Author Topic: Lazer guided munitions  (Read 1472 times)

Offline Jayhawk

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Re: Lazer guided munitions
« Reply #15 on: August 10, 2010, 03:01:27 PM »
Give the bombers something worth hitting, then we'll talk.  :aok
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Offline Nemisis

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Re: Lazer guided munitions
« Reply #16 on: August 10, 2010, 03:16:56 PM »
Well, I personally wouldn't mind seeing depots that you can bomb. Have the bases the depot is responsible for supplying have the ordanance, fuel and troops limited by the same percentage of ammo crates, fuel tanks, and barracks destroyed. Bombing the main strats decreases the avalable supply for the entire country, where bombing the depot decreases supply for a region.



But back on topic: You want super accurate bomb sights when there is nothing worth hitting, but wouldn't mind a possibly inaccurate bombsight when there ARE targets worth hitting? Is it just me or is that a little backwards from the normal way things run?
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Offline Jayhawk

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Re: Lazer guided munitions
« Reply #17 on: August 10, 2010, 03:27:37 PM »
I like the manual calibration, it's a challenge.  But right now there isn't much our bomber missions can do short of leveling a field.  Even then we're usually less than 50 miles away when everything is back up (if we hit it all, remember all it takes is being 1 pound short on a single hanger and everything is normal).  Even with excellent accuracy, we only have a small direct impact on the game.  Our biggest impact is distracting the dozen guys who come up to fight us. So I want to see a way we can actually run these missions and still have an impact.  I would like to see a different strat system implemented first.
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Offline Ack-Ack

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Re: Lazer guided munitions
« Reply #18 on: August 10, 2010, 04:11:25 PM »
Well, I personally wouldn't mind seeing depots that you can bomb. Have the bases the depot is responsible for supplying have the ordanance, fuel and troops limited by the same percentage of ammo crates, fuel tanks, and barracks destroyed. Bombing the main strats decreases the avalable supply for the entire country, where bombing the depot decreases supply for a region.


That's pretty much how the old strat system worked in Air Warrior.  The main factories in the rear area supplied the depots scattered around the map (close to a base, usually within 1/2 sector) which in turn supplied the airfields.  Destroy the depots and it would take longer for the base to be repaired, until the depots were repaired enough to send out supply Goon drones.  If the main factory was destroyed, the depots weren't able to be repaired though they could still send out supply drones.  Each country also had a resupply base that launched supply drones to the depots and fields to land supplies.  You could destroy the base to deny a country their supply drones or just sit and vulch them all day long.

Later one when they made all bases capturable in Air Warrior, they also made the factories and depots capturable.  Even the big cities were capturable, which really messed up a country as the capitol city is what supplied the main factories.  Created a lot of good air battles and fights.

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Offline Nemisis

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Re: Lazer guided munitions
« Reply #19 on: August 10, 2010, 10:26:52 PM »
I would love to see something like that added. Maybe have cities and towns scatered across the level with some small production value to them. Would prove interesting having a fight at a location where both sides are driving and flying in from about the same distance.
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Offline 321BAR

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Re: Lazer guided munitions
« Reply #20 on: August 11, 2010, 12:43:52 PM »
I like the manual calibration, it's a challenge.  But right now there isn't much our bomber missions can do short of leveling a field.  Even then we're usually less than 50 miles away when everything is back up (if we hit it all, remember all it takes is being 1 pound short on a single hanger and everything is normal).  Even with excellent accuracy, we only have a small direct impact on the game.  Our biggest impact is distracting the dozen guys who come up to fight us. So I want to see a way we can actually run these missions and still have an impact.  I would like to see a different strat system implemented first.
agreed... if we had better killing methods for bombing we'd be using you guys alot more often :aok
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Offline Jayhawk

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Re: Lazer guided munitions
« Reply #21 on: August 11, 2010, 12:45:38 PM »
agreed... if we had better killing methods for bombing we'd be using you guys alot more often :aok

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Offline APDrone

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Re: Lazer guided munitions
« Reply #22 on: August 11, 2010, 12:52:12 PM »
Maybe factor it into the scoring, manual calibration = score x 1.5 or whatever.

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Offline Greziz

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Re: Lazer guided munitions
« Reply #23 on: August 12, 2010, 05:41:08 PM »
Make it a selection choice easy calibrate or manual calibrate and those that choose manual calibrate get better perks?

Offline BulletVI

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Re: Lazer guided munitions
« Reply #24 on: August 12, 2010, 07:19:32 PM »

Ahem i would even want the manual calibration on the fighters gun sight  for range and rocket firing for example. yes lets have the choice available in the hanger for the fighters and bomber's.

SAY now do you want manual calibration or the noob way :)
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Offline Nemisis

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Re: Lazer guided munitions
« Reply #25 on: August 12, 2010, 10:03:28 PM »
So you want HTC to give you a super accurate (provided you calibrate correctly) rocket sight for your fighter? Thats just plain stupid. Find the arc of the rockets, and create a sight for it. I've created a shallow angle dive bombing sight for the B-25.
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Offline Jayhawk

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Re: Lazer guided munitions
« Reply #26 on: August 12, 2010, 10:20:08 PM »
Make it a selection choice easy calibrate or manual calibrate and those that choose manual calibrate get better perks?

I have no reason to gain more bomber perks.
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Offline Nemisis

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Re: Lazer guided munitions
« Reply #27 on: August 12, 2010, 10:22:42 PM »
Jayhawk, why do you care if you feel that you guys don't really have any worthwhile targets, and if you don't care about perks?
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Offline guncrasher

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Re: Lazer guided munitions
« Reply #28 on: August 13, 2010, 08:55:27 AM »
Cool 2.5X the perk points to get those uBber buff planes, oh wait there's only one.



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Offline AWwrgwy

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Re: Lazer guided munitions
« Reply #29 on: August 13, 2010, 10:29:19 AM »
Ahem i would even want the manual calibration on the fighters gun sight  for range and rocket firing for example. yes lets have the choice available in the hanger for the fighters and bomber's.

SAY now do you want manual calibration or the noob way :)

You do realize they calibrated gun sights to convergence on the ground before the plane even flew, right?


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