Author Topic: Large airfield map  (Read 688 times)

Offline Agent360

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Large airfield map
« on: August 08, 2010, 10:07:41 PM »
This is an actual game image of a large airfield map. Right click and save as to get it.

« Last Edit: August 08, 2010, 10:10:57 PM by Agent360 »

Offline grizz441

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Re: Large airfield map
« Reply #1 on: August 08, 2010, 10:24:45 PM »
I like.  Just rename to lfield and replace it with the one in the maps folder I assume?  You going to do some for the other sized fields?

Offline Agent360

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Re: Large airfield map
« Reply #2 on: August 08, 2010, 10:30:01 PM »
I like.  Just rename to lfield and replace it with the one in the maps folder I assume?  You going to do some for the other sized fields?

Yea, this one took an hour or so because I had to fig out what alt to take the image. I filmed a fly over at 3.5k. In the film viewer I checked gun cam, used "look down" key and paused the film at the right moment. I used print screen to capture the image. I blew up the clipboard maps and overlayed them to lable the items. It takes a little time to do one but I will do more fields in the next few days.

Offline Tigger29

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Re: Large airfield map
« Reply #3 on: August 11, 2010, 03:43:27 AM »
I like.  Just rename to lfield and replace it with the one in the maps folder I assume?  You going to do some for the other sized fields?

You'll need to convert it to a 512X512 8 bit (256 color) bitmap image... then replace lfield.bmp with it.

Offline DeltaFox

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Re: Large airfield map
« Reply #4 on: August 11, 2010, 06:24:08 AM »
Hi,

I appreciate your effort.

I saved it to MY PICTURES to an appropriate folder and printed it out to save in a filing cabinet folder.

Thanks

This is an actual game image of a large airfield map. Right click and save as to get it.

(Image removed from quote.)
« Last Edit: August 11, 2010, 07:06:48 AM by DeltaFox »

Offline Dawger

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Re: Large airfield map
« Reply #5 on: August 11, 2010, 07:07:35 AM »
You don't have to replace the original lfield.bmp file if you don't want to. The clipboard maps allows you to add new maps.

A suggestion to Agent would be to color code the different structures instead of using only yellow. Makes it a bit easier to find what you want to kill.