Author Topic: New Maps 4 MA  (Read 965 times)

Offline justIN

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New Maps 4 MA
« on: August 15, 2010, 01:59:26 AM »
How about a map that was in the Blue areana before this one with the canyons.It was a very fun map but how about double or tripple the bases to make it a closer fight like the rest of the maps in orange areana.The cannons made it fun but to bad for the long flights to base for a fight.












s a fun map but how

Offline Pigslilspaz

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Re: New Maps 4 MA
« Reply #1 on: August 15, 2010, 03:05:26 AM »
How about a map that was in the Blue areana before this one with the canyons.It was a very fun map but how about double or tripple the bases to make it a closer fight like the rest of the maps in orange areana.The cannons made it fun but to bad for the long flights to base for a fight.

 :huh

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Offline AWwrgwy

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Re: New Maps 4 MA
« Reply #2 on: August 15, 2010, 08:02:00 AM »
How about a map that was in the Blue areana before this one with the canyons.It was a very fun map but how about double or tripple the bases to make it a closer fight like the rest of the maps in orange areana.The cannons made it fun but to bad for the long flights to base for a fight.

s a fun map but how


The faster you get to work, the faster you will have a new map.

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Offline gyrene81

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Re: New Maps 4 MA
« Reply #3 on: August 15, 2010, 09:39:02 AM »
How about a map that was in the Blue areana before this one with the canyons.It was a very fun map but how about double or tripple the bases to make it a closer fight like the rest of the maps in orange areana.The cannons made it fun but to bad for the long flights to base for a fight.

s a fun map but how
:huh  Does your mother know you were on the computer so late at night? You probably don't know this (not that you would know much of anything) but there is scientific research which shows children are susceptible to decreased intelligence with sleep deprivation. You have proven the research to be accurate.


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Offline grizz441

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Re: New Maps 4 MA
« Reply #4 on: August 15, 2010, 09:49:15 AM »
Lol, I don't understand why you guys always snob in on your high horse and say 'make your own map' when for the vast majority of the player base is infeasible from a know how standpoint and impossible from a time standpoint.  HTC should, to some degree, be responsible for putting out new maps.  Whether that be one a year, one every other year, it should be somewhere on the priority list. 

Offline RTHolmes

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Re: New Maps 4 MA
« Reply #5 on: August 15, 2010, 09:55:23 AM »
agree grizz, its a nice idea but the tools are not great and frankly for a subscription game I expect the software company to be developing maps, not the subscribers. quick test to see how well the current system is working: how many user-made MA maps have been added in the last eg. 3 years?

and what happens if you do make a MA terrain? it takes almost a year to get a skin into the game, lord only knows how long it would take to get a MA terrain accepted and used. imagine if you had spent a couple of man-months making a terrain, another year or so to get it accepted and put into rotation. now the radar rings have doubled in size and the city/strat system has changed completely so it doesnt work how you planned it way back ...
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Offline gyrene81

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Re: New Maps 4 MA
« Reply #6 on: August 15, 2010, 10:47:51 AM »
Lol, I don't understand why you guys always snob in on your high horse and say 'make your own map' when for the vast majority of the player base is infeasible from a know how standpoint and impossible from a time standpoint.  HTC should, to some degree, be responsible for putting out new maps.  Whether that be one a year, one every other year, it should be somewhere on the priority list. 
If I didn't have some inkling how maps are dealt with now, I'd agree with you.



agree grizz, its a nice idea but the tools are not great and frankly for a subscription game I expect the software company to be developing maps, not the subscribers. quick test to see how well the current system is working: how many user-made MA maps have been added in the last eg. 3 years?

and what happens if you do make a MA terrain? it takes almost a year to get a skin into the game, lord only knows how long it would take to get a MA terrain accepted and used. imagine if you had spent a couple of man-months making a terrain, another year or so to get it accepted and put into rotation. now the radar rings have doubled in size and the city/strat system has changed completely so it doesnt work how you planned it way back ...
Did you know that one person at HTC checks user submitted maps as well as the skins, tech support, forum police, testing and other things that we have no clue about? Much of what gets done behind the scenes is done with a very small number of people compared to retail game developers. There is no team of staff members dedicated to creating maps at HTC. When a map is submitted, it has to be scrutinized down to the last detail then double and triple checked by the limited number of staff knowlegeable in doing it to prevent as many whine generating complications as possible. Try asking MrMidi or USRanger how much work is involved in creating a map suitable for MA use.
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Offline RTHolmes

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Re: New Maps 4 MA
« Reply #7 on: August 15, 2010, 10:55:04 AM »
yes I am aware of that.
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Offline grizz441

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Re: New Maps 4 MA
« Reply #8 on: August 15, 2010, 11:08:17 AM »
USRanger how much work is involved in creating a map suitable for MA use.

I was hoping you were going to bring up this point. 

So the player base, well when I say player base, I refer to the mere one or two guys that can actually make a quality map, are expected to put in a ton of work into a map for free.  That explains why we haven't seen a new map in god knows how long.  Maybe HTC needs to have a map making contest with a free subscription for a couple years as a reward, idk, something, to at least reward someone for making a map that will keep the game fresh and potentially make them more money.  I understand they are small and there aren't enough hours in the work day to get everything done, but cmon, at least show some sense of priority to maps.  It is not an unreasonable request in the least bit.

Offline Spikes

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Re: New Maps 4 MA
« Reply #9 on: August 15, 2010, 11:19:31 AM »
Greebo had a map almost ready for release but I think it got put on hold when they updated the terrain.......figures.
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Offline gyrene81

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Re: New Maps 4 MA
« Reply #10 on: August 15, 2010, 11:53:55 AM »
Maybe HTC needs to have a map making contest with a free subscription for a couple years as a reward, idk, something, to at least reward someone for making a map that will keep the game fresh and potentially make them more money.  I understand they are small and there aren't enough hours in the work day to get everything done, but cmon, at least show some sense of priority to maps.  It is not an unreasonable request in the least bit.
I think you're right, that could potentially generate new maps for MA use. One little proviso though, checking just one MA size map takes weeks. We would probably be looking at a 12 to 18 months just for 1 map depending on how many get submitted.
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Offline grizz441

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Re: New Maps 4 MA
« Reply #11 on: August 15, 2010, 11:56:44 AM »
I think you're right, that could potentially generate new maps for MA use. One little proviso though, checking just one MA size map takes weeks. We would probably be looking at a 12 to 18 months just for 1 map depending on how many get submitted.

I don't care if it takes 12 months or 18 months, as long as the ball is actually rolling, which right now, seems to be deflated and super glued to the floor.

Offline justIN

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Re: New Maps 4 MA
« Reply #12 on: August 15, 2010, 12:11:52 PM »
 Does your mother know you were on the computer so late at night? You probably don't know this (not that you would know much of anything) but there is scientific research which shows children are susceptible to decreased intelligence with sleep deprivation. You have proven the research to be accurate.


Funny how it is you find something in my post that's says I'm under the age of 18!!!Maybe you need to put some thought before you go of and assume things lookin like a fool!!!
If it would make it better for me to be older to post then great,I am in my late 30"s thank you very much.Just cause I don't have 300+post mean nothing been around for a couple years now.

Offline gyrene81

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Re: New Maps 4 MA
« Reply #13 on: August 15, 2010, 12:17:23 PM »
Funny how it is you find something in my post that's says I'm under the age of 18!!!Maybe you need to put some thought before you go of and assume things lookin like a fool!!!
If it would make it better for me to be older to post then great,I am in my late 30"s thank you very much.Just cause I don't have 300+post mean nothing been around for a couple years now.
If that's the case, call the nearest Sylvan learning center, or the nearest AA chapter, you need some assistance. Every single post you make looks like you're either a squeaker, or you spend way too much time in chat rooms and/or texting on your phone.
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Offline Greebo

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Re: New Maps 4 MA
« Reply #14 on: August 15, 2010, 12:34:30 PM »
Actually the main problem with my terrain was that I got a bit too creative and added a load of towns I built from the tiles that make up the strat cities. Many of these were placed between spawns and fields to give GVs some different terrain to fight through, some had rivers with bridges to cross too. I figured that as these city tiles were in MA terrains anyway, it would be OK to use them this way. Unfortunately it wasn't OK as all the city pieces have hidden links to the strat system. HT suggested a way I might get round this and I've been reworking the terrain in between skinning jobs.

Otherwise I've had to alter the texturing on the terrain to blend in with the new fields, town and port, as well as altering the coastlines slightly to match the latter. There were also some mistakes I'd made in object settings that I've had to fix. It is mostly done now, I'm currently bug testing prior to resubmitting.

Building an MA terrain is a frequently frustrating experience as the editors are quirky, buggy and poorly documented. There tends to be a lot of boring repetitive stuff to do that could be better automated in software. The interesting "art" part of building the terrain for me is working out the field layout, as well as contouring and texturing the terrain. However this tends to be only a small percentage of the number of hours involved, the rest is the boring repetitive stuff. I've been working on this terrain on and off for over three years now. Some of that time involved several rebuilds when HTC altered the way the terrain was handled, but mostly its just lack of time. After a while it gets to the point where you carry on just to avoid having lost all the work you've done.