First, semp, I have been Rook forever, please get your info correct before you try to insult me.

I have been on everyday (except Sunday) for the last week and I have made a few observations:
1) Small maps consist of 3 huge battles, Rook v. Bish, Bish v. Knit, Knit v. Rook. The fights were over the same 3 bases and remained there for the duration of my online time. I admit there were a few diversionary attacks, but nothing that changed the map..............at all.
2) Large maps consist of a TT/FT fight and 3 huge battles, Rook v. Bish, Bish v. Knit, Knit v. Rook. The fights were over the same 3 bases and remained there for the duration of my online time. I admit there were a few diversion attacks, and a few were actually succesful, but after the base capture, the majority of the flyer fell back into the fold of the numbers.
Perhaps I observed an odd week, but I couldn't help asking myself, if HTC wanted the game to be this, why bother having base captures? Why bother having factories or zone bases? Hell, why bother having HQ? I knew where the enemy was. They were over the same two Rook bases the entire time i was logged on. For all intents and purposes, couldn't what now is happening be achieved with 6 bases?
I understand the concept of change, however I question change for the sake of change. I remember "back in the day" the epic battles between the JBz and the squads like Freebirds, Blue Knights, Arabian Knights and the 80th. 10 -12 of them with 6-8 of us defending. Small, managable engagements. Some we won, some we lost.
Out of time for the moment, will continue reply when possible.