Author Topic: Pilot Wounds  (Read 2346 times)

Offline pervert

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Pilot Wounds
« on: August 20, 2010, 01:23:40 PM »
Obviously in real life WW2 there was but the style of gameplay in the MA is not WW2, if it was we wouldn't be able to hit auto pilot between blackouts. Just seems like a real big annoyance to fly 10 minutes to a fight and get an early pw from people frantically spraying on a slow merge, then spend the next 5 minutes trying to fight blacking out at critical moments.

Do we really need them as frequently or at all considering the style of gameplay? Never thought about it much until I realised last night how pointless they are except to cheese you off in random ways while your trying to get a few hours of fun squeezed in  :lol


Offline 321BAR

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Re: Pilot Wounds
« Reply #1 on: August 20, 2010, 01:25:50 PM »
i wouldnt mind a different style of blood loss blackout... obviously it wouldnt happen right away unless due to shock...
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Offline Jayhawk

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Re: Pilot Wounds
« Reply #2 on: August 20, 2010, 01:27:57 PM »
Why don't we just get rid of oil leaks too, they can be a real drag on winning a fight.


No, we can't get rid of them.  But I'm open to a different system if someone has a good idea.
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Offline pervert

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Re: Pilot Wounds
« Reply #3 on: August 20, 2010, 01:34:27 PM »
Why don't we just get rid of oil leaks too, they can be a real drag on winning a fight.


No, we can't get rid of them.  But I'm open to a different system if someone has a good idea.

Nah with an oil leak you can at least fight on for 5-10 minutes, I know it sounds ermm non realistic to not have pws but lets face it the MA is non realistic gameplay wise.

Offline Jayhawk

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Re: Pilot Wounds
« Reply #4 on: August 20, 2010, 01:48:01 PM »
Nah with an oil leak you can at least fight on for 5-10 minutes, I know it sounds ermm non realistic to not have pws but lets face it the MA is non realistic gameplay wise.

I'd support a "deteriorating ability" from a PW, whatever that would entail.  But I don't think you can use the argument that the MA is non-realistic to take out things you just don't like.
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Offline Ack-Ack

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Re: Pilot Wounds
« Reply #5 on: August 20, 2010, 01:52:30 PM »
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack
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Offline SEseph

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Re: Pilot Wounds
« Reply #6 on: August 20, 2010, 01:54:25 PM »
With the current model, a PW is like a blackout ie, loss of blood. In WWII the closest things to it would be a G pull that blacked you out, or you went in and out of consciousness, more though, you go in, but don't come out. Many places that would constitute damage that would kill you as fast as current PW's do, would leave the pilot incable of combat anyway.

I'd like to see a degree but it would also take alot of programming. Like a hit to the shoulder, blood loss yes, apply pressure on the ride home and you'd more than likely be fine, where as no matter what you do now, you die unless you make it home very quickly. If it causes a blackout state.. you should either be dead, or have massive flight compensation to work on. I don't know all the details that would be needed, and I expect it to be hard, but I dislike the current system and this is kind of my take on a better solution... BUT the current system is here, and I won't complain if it stays the same either.

Sorry if thoughts seem muddled. I can't make myself happy with putting them to text.
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Offline SEseph

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Re: Pilot Wounds
« Reply #7 on: August 20, 2010, 01:55:14 PM »
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack

Fried pilot for breakfast mm mmm good.

EDIT: grammar
BOWL Axis CO 2014 BoB13 JG52 XO DSG2 Axis S. Cmdr 2012 WSDG Allied CO 2012 Multiple GL/XO Side/Section CO/XO since early '00s
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Offline Rebel

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Re: Pilot Wounds
« Reply #8 on: August 20, 2010, 02:06:09 PM »
I'd think a deteriorating force for the stick based on time and severity of the wound (i.e., your plane reacts more and more sluggish) with a slowly fading screen (think of like a VERY slow fade-to-black) would be the way to go.

As it is, a PW only affects the flying of the plane when the pilot is blacked out due to blood loss.  No modelling of weakness or anything. 

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Offline Knite

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Re: Pilot Wounds
« Reply #9 on: August 20, 2010, 02:08:41 PM »
I'd think a deteriorating force for the stick based on time and severity of the wound (i.e., your plane reacts more and more sluggish) with a slowly fading screen (think of like a VERY slow fade-to-black) would be the way to go.

That's what I was thinking too as an alternative. Delay between stick input and plane response, combined with a lmitation of max surface deflection, and a color fade to grey, then blackout.
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Offline waystin2

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Re: Pilot Wounds
« Reply #10 on: August 20, 2010, 02:33:53 PM »
Oh oh oh can we have unlimited wep while we are at? :D
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Offline guncrasher

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Re: Pilot Wounds
« Reply #11 on: August 20, 2010, 07:55:21 PM »
I wish they would increase the level of pilot wounds and add the ability of the cockpit catching on fire and your pilot being BBQ'd to death.


ack-ack

as a member of the pigs i consider this comment offensive and demand AKAK be banned for life.  :furious


semp
you dont want me to ho, dont point your plane at me.

Offline Ack-Ack

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Re: Pilot Wounds
« Reply #12 on: August 20, 2010, 08:34:05 PM »
as a member of the pigs i consider this comment offensive and demand AKAK be banned for life.  :furious


semp

Did you know that cannibals described the taste of human flesh to be almost identicle to that of pork?  Natives in French Polynesia would refer to human flesh as "long pig".  This is an excerpt from Fredrick O’Brien's 1919 travelogue of French Polynesia, "White Shadows in the South Seas".

Quote
"Upon it once stood the temple and about it were enacted the rites of mystery, when the priests and elders fed on the 'long pig that speaks,' when the drums beat till dawn and wild dances maddened the blood." (p. 175, ibid.)

I would seriously rethink any travel plans you or any of the other Pigs have to French Polynesia but if you do, make sure you pack along a lot of tasty spices.   :devil


ack-ack


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Offline Tupac

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Re: Pilot Wounds
« Reply #13 on: August 20, 2010, 09:27:24 PM »
I like the idea of a deteriorating control ability down to a point, at the most severe your control ability is just a little bit more than the "Dont move your controls so rapidly"
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Offline TnDep

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Re: Pilot Wounds
« Reply #14 on: August 20, 2010, 09:55:27 PM »
lets face it unless you got a .50 cal to the arm that's your only chance of survival, a .50 cal anywhere else and your dead any where in the mid-section your gone. 

I wouldn't mind it being alittle harder to get a pw and when you did get a pw you died immediately like some we see now. 
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