Still don't understand why they gave the Frenchies the P-38F, a plane they never had nor would have received.
ack-ack
You have to understand that the French side past what is called tier 0 (1940) is a pipedream based on the "What if France hadn't capitulated?" question. It's all made up. The decision to give the French the P-38F is based on some crap about France supposedly ordering hundreds of them from the U.S. and they were en route on boats when France surrendered. That's why they have it. There is similar rationale for why France has all the American units they do in the game.
Yes sir, I did play the new version, long enoug to be able to judge the air and ground parts of the game. The infantry part reminds me of MoHAA, compared to other WWII based FPS games it's not much better than it was when the game first started, which I also played.
Please tell me you're not comparing WW2OL to games like Call of Duty:World at War. Apples, meet oranges.
You cannot compare the ground game in WWIIOL to AH since AH does not have an infantry element.
Exactly!
If you were to compare ground vehicles, I'd vote for AH on the variety but WWIIOL has a more balanced setup.
The only ground unit type AH has that WW2OL doesn't is the flakpanzers but WW2OL has regular AA guns which AH does not and it also has ATGs and tank destroyers that are missing in AH. There are way more tanks in WW2OL. AH has a the Sherman Firefly which isn't in WW2OL yet but there are quite a few tanks in WW2OL that don't exist in AH. Really can't see how you can say AH has more variety.
But it in no way matches AH or other WWII first person shooters for combat simulation.
Now I'm convinced you were drinking when you wrote this post
There is nothing realistic about the combat in games like Call of Duty or Bad Company 2. It's everyone running around like Rambo shooting from the hip and what not. That kind of crap gets you killed in a hurry in WW2OL and to me, that's realistic. You can't soak up 10 rounds and live in WW2OL either. One in the chest is probably going to drop you. WW2OL's infantry combat is more like Op Flashpoint style fighting and that's how it should be.
Now when it comes to vehicle combat, I still think AH is gamey as hell. First of all, none of the tanks have their historical optics which were a big advantage to the German AFVs. Secondly, you can zoom in a ridiculous amount so that it makes long range shooting laughably easy. I will give them that the ground units look nicer in AH.
FYI, there is a supply system. It is an equipment resupply system in place that limits resources, it affects ground vehicles and aircraft.
Yeah, I know about that. It also effects infantry units. In fact, it effects everything in the game. I thought by using the term 'supply system' you were talking about a supply chain that could be attacked and cut off and it certainly does not have that. Resupply is very simplistic in WW2OL. A unit despawned with a RTB and no critical damage is instantly available again. A unit despawned with a REScue or MIA and not critical damage is available again in fifteen minutes. Everything else takes 4 hours to go back in the spawn pool.
If that is supposed to be Europe1943-44, they're off on their equipment and factions involved.
As I said at the beginning of this post, it all revolves around the "what if France didn't capitulate?" question. As far as equipment goes, they pick that stuff to try to keep the game balanced. Getting back to the P-38F, I'm pretty sure they gave it the performance characteristics of the P-38J so the allies would use it. I wasn't around when it was first put in the game but I know they went back and upped the horsepower of it after finding 'the data on it was incorrect'. Up until then, it was a dog and was being under utilized. After that change, it's one of the best planes in the game. They seem to find 'incorrect data' in that game quite a bit which is another reason I don't miss it.