them ... during their time in the evening or when ever they try to together..... Next someone says: Bad customer service there at Aces High II / High Tech Creation they don't listen to the customers...... Next thing you here people say that game sucks .....etc..... Aces High II / HTC loses customers  ... can't pay the bills and closes doors. This should be a wake up call and ease the arena caps.... help the customers out, ease the arena caps to 400 for the late war arenas.  

Or if they only want the late war arenas to have around 200 player's when both reach those amounts why not start a third late war arena :) that only comes on line when one arena has 200 player's and is full. Even if there is some squad member's in the full arena and some arnt then they can tell each other hey we in late war red and its quiet want to come in its a simple answer to all this nonsense. :)
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Offline Blooz

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Re: Arena Cap stuff
« Reply #94 on: August 06, 2010, 11:17:58 PM »
Last I knew I was a customer .... not working for HTC..... I understand arena caps.....But when there is an unease in the paying customers..... then you need to think about the service or the product your trying to sell. And to try improve & provide a good customer base service for the product. The word of mouth can always help or hinder your business.....Last I knew the customer is always right, regardless of what other customers think .... If you want to continue to sell the product to the buyer or customer, then the business need to look into switching their ways or make changes .... fear of losing customers. So if customers can't get onto Aces High II and have fun ... and they pay the bill .... what do you think the customer will do? ... leave and tell his friends not to join or buy the product..... because you can never get on Aces High II to fly or battle with them ... during their time in the evening or when ever they try to together..... Next someone says: Bad customer service there at Aces High II / High Tech Creation they don't listen to the customers...... Next thing you here people say that game sucks .....etc..... Aces High II / HTC loses customers  ... can't pay the bills and closes doors. This should be a wake up call and ease the arena caps.... help the customers out, ease the arena caps to 400 for the late war arenas.

Where you want to go, we've already been. The caps are necessary to fill the late war arenas evenly at US prime time. By your model, If you are customer #401 you get to play in the arena with 30 people in it. With the caps working, you get to play in an arena with 150 people in it instead of 30 because it forces the people to even the arena populations out. We won't do it ourselves so it was done for us. Learn to like it because until someone comes up with a better way, this is the way it's going to be. HTC knows better than to let the inmates run the asylum.
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Offline SlapShot

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Re: Arena Cap stuff
« Reply #95 on: August 07, 2010, 08:37:41 AM »
But when there is an unease in the paying customers..... then you need to think about the service or the product your trying to sell. And to try improve & provide a good customer base service for the product.

That is the exact reason why we have CAPS.
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Offline kvuo75

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Re: Arena Cap stuff
« Reply #96 on: August 07, 2010, 08:49:27 AM »
That is the exact reason why we have CAPS.

someone post hitech's quote which says to the effect their job is to "give the customer what he wants, not necessarily what he says he wants" which can be 2 different things.
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Offline Blooz

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Re: Arena Cap stuff
« Reply #97 on: August 07, 2010, 09:06:29 AM »

And a final note. In the gameing world, you need to give the customer what he wants, not what he ask for. Because the 2 are vary rairly the same thing.

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Offline SlapShot

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Re: Arena Cap stuff
« Reply #98 on: August 07, 2010, 09:30:23 AM »
Yeah, and I'm calling hogwash.  ;)

COndor06:

I would tend to see it as "you do not see the problem", regardless of what you think of the current solution.

The basic problem is all about the same thing you wish to promote, Having fun with friends.

My view is we had crossed a point where it became very difficult for a new person entering the game to make new friends.

Please do a search as for detailed resones I think this was so. But in a nut shell it amounts to ....

When you have to many people in 1 place pier presure no longer is a control on peoples behavior. Once pier pressure is no longer a control, people will start to exibit hostill behavior to eachother, (in esence overcrowding).

Because of the over crowding we had been forced to implement at lot of game changes (more police type force) to try to control the over crowding.

The arena became much less of a fun social place, then it had at other times.

The current change is an attempt at removing the over crowding and letting pier pressure back into the system.

With some time people will change there behavior back to a more social friendly enviorment.

If you understand the above, then the question becomes.
How do you spit a group of people while letting them maitain there current set of friends.

Our first attempt was as follows.

Lower arena caps,make arenas of slightly different game play (I.E EW/MW/LW) to see if people can be drawn off the old main population.

The first itteration drew some people to other arenas, but the force of wanting to go to the arena with the most players was to great. And hence to make 2 sustained 250 peek time arenas was not working, because no one wated to be the first into the empty arena.

While we contemplated a new solution we raised the caps back to 390. This still was not large enof to handle the people still wanting to go to the big arena.

So the current emplemtation is designed toward minimizing the time the 2nd arena is below critical mass.

I had hoped that also by always bumping the limit on the lower arena, people would relize that if the numbers were close to equal, the lower populated arena would be where they would next have the most people.

This at times keeps both arneas in a non full state, and hence, as you wish , you could always fly with your squad.

Also understand that  peoples behavior will only change over time. And in a few weeks it is well possible, that both arenas will allways have space to go play with your squad.


HiTech

I would think that "hostill" relates to "nasty" ... ;)
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Offline grizz441

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Re: Arena Cap stuff
« Reply #99 on: August 07, 2010, 10:21:20 AM »
I would think that "hostill" relates to "nasty" ... ;)

I don't doubt that HiTech believes that, but it is unprovable and unscientific.  There is no basis to say that an arena of 450 players is more hostile than an arena of 250 players.

That being said, I think there are other perfectly valid and provable positive reasons to have the caps.

Offline Ghastly

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Re: Arena Cap stuff
« Reply #100 on: August 07, 2010, 12:56:55 PM »
Like I said, maybe I'm just unlucky and happen to bump into the HO's. Luckly I'm usually able to dodge them with only a ping or 2 at most.

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Offline AWwrgwy

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Re: Arena Cap stuff
« Reply #101 on: August 07, 2010, 04:04:17 PM »
I don't doubt that HiTech believes that, but it is unprovable and unscientific.  There is no basis to say that an arena of 450 players is more hostile than an arena of 250 players.

That being said, I think there are other perfectly valid and provable positive reasons to have the caps.

Studies in the effect of overpopulation:

Quote
He claimed that the bleak effects of overpopulation on rodents were a grim model for the future of the human race. During his studies, Calhoun coined the term "behavioral sink" to describe aberrant behaviors in overcrowded population density situations and "beautiful ones” to describe passive individuals who withdrew from all social interaction.


No caps---> HTC losing players.  More than likely not retaining NEW players.

Caps---> Obviously HTC is happy.  $$$ maybe?

Do you really think they chose an arbitrary number for caps?


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Offline grizz441

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Re: Arena Cap stuff
« Reply #102 on: August 07, 2010, 04:22:05 PM »
Studies in the effect of overpopulation:


No caps---> HTC losing players.  More than likely not retaining NEW players.

Caps---> Obviously HTC is happy.  $$$ maybe?

The definition of 'overpopulation' is subjective in a video game.  In real life, overpopulation can be defined more objectively as it is directly correlative to the food supply.  As far as overpopulation in our game?  Well, lets see, the mega maps that HTC has decided to go with are big enough for a population of 1000+ players to fill up to where all fronts will have a fight, so I wouldn't call 500ish over crowded.  As far as a 500 player arena being more 'hostile' then a 250 person arena?  Hogwash.

Offline The Fugitive

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Re: Arena Cap stuff
« Reply #103 on: August 07, 2010, 10:37:37 PM »
The definition of 'overpopulation' is subjective in a video game.  In real life, overpopulation can be defined more objectively as it is directly correlative to the food supply.  As far as overpopulation in our game?  Well, lets see, the mega maps that HTC has decided to go with are big enough for a population of 1000+ players to fill up to where all fronts will have a fight, so I wouldn't call 500ish over crowded.  As far as a 500 player arena being more 'hostile' then a 250 person arena?  Hogwash.

Look at it this way, just as an example, 10% of those in the arena are Aholes (OK maybe I'm on the low side  :neener: ) In an arena of 250 thats 25 people, in an arena of 500 thats 50 people. You just double your chances of running into an Ahole.

Offline grizz441

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Re: Arena Cap stuff
« Reply #104 on: August 07, 2010, 10:45:23 PM »
Look at it this way, just as an example, 10% of those in the arena are Aholes (OK maybe I'm on the low side  :neener: ) In an arena of 250 thats 25 people, in an arena of 500 thats 50 people. You just double your chances of running into an Ahole.

Check your math there fugitive.  :lol

25/250 is the same percentage as 50/500.