Yea man, thanks for the tip. I understand about lag and how it affects my viewpoint vs. another's, but that's not really what I'm getting at. The issue is can somebody cause a collision by their tactic, and "get away" with it? Due to lag, it seems so. But is there are way to mitigate it? Like comparing the velocity and throttle position history of objects? Can throttle position even be measured?
BTW, searching on "collisions" brings back 4 pages of hits around 2000 - 2001 timeframe.