Author Topic: Get rid of MA  (Read 2567 times)

Offline DeViouS1

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Re: Get rid of MA
« Reply #75 on: August 12, 2010, 05:13:21 PM »
-1
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Offline 321BAR

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Re: Get rid of MA
« Reply #76 on: August 12, 2010, 05:46:46 PM »
I'm not chilling out because I didn't flame you....  :neener:

Put your glasses on and look again:
(Image removed from quote.)

You responded to Lusche by saying the AvA is empty because it doesn't have good gameplay and that you would love playing in the AvA if it had objectives.
My response....where have you been flying? Since we made the no enemy icons change, the AvA staff and dev group have been focused on objective based setups, with few exceptions. Seems to me you haven't been flying in the AvA or even looking at the setups being run.


:rofl i have been looking at it and ive played in it. didnt like it much... id love to see this setup coming up to be good though... more realism and timeline based... seems fun!
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Offline BulletVI

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Re: Get rid of MA
« Reply #77 on: August 12, 2010, 07:15:03 PM »

I enjoy the MA as i feel its a challenge i mean AvA is ok but we all know how the like's of the Spit and 109 handle and how to fight the other.
But in the MA you can come up against another Spit and then its not just the plane its the pilot as well. It now become's a factor of who's better in that plane BRAW.  :aok :) :D

But i do see your point as i like making Gun Cam film's and its pretty depressing when im in a Spit and all you see is Me beating on other Spits :(
You Don't See Me But You Hear Me Coming Then Darkness

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Offline Killer91

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Re: Get rid of MA
« Reply #78 on: August 13, 2010, 01:45:03 PM »


someone named pervert is thanking someone named badboy for a enjoyable night?

Offline gyrene81

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Re: Get rid of MA
« Reply #79 on: August 13, 2010, 01:51:19 PM »
I enjoy the MA as i feel its a challenge i mean AvA is ok but we all know how the like's of the Spit and 109 handle and how to fight the other.
But in the MA you can come up against another Spit and then its not just the plane its the pilot as well. It now become's a factor of who's better in that plane BRAW.  :aok :) :D

But i do see your point as i like making Gun Cam film's and its pretty depressing when im in a Spit and all you see is Me beating on other Spits :(
:huh  :lol LMAO...now that's funny.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline Puck

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Re: Get rid of MA
« Reply #80 on: August 13, 2010, 02:07:53 PM »
I think each color should be associated with an actual country and implement a rolling plane set. 

So, if you're flying for, say, France (Yellow) in the first week you get...um...ok, so let's say you're flying for Italy (Mauve), then you can fly the C202, then the C205 the following week, then...um...never mind.   How about Russia (Red)...

Ok, better idea.  Let's just use chess pieces that can fly any aircraft and have three areas to represent each generation of aircraft developed.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline 321BAR

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Re: Get rid of MA
« Reply #81 on: August 13, 2010, 04:24:22 PM »
I am in need of a new epic quote
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Offline bj229r

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Re: Get rid of MA
« Reply #82 on: August 13, 2010, 05:56:52 PM »
AVA is empty because it is empty. Take away the MA and then axis fights the allies  just like WW2.
Take away Ford, Chevy, Chrysler, Toyota, Nissan, BMW, Mercedes, Jaguar, Kia and Volkswagen (ok..AND a few others) and we'd all be driving Hyundai's. That has no bearing on the popularity or quality of Hyundai's
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Offline HatTrick

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Re: Get rid of MA
« Reply #83 on: August 13, 2010, 06:57:02 PM »
Got my kevlar helmet on for this one, but it is a sincere wish.

replace EW,MW and LW and have a series of AVA theatres.

BoB (EW, no base captures)

ETO (LW, base capture enabled, emphasis on GV bases, huge amount of strategic bomb strat)

PTO (MW/LW predominately carrier based, capturable bases)

The following arenas more specialized with the appropriate A/C and GV to these theatres

North Africa and med, Burma and India, Eastern front.

Leave the DA, TA, WW1 etc as they are. It may just be pie in the sky thinking, but why not pour available time and resources into creating these maps? I would much rather fight in an immersive environment with realistic planes, with a resonable expectation of the kind of stuff i'm going to encounter. If I want 'arcade' stuff I can go to the DA. If this is the premiere WW2 combat experience, lets make it one. The MA has had many improvements, virtually all of them good, if not great. The MA's aint what they were when I started and I think it is time for a refresh: arena,gameplay and map wise.

 :salute


If I wanted severely limited options of what to fly based on historical realism I would have stayed in WW2OL, 'nuff said there.  This is the pinnacle of bad ideas.

Offline HatTrick

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Re: Get rid of MA
« Reply #84 on: August 13, 2010, 07:16:41 PM »
Actually quite a few would probably cancel their accounts which would result in a very dramatic decrease in the over population of the game.  If you want to call out B.S., its your right but I do have precedent to fall back on to prove my claim.  Just look at Warbirds and the decline of the population after it went to a AvA rolling plane set.  If you had played Air Warrior, you would have also seen how empty the AvA arenas were compared to the normal arenas and just take a look at the low population of the AvA arena we have in Aces High.

ack-ack

Fighter Ace was the same way.  They had a Territorial Combat room where the 5 countries were separate but all planes were available and they had an AvA room with 2 sides and limited plane choices.  The latter was always empty and everyone flew in TC.  People tend to enjoy being given more choices, not less.

Quote from: Nemisis
IMO, you need to get at least 50 more before attract some of the more group minded players, and get a stable population. Otherwise, the immersion won't outweight the lack of targets.

That's the big problem.  I'm flying with a squad of ex-FA players and we usually have 8 to 15 guys flying at prime time.  Kind of hard to convince them we should go fly in a room with 20 people in it because whatever side we pick is immediately going to be over manned.  I'm sure the side we didn't pick wouldn't appreciate it much either.
« Last Edit: August 13, 2010, 07:24:16 PM by HatTrick »

Offline gyrene81

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Re: Get rid of MA
« Reply #85 on: August 13, 2010, 08:48:05 PM »
If I wanted severely limited options of what to fly based on historical realism I would have stayed in WW2OL, 'nuff said there.
No you wouldn't. The flight and damage models suck, the ground game is mediocre at best. It's Europe 1938-40. The only impressive thing in there is the supply and weapons systems.  :neener:
jarhed  
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Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline HatTrick

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Re: Get rid of MA
« Reply #86 on: August 13, 2010, 09:27:37 PM »
No you wouldn't. The flight and damage models suck, the ground game is mediocre at best. It's Europe 1938-40. The only impressive thing in there is the supply and weapons systems.  :neener:

I don't want to hijack this thread with a WW2OL tangent but I have to ask, have you ever played it?  Your comments sound like you have no clue about the game.  First of all, the ground game in that game is the best thing about it.  It puts the ground game here to shame really.  Secondly, supply system?  There is no supply system, there are limited amounts of each unit if that's what you're saying.  There is no logistical supply chain that can be cut though.  Finally, the game's time frame was circa 1940 back in 2001 when it launched.  It goes up to late '43 early '44 now.

That said, I ain't missin' it.

Offline Ack-Ack

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Re: Get rid of MA
« Reply #87 on: August 13, 2010, 10:52:15 PM »
I don't want to hijack this thread with a WW2OL tangent but I have to ask, have you ever played it?  Your comments sound like you have no clue about the game.  First of all, the ground game in that game is the best thing about it.  It puts the ground game here to shame really.  Secondly, supply system?  There is no supply system, there are limited amounts of each unit if that's what you're saying.  There is no logistical supply chain that can be cut though.  Finally, the game's time frame was circa 1940 back in 2001 when it launched.  It goes up to late '43 early '44 now.

That said, I ain't missin' it.

Still don't understand why they gave the Frenchies the P-38F, a plane they never had nor would have received.

ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline gyrene81

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Re: Get rid of MA
« Reply #88 on: August 14, 2010, 12:20:16 AM »
I don't want to hijack this thread with a WW2OL tangent but I have to ask, have you ever played it?  Your comments sound like you have no clue about the game.  First of all, the ground game in that game is the best thing about it.  It puts the ground game here to shame really.  Secondly, supply system?  There is no supply system, there are limited amounts of each unit if that's what you're saying.  There is no logistical supply chain that can be cut though.  Finally, the game's time frame was circa 1940 back in 2001 when it launched.  It goes up to late '43 early '44 now.

That said, I ain't missin' it.
Yes sir, I did play the new version, long enoug to be able to judge the air and ground parts of the game. The infantry part reminds me of MoHAA, compared to other WWII based FPS games it's not much better than it was when the game first started, which I also played. You cannot compare the ground game in WWIIOL to AH since AH does not have an infantry element. If you were to compare ground vehicles, I'd vote for AH on the variety but WWIIOL has a more balanced setup. The supply system and ranking system works well to balance the game out. But it in no way matches AH or other WWII first person shooters for combat simulation. It's probably the best combination of FPS, RTS, and RPG available but nothing more.

FYI, there is a supply system. It is an equipment resupply system in place that limits resources, it affects ground vehicles and aircraft. If that is supposed to be Europe1943-44, they're off on their equipment and factions involved.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline HatTrick

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Re: Get rid of MA
« Reply #89 on: August 14, 2010, 12:27:11 PM »
Still don't understand why they gave the Frenchies the P-38F, a plane they never had nor would have received.

ack-ack

You have to understand that the French side past what is called tier 0 (1940) is a pipedream based on the "What if France hadn't capitulated?" question.  It's all made up.  The decision to give the French the P-38F is based on some crap about France supposedly ordering hundreds of them from the U.S. and they were en route on boats when France surrendered.  That's why they have it.  There is similar rationale for why France has all the American units they do in the game.

Quote from: gyrene81
Yes sir, I did play the new version, long enoug to be able to judge the air and ground parts of the game. The infantry part reminds me of MoHAA, compared to other WWII based FPS games it's not much better than it was when the game first started, which I also played.


Please tell me you're not comparing WW2OL to games like Call of Duty:World at War.  Apples, meet oranges. 

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You cannot compare the ground game in WWIIOL to AH since AH does not have an infantry element.

Exactly!

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If you were to compare ground vehicles, I'd vote for AH on the variety but WWIIOL has a more balanced setup.

The only ground unit type AH has that WW2OL doesn't is the flakpanzers but WW2OL has regular AA guns which AH does not and it also has ATGs and tank destroyers that are missing in AH.  There are way more tanks in WW2OL.  AH has a the Sherman Firefly which isn't in WW2OL yet but there are quite a few tanks in WW2OL that don't exist in AH.  Really can't see how you can say AH has more variety.

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But it in no way matches AH or other WWII first person shooters for combat simulation.


Now I'm convinced you were drinking when you wrote this post  :lol  There is nothing realistic about the combat in games like Call of Duty or Bad Company 2.  It's everyone running around like Rambo shooting from the hip and what not.  That kind of crap gets you killed in a hurry in WW2OL and to me, that's realistic.  You can't soak up 10 rounds and live in WW2OL either.  One in the chest is probably going to drop you.  WW2OL's infantry combat is more like Op Flashpoint style fighting and that's how it should be.

Now when it comes to vehicle combat, I still think AH is gamey as hell.  First of all, none of the tanks have their historical optics which were a big advantage to the German AFVs.  Secondly, you can zoom in a ridiculous amount so that it makes long range shooting laughably easy.  I will give them that the ground units look nicer in AH.

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FYI, there is a supply system. It is an equipment resupply system in place that limits resources, it affects ground vehicles and aircraft.

Yeah, I know about that.  It also effects infantry units.  In fact, it effects everything in the game.  I thought by using the term 'supply system' you were talking about a supply chain that could be attacked and cut off and it certainly does not have that.  Resupply is very simplistic in WW2OL.  A unit despawned with a RTB and no critical damage is instantly available again.  A unit despawned with a REScue or MIA and not critical damage is available again in fifteen minutes.   Everything else takes 4 hours to go back in the spawn pool. 

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If that is supposed to be Europe1943-44, they're off on their equipment and factions involved.

As I said at the beginning of this post, it all revolves around the "what if France didn't capitulate?" question.  As far as equipment goes, they pick that stuff to try to keep the game balanced.  Getting back to the P-38F, I'm pretty sure they gave it the performance characteristics of the P-38J so the allies would use it.  I wasn't around when it was first put in the game but I know they went back and upped the horsepower of it after finding 'the data on it was incorrect'.  Up until then, it was a dog and was being under utilized.  After that change, it's one of the best planes in the game.  They seem to find 'incorrect data' in that game quite a bit which is another reason I don't miss it.