Author Topic: Rocket power....  (Read 1280 times)

Offline Dr_Death8

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Re: Rocket power....
« Reply #15 on: August 16, 2010, 02:58:34 PM »
 :huh
"...because it was outside the formation's convergence so only 1 pair of the buff's .50s would be able to land at time..."
All that is good as long as said buff is only firing one position, such as from the tail gun only. If said gunner is hitting the "N" key and firing all available firing positions, then technically you are going to have alot more than 1 pair hitting you. If directly behind the formation, you are going to have the top, tail, and ball turrent able to fire at you.  Also each plane in the formation is going to be firing at separate angles, so the convergence point is mute.  I start firing at about 1K out with rather good accuracy, as I open up with all available guns, so from B24s, looking at about 17 .50 cals.  :aok :salute

Offline Wiley

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Re: Rocket power....
« Reply #16 on: August 16, 2010, 03:36:36 PM »
The number I'd heard thrown around was the convergence the different gunnery stations are set to on bombers is 600 yards, is that not correct?  That seems to be roughly where the 3 planes converge at from my observation.  Or is there a bomber convergence setting?

As to how far the projectiles travel, I know I once had a guy I was setting up on take an aileron off with my display showing 1.6K.  I must admit, I decided to go seek easier prey as I figured since my plane was already soft, attacking that buff group would be a bad idea.

Vinkman- I'd say just do it if you're so inclined.  In my experience while .50s still hit at range, their lethality is greatly reduced from what they do within reasonable(ish) ranges.

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Offline Vinkman

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Re: Rocket power....
« Reply #17 on: August 16, 2010, 05:09:51 PM »
:huh
"...because it was outside the formation's convergence so only 1 pair of the buff's .50s would be able to land at time..."
All that is good as long as said buff is only firing one position, such as from the tail gun only. If said gunner is hitting the "N" key and firing all available firing positions, then technically you are going to have alot more than 1 pair hitting you. If directly behind the formation, you are going to have the top, tail, and ball turrent able to fire at you.  Also each plane in the formation is going to be firing at separate angles, so the convergence point is mute.  I start firing at about 1K out with rather good accuracy, as I open up with all available guns, so from B24s, looking at about 17 .50 cals.  :aok :salute

I'd asked before about bomber guns and whether a gunner is firing all 'position' guns [3 X (2 .50)=6], or 'ALL' guns [3 X (2 tail, 2 ball, 2 top, 2 side)=24]. Everyone had a different opinion.  Could check it with .TARGET command, a review of the ammo counts in the other guns. I might have to test it myself.  :salute
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Offline Dr_Death8

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Re: Rocket power....
« Reply #18 on: August 16, 2010, 10:10:10 PM »
There is the option when in a firing position to fire all available guns which can be brought to bear. A good example of this is jump into a PT boat position and point in a general direction and hit the "N" key. By default, the "N" key on the keyboard is set up as "Fire all guns". In a PT boat, if you are firing to the front position, all guns exept the 40MM will fire, as the 40 MM cannot fire forwards.

In the below quick example, I am in the tail guns firing using the "N" key straight to the rear and level. Notice the turrent, tail, and belly are all firing together. The side guns are unable to fire directly behind the plane, therefor they are not firing.



Distance wise I am unsure of the convergence, but 600 sounds good. Normally I can aim a little high at 1K and score enough hits to cripple or kill a con.  :salute

Offline StokesAk

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Re: Rocket power....
« Reply #19 on: August 16, 2010, 10:12:44 PM »
The gun convergence is 500 yards.
Strokes

Offline Lusche

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Re: Rocket power....
« Reply #20 on: August 16, 2010, 10:31:43 PM »
Could check it with .TARGET command, a review of the ammo counts in the other guns. I might have to test it myself.  :salute


As being said by others: Convergence is D500, and fire all fires all guns that can shoot into that direction.

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Offline SmokinLoon

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Re: Rocket power....
« Reply #21 on: August 16, 2010, 11:24:09 PM »
Has someone corrected vink on the "chemical warheads" yet?    ;)
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Offline danny37

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Re: Rocket power....
« Reply #22 on: August 17, 2010, 01:08:14 AM »
And you STILL probably have not read what I quoted or the rest of the page.

Had you done so you would understand how the times are being figured out.

And no, 6,000lbs will not kill a CV.

No you have never dropped 6k on an untouched CV and sunk it.

Nobody ever has and nobody ever will.
(not online and not with the current hardness settings we have been using for years and years)

That is like saying you have captured fields all the time with 9 troops.

ok you win,you know more about what i do than i do :salute
argument over.

Offline Vinkman

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Re: Rocket power....
« Reply #23 on: August 17, 2010, 06:35:46 AM »
Has someone corrected vink on the "chemical warheads" yet?    ;)

WMDs!  :lol :salute
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Offline WMLute

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Re: Rocket power....
« Reply #24 on: August 17, 2010, 12:41:16 PM »
ok you win,you know more about what i do than i do :salute
argument over.

The argument was over as soon as you said you could kill CV's with only 6k.
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Offline Dream Child

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Re: Rocket power....
« Reply #25 on: August 17, 2010, 10:24:05 PM »

I thought about this many months ago when I started AH. If I'm attacking a buff at long range from the rear [stupid but humor me for a minute], it's conceivable that an FW-190 sitting at 800-900yrds back would have a big advantage over the bomber guns because it was outside the formation's convergence so only 1 pair of the buff's .50s would be able to land at time, AND the .50 would hit like BBs because of the distance travelled. Where as the exploding cannon rounds from the FW-190 would retain most of their destructive power because most of it is the chemical explosive.

Might be good to know.  :aok


There is one big difference here. The 30mm the Germain plane used was low velocity. At 800 yards it would drop over 50 feet, so is much harder to hit with than the .50 BMG that only has a drop of about 16 foot at 800 yards.

Offline Dream Child

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Re: Rocket power....
« Reply #26 on: August 17, 2010, 10:28:33 PM »
Has someone corrected vink on the "chemical warheads" yet?    ;)

He said "chemical explosive". Technically, explosives are either chemical or nuclear in nature. Chemical explosives would denote the mass movement of electrons, where nuclear explosions would denote the mass movement of neutrons and protons.

Offline HatTrick

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Re: Rocket power....
« Reply #27 on: August 18, 2010, 08:04:40 AM »
There is one big difference here. The 30mm the Germain plane used was low velocity. At 800 yards it would drop over 50 feet, so is much harder to hit with than the .50 BMG that only has a drop of about 16 foot at 800 yards.

This is a logical fallacy that I have been hearing since my early days of Fighter Ace.  If the amount of drop is consistent and doesn't change, it is not harder to hit a target flying straight and level.  You simply adjust your aim to account for the drop.  That said, 800 yards is further than I would try to fire a 30mm but that's only because the ammo is so limited.

Offline sandwich

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Re: Rocket power....
« Reply #28 on: August 18, 2010, 11:52:29 AM »
About the bomb damage thing.

There may be some credability to his sinking of cv with 6k ords.

In a ki67, I have landed damages in upwards of 6-7k with 1 sortie.

This is impossible, as the max loadout of 8 100kilo bombs only comes out to 5291.1 Pounds with formations enabled, yet it can be done and has been done.

And this is a stupid question, but did you have formations enabled? With formations your bomb load magically triples with the addition of 2 more planes.


Offline WMLute

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Re: Rocket power....
« Reply #29 on: August 18, 2010, 12:38:12 PM »
About the bomb damage thing.

There may be some credability to his sinking of cv with 6k ords.

In a ki67, I have landed damages in upwards of 6-7k with 1 sortie.

This is impossible, as the max loadout of 8 100kilo bombs only comes out to 5291.1 Pounds with formations enabled, yet it can be done and has been done.



Not impossible once you understand how AH models bombs.

Here is a helpful little quote...

These are the hardness settings:
(Image removed from quote.)

The gun and rocket power can be found here

Regarding bomb strength, I'd have to dig through my notes to put together a full list.  Just from info I have readily on hand:
2,000lb = 1.8197 vs hardness value (off the top of my head if that's not it it's close)
1,000lb = 1.000 vs hardness value
500lb = .568 vs hardness value
250lb = .315 vs hardness value


So we can "guess" that a 100kg bomb, which is @ 220lbs of ord, will do much closer to 300lbs of damage.

8x300=2,400

2,400 x 3 drones = 7,200

Yes you can hit 7k damage with a Ki-67 using 8x100kg bombs.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
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Absurdum est ut alios regat, qui seipsum regere nescit