Author Topic: Ground Effect with Flaps  (Read 2578 times)

Offline DeltaFox

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Ground Effect with Flaps
« on: August 12, 2010, 12:32:01 PM »
The video shows a plane very closely being overloaded taking off below stall speed using flaps deployed just before lifting off the ground.

http://www.youtube.com/watch?v=16gxloNo_Ck&feature=fvw

The included text description by the pilot's kid explains the use of flaps and "Ground Effect" .

My question is:

Is "Ground Effect" considered in the flight model physics programming in Aces High?

Offline Soulyss

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Re: Ground Effect with Flaps
« Reply #1 on: August 12, 2010, 12:36:54 PM »
I believe it is, yes.

*edit*

Looking at release notes, ground effect was first introduced in Version 1.03.
« Last Edit: August 12, 2010, 12:40:04 PM by Soulyss »
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Offline Ghosth

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Re: Ground Effect with Flaps
« Reply #2 on: August 12, 2010, 01:03:15 PM »
We used to have a much more pronounced ground effect model, but it is still there yes.

Offline FiLtH

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Re: Ground Effect with Flaps
« Reply #3 on: August 12, 2010, 01:51:51 PM »
 In certain planes..the spit I think is one, I can really feel the ground suck me in. Seems more so in certain planes.

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Offline captain1ma

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Re: Ground Effect with Flaps
« Reply #4 on: August 12, 2010, 02:40:03 PM »
i always thought ground effect was when you landed your plane, and forgot to put the landing gear down!  :D

Offline CAP1

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Re: Ground Effect with Flaps
« Reply #5 on: August 12, 2010, 02:50:19 PM »
We used to have a much more pronounced ground effect model, but it is still there yes.


i don't feel it, although i could be just retrimming for it
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Offline CAP1

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Re: Ground Effect with Flaps
« Reply #6 on: August 12, 2010, 02:51:14 PM »
i always thought ground effect was when you landed your plane, and forgot to put the landing gear down!  :D
i did that a couple of weeks ago. was talking on local vox, while setting up. remembered everything 'cept the gear.  :rofl
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Offline jododger

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Re: Ground Effect with Flaps
« Reply #7 on: August 12, 2010, 02:59:34 PM »
i did that a couple of weeks ago. was talking on local vox, while setting up. remembered everything 'cept the gear.  :rofl
That is the #2 rule for a GA (general aviation) pilot. 
       There are those that have landed without gear and those that will. :aok
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Offline ozrocker

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Re: Ground Effect with Flaps
« Reply #8 on: August 12, 2010, 04:31:16 PM »
Gound Effect for me= Lawndart

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Offline Shuffler

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Re: Ground Effect with Flaps
« Reply #9 on: August 12, 2010, 04:45:23 PM »
When you come in to land and it seems to hold over the ground and not touch down..... ground effect.

Compressing the air. I'm not sure but it seems to be in the game.
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Offline Lepape2

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Re: Ground Effect with Flaps
« Reply #10 on: August 12, 2010, 05:04:13 PM »
In AH, ground effect is also present on objects such as buildings or trees or a CV. You can notice it when you have a high bank angle during a low alt horizontal turn with a very slow descend rate (if you do it with the outside view, it will not be noticeable). As the inside wing nears the ground (not more than around 5-10ft for most fighters) it will induce a slight roll and slowly bring you back level without compensation. In short, its pretty much a proximity or surface effect. When one of your wing passes just over a mountain/hill top at high speed for example, you will feel a slight "woosh" described by a roll in opposite direction of the affected wing. Try it in the 190 and compare with the Tempest, they will be affected very noticeably.

Some of us air racers have witnessed this effect multiple times because we are used to fly awfully close to ground/object obstacles. When you feel an induced ground effect while you pass an obstacle/turn marker, that means its too close. Same applies for deck fighting.

As for increasing max take off load or decreasing landing speed etc, well... its all pretty obvious.

WW1 aircraft's (or any bi/tri-planes) wings are limited in vertical offset separation in part because of this effect.
« Last Edit: August 12, 2010, 05:08:25 PM by Lepape2 »
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Offline Rino

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Re: Ground Effect with Flaps
« Reply #11 on: August 12, 2010, 05:11:32 PM »
That is the #2 rule for a GA (general aviation) pilot. 
       There are those that have landed without gear and those that will. :aok

     And you know you've landed gear up when you need full power to taxi to the ramp  :D
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Offline CAP1

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Re: Ground Effect with Flaps
« Reply #12 on: August 12, 2010, 05:40:12 PM »
That is the #2 rule for a GA (general aviation) pilot. 
       There are those that have landed without gear and those that will. :aok

i'll more than likely never have that problem in real life. i don't forsee a time that i can afford to get my complex endorsement.

 also, in real life, once i'm on the 45 to enter the pattern, all non-landing talk stops.
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Offline CAP1

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Re: Ground Effect with Flaps
« Reply #13 on: August 12, 2010, 05:40:58 PM »
When you come in to land and it seems to hold over the ground and not touch down..... ground effect.

Compressing the air. I'm not sure but it seems to be in the game.

when i flare, i don't float very far at all.
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Offline Lepape2

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Re: Ground Effect with Flaps
« Reply #14 on: August 12, 2010, 05:42:38 PM »
when i flare, i don't float very far at all.

For a constant speed & slow sink rate, you will. If AH had helicopters, no one would think ground effect does not exist.
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