Author Topic: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde  (Read 6332 times)

Offline DrBone1

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #30 on: August 11, 2010, 05:29:39 PM »

Tank combat seems to have gone down considerably. Most tank vs tank fights happened at/near vehicle bases (opposed to rolling tanks to an airbase and getting mostly bombed), but pure GV attacks on Vbases have gotten quite rare since the bases had been redesigned.
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Offline crazyivan

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #31 on: August 11, 2010, 05:32:47 PM »
     You do realize that the only thing that determines radar ranges is the sensitivity of the receivers,
right?  Unless the wave hits something that reflects it, it just keeps going.
Does that mean i need more black paint?
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Offline Nemisis

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #32 on: August 11, 2010, 05:33:07 PM »
As easy as the normal field ack. One HE shell near one will kill it, and the pintil gun on the M4's can kill one with only a short burst.
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Offline jamdive

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #33 on: August 11, 2010, 05:34:08 PM »

Tank combat seems to have gone down considerably. Most tank vs tank fights happened at/near vehicle bases (opposed to rolling tanks to an airbase and getting mostly bombed), but pure GV attacks on Vbases have gotten quite rare since the bases had been redesigned.

Probably because there are more guns to get rid of. I myself hate getting killed by a manned ack. There is no risk/reward in manning one. The guy in the tiger or any other perk gv (or any other gv for that matter), if you consider the time it takes to drive somewhere,  assumes all the risk. What you get for killing the ack doesn't make it worth losing a tank. By the time you find all the acks and kill them, then get everyone set up to suppress the base for the m3 the damn things pop and are up and functioning again. I don't like this idea of adding more guns so the base can defend itself instead of someone actually upping a tank to defend it. If you dont want to lose your base YOU should have to defend it, not the the acks and what have you.

Offline climber

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #34 on: August 11, 2010, 05:39:35 PM »
Sky I have to agree with you.  I've been gone for a good bit this summer and just now getting back to speed and couldn't quite put my finger on what was missing.  Like you I really like the new bases and towns.  I give Hitech a gold star on that one.  The radar changes seem to come without real reason (or at least a plausable one).  

Currently, I feel the changes have taken some of the flexibility out of the game.  By that I mean the flexibility to furball, take bases either by NOE or horde (I like hordes, it shows folks working together and Mass is the first of the 9 principles of war), strat missions deep into nme territory, or anything else.  You only have to look at the map for a bit to see that the majority of maps are not being used at all.  Most if not all action is happening at 6 or 7 bases.  

StokesAK also makes a point.  Give incentive to be in a mission.  Now, I'm not sure how to do that and I would like to hear some ways to have that happen.  I'm always interested in productive discussions as I'm sure Hitech is.

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Offline Lusche

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #35 on: August 11, 2010, 05:42:18 PM »
Just curious...

How easy are they to kill?  (17lbs gun)

The problem is: the 17lbs gun is about the best gun in game, and it's completely perk free. It's sitting in wait and usually has the first shot. Players are simply not inclined rolling to a Vbase and facing a deadly opponent that doesn't even give them a kill. And for the gunner, there is no risk either.

Now if it had beem a Pak 40 or the like, the attacker could gamble and risk the 25 perks for a Tiger... which then could provoke someone else upping a perk tank in return...
But who's willing to take a perked tank to an enemy base just to get killed by a 17lbs.

The result is more or less what I expected when I saw the 17lbs guns were deployed to Vbases, not airfields. (And guess what? We now have that extremely powerful late war AT gun on EW bases too ;) )



EDIT:

Quick stats check
Before the new layout, the  Sherman (76) was killed about 9 times by GV for every death to a plane. Currently it's only 3-1.




« Last Edit: August 11, 2010, 06:08:53 PM by Lusche »
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Offline crazyivan

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #36 on: August 11, 2010, 05:43:24 PM »
Jamdive , for me it's not being familiar with the layout of the V-bases yet. Yes few more man ack and anti tank guns to get. For horde attacks on fields I enjoy sending the turd back to his base with a field gun. On a vbase I'd be more than willing to up a tank for you ! :aok
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Offline Sperky

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #37 on: August 11, 2010, 06:39:41 PM »
Certainly no offense to the OP here...

All the posts about the changes in radar, dar alt, NOE missions, hoarding, HO's, dweeb flying, alt-monkey's, furballing, bombers, dweeb planes, base-taking, strategy, tactics and cartoon pilot egomaniacs (forgive me if I forgot anyone)- therein lies the answer:  It is dynamic, there is no one way to play AH.  

IMHO, once you accept the dynamic and the fact that you will encounter all these types of gameplay/persona at anytime- the faster you can find a way to make it fun for you.
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Offline jamdive

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #38 on: August 11, 2010, 06:47:07 PM »
Far as the radar goes, I liked the ability to climb and head to my target at the same time by weaving around the blank spots in the dar, not climb to 20k at a base far removed from any action then proceed to the target. It takes to damn long and gets to damn boring.

Offline Lusche

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #39 on: August 11, 2010, 06:50:35 PM »
IMHO, once you accept the dynamic and the fact that you will encounter all these types of gameplay/persona at anytime- the faster you can find a way to make it fun for you.

We lately have lost some dynamics. Because some "styles" or ways to have fun have been hit more than others by the changes.

Tank battles are much rarer now, less options what to bomb for buff drivers, less and far less challenging buff hunting for me..
Many things I have enjoyed before are not happening that much anymore, just because of of design changes. As a very diverse player, my gameplay options have been limited lately.
« Last Edit: August 11, 2010, 06:52:27 PM by Lusche »
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Offline thndregg

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #40 on: August 11, 2010, 06:54:29 PM »
With the new radar settings people are unable to make missions that could be fun, like Ju87's or massive bomber missions because they will be spotted once they launch and then be horded by tons and tons of enemy planes. The new strat system does not add to this, I used to enjoy flying 500+ miles to kills a strat zone with a few friends, but with the inability to sneak as mentioned in the OP it is hard not to get shot down while going to your target.

Wholeheartedly agree here. Hangar Queens have really become hangar queens now.

There is no hunting now. It's like finding the deer by cutting all the trees down.
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Online The Fugitive

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #41 on: August 11, 2010, 07:10:31 PM »
Before there was NO strategy, NO tactics, TOO MUCH Stealth, now things are much better  :)

Strategy and tactics are the "why" and the "how" of missions and certain game play. As far as most of those that are complaining now know Strategy is "lets grab this base wayyyyyy over here where know one is looking" and the tactics were almost always everyone grab 110's and  a goon or two and we will fly NOE and grab this base as fast as we can".

With the new settings the fight is back in the game. I know to most of you NOE stealthy land grabber types it looks like a furball, but most of them are not, and I'll tell you how to see the difference. If people are dropping bombs and/or rockets it is NOT a furball. There is a mission in the works and people are actively trying to capture that base. On the other hand NOTHING is getting bombed and planes are falling from the sky left and right, it's a furball!

So it's time to re-think your "Strategy", and work on some real "Tactics". YA HOOOO!!!! The fight is back in the game !!!

Offline Lusche

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #42 on: August 11, 2010, 07:24:43 PM »
Before there was NO strategy, NO tactics, TOO MUCH Stealth, now things are much better  :)

Strategy and tactics are the "why" and the "how" of missions and certain game play. As far as most of those that are complaining now know Strategy is "lets grab this base wayyyyyy over here where know one is looking" and the tactics were almost always everyone grab 110's and  a goon or two and we will fly NOE and grab this base as fast as we can".

Completely wrong. I'm almost inclined to play the "BS" card  :neener:
Makes me almost wonder if players are actuallyplaying woth open eyes and paying attention to the whole picture.

Horde 110 NOES still work. Almost no practical difference. And they are coming back into the game. Same way as before, the only real difference is that the new towns need more carfully checkend for any buildings thats left up.
I wonder how you can ignore that?

And I frequently pointed out what was made more difficult. What has been made more difficult or impossible, gamplay variants that almost disappeared. What effect the new strats, the new Vbases, the dar changes have on actual gameply.
But of course that's being constantly ignored by player not playing that way.


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Offline Sperky

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #43 on: August 11, 2010, 07:26:08 PM »
We lately have lost some dynamics. Because some "styles" or ways to have fun have been hit more than others by the changes.

Tank battles are much rarer now, less options what to bomb for buff drivers, less and far less challenging buff hunting for me..
Many things I have enjoyed before are not happening that much anymore, just because of of design changes. As a very diverse player, my gameplay options have been limited lately.

I wasn't suggesting dynamic in terms of # of options, but the fact that the game will change.  http://www.whomovedmycheese.com/
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Offline Ping

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Re: Before-Strategy, Tactics, Stealth, and Planning Now-The Horde
« Reply #44 on: August 11, 2010, 07:32:48 PM »
As in the real war, strategies had to change as technological advances were implemented. Think of HTC as the enemy.
They have thrown us a curve, and now, we must adapt and use the tools at our disposal, Mind and Machine, to accomplish our goal.

Roll with the punches and adapt with NEW strategies and use planning to wipe out the Knits and Bish.
YMMV
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