Oh boy, I see I got my hands full here . Look, what we have here is 2 different styles of game play. You guys against the new dar are the war winner/base taker crowd. More then likely when you first log on you look at the map for a base to take. You find one and spend the next 45 minutes flying low for 4 sectors, avoiding dar rings to smash and grab a base. I guess that's cool if that's what ya want to do.
I'd rather when I log on find a dar bar and go to it and fight. I don't have alot of time or 10/15/30 guys to fly with. I want to hop in a 51/38 and shoot at stuff...preferably in 5 or 10 minutes. I reckon I could go to the DA lake but it just to damned gamey in there. I'd rather go to the MA where all the action is, raise hell and dogfight. With the new dar, I can look at it, tell where the bad guy is to take action. I don't have to sit there wondering where he is. So to me that promotes fights. Or at least it should IMO.
I believe I read somewhere that this game was about aerial dogfighting and all the other eye candy was thrown in to promote that. Now the game is all about getting points and score. Kills and captures. I find that to be very time consuming, fruitless and mundane. I'd rather gouge myself in the eye, then fly around dar rings to sneak a base and then go sit by a tree in a tank to wait for someone to pop over the hill in a tank.
Yall go on and spend ur 15 bucks the way ya want. it just ain't my bag of tea.
I think you do folks a disservice by lumping anyone who doesn't like the new settings into the category you do. The more I play, the more I realize just how much I don't like them either - and I'm not much for the grab and smash - or even the grab.
1) 25% of why I don't really care for the new settings, especially radar. One of the things I didn't realize was how much I enjoyed "reading the map" and the constant reevaluation it required - figuring out what was going on where, and doing something in response. That aspect of game play is nearly completely missing, when you can see enemy fighters most of the time from lift off to splash down.
2) 75% of why. I've never liked being a part of the horde. And what seems to have happened in response to the new settings is that people now group up even MORE than they did before. Prior to the changes, I could almost always find a smaller front to fight with and against a smaller portion of the players while most of the players on my side are busy in another area of the map. Most often, that's nonexistent now. It's "chase the solitary dot across the map ... " or "me and my 70 friends....".
1) The radar height changes don't adversely affect my gameplay, I don't really care about those.
2) The town "hardness" changes don't directly affect my gameplay, but I do think they contribute to the "mammoth" furball effect because it takes more resources to take down a field, and (therefore) more to defend. What I think really should happen some version of the vbases should get the new towns, so that the ground war has a great stage without an airfield always within 30 seconds. Maybe the airfields get the old towns, maybe they get the new, or maybe something else altogether. (Of course, this means remaking maps).
3) I think some attention should go into forcing the front to spread out some. One thing that would do this is if the radar were scaled back to at least half way between where they were and where they are, if not back to where they were before the change.
All IMO, of course.
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