Author Topic: Co pilot  (Read 3124 times)

Offline FLS

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Re: Co pilot
« Reply #30 on: August 26, 2010, 03:05:36 PM »
FLS we're not talking about 2 players flying a single plane, we're talking about planes that should have a pilot and a co-pliot modeled, like part of the damage system. In other words when the pilot gets wounded the co-pilot should take over flying the plane unless he's also dead or wounded.

Thanks Beefcake. That makes a lot more sense.  :D 

So your copilot could possibly now be wounded or killed even if the pilot wasn't or both could have pilot wounds. So you could be killed 6 times for 1 formation flight depending on how this would be implemented?

I suppose it should be a selectable option in the hanger if possible for those that prefer the current setup.

Offline Guppy35

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Re: Co pilot
« Reply #31 on: August 26, 2010, 03:39:07 PM »
Still hoping for the day we can crew up a 17 like the old AW days.  Good fun to get the squaddies all piled into one bird and go hunting in a 17 :)
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Offline Beefcake

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Re: Co pilot
« Reply #32 on: August 26, 2010, 04:34:34 PM »
Thanks Beefcake. That makes a lot more sense.  :D 

So your copilot could possibly now be wounded or killed even if the pilot wasn't or both could have pilot wounds. So you could be killed 6 times for 1 formation flight depending on how this would be implemented?

I suppose it should be a selectable option in the hanger if possible for those that prefer the current setup.

I wouldn't say killed 6 times, it just means a B17 won't "explode" solely because the pilot was hit. Remember most of the time bombers die to fires, loss of wings or tail, etc. This would not mean bombers are any more survivable than they are now. It just means that a bomber which escapes combat with a pilot wound might make it home if the co-pilot lives.
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Offline HatTrick

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Re: Co pilot
« Reply #33 on: August 26, 2010, 05:33:13 PM »
Funny aside to this, I was flying a formation of B-17s and had my squadmate Hadesss manning the guns.  He gets a real kick out of looking all around from the gun positions and using the external views to check out the detail of the planes.  All of a sudden he exclaims on Teamspeak, "Oh crap!!" and I'm thinking we're about to get pasted by a fighter.  I asked him what was up and he says, "There's no pilots in these planes!!!"  A good laugh was had by all on the channel.

Offline Nemisis

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Re: Co pilot
« Reply #34 on: August 26, 2010, 06:13:07 PM »
would it be possible for a co-pilot/gunner in buffs to do exactly that?  Vacate the pilot seat so the second guy can man the controls.   

What would be cool if say in a mossie.  One guy could fire the rockets and bombs whilst the other guy flies and swap seats.   Say i'm flying with kazaa and he fancies a nap on the way home i can take over etc


I've always wondered this. I'm a better bombadier and gunner than some of my squadies, and have sometimes wished that I could hop in the guns while he flys, and then goto the bombadier.
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Offline 321BAR

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Re: Co pilot
« Reply #35 on: August 26, 2010, 07:05:18 PM »
you know. this would be perfect. on your own, the bomber set of 3 gets a new chance at hitting your target (small chance the fighter's gonna hit the pilot anyways) and in a large bombing run (like in real life) you get a massively big chance of rtbing with the other bombers in the group (due to density of bombers and amount of targets for fighters, the fighter is much less likely to hit the same bomber twice in 2 passes).
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Offline FLS

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Re: Co pilot
« Reply #36 on: August 26, 2010, 07:21:45 PM »
I wouldn't say killed 6 times, it just means a B17 won't "explode" solely because the pilot was hit. Remember most of the time bombers die to fires, loss of wings or tail, etc. This would not mean bombers are any more survivable than they are now. It just means that a bomber which escapes combat with a pilot wound might make it home if the co-pilot lives.

That would be nice for scenarios.   :aok
 
I tend to think that if I kill you twice I should get 2 kills but a fighter gets one kill for a bomber regardless of crew deaths. We're used to getting a bomber kill from killing the first pilot but that could become damage points instead and only the second pilot death would cause the aircraft to explode. In effect you increase the hardness of the pilot. You're already simulating a pilot, bombardier and gunners, so adding the co-pilot isn't that big a change.

Offline Enker

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Re: Co pilot
« Reply #37 on: August 26, 2010, 10:00:01 PM »
The next question is, would the perspective shift to the co-pilot's seat in, say, a B-24, or would the position stay the same? Also, on bombers that had 3 positions with which to control the bomber from, would the backup be modeled as well? (Were there any? I thought the B-17 and -24 could be controlled from the flight engineer's or navigator's station.)
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Offline Nemisis

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Re: Co pilot
« Reply #38 on: August 26, 2010, 10:17:05 PM »
Don't forget that the bombardier could also fly the plane from the bombsight. Always usefull if your pilot is blacking out in a bomber.
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Offline valad94

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Re: Co pilot
« Reply #39 on: August 27, 2010, 08:42:01 AM »
+1
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Offline Megalodon

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Re: Co pilot
« Reply #40 on: August 27, 2010, 10:57:32 AM »
 :noid :old:

« Last Edit: August 27, 2010, 11:04:29 AM by Megalodon »
Okay..Add 2 Country's at once, Australia and France next plane update Add ...CAC Boomerang and the Dewoitine D.520

Offline Ack-Ack

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Re: Co pilot
« Reply #41 on: August 27, 2010, 03:31:18 PM »
:noid :old:

(Image removed from quote.)

He was the most worthless co-pilot ever, would just sit there staring out the window.

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Offline hitech

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Re: Co pilot
« Reply #42 on: August 27, 2010, 04:02:51 PM »
But can you name the person who was used for the copilot?

HiTech

Offline 1701E

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Re: Co pilot
« Reply #43 on: August 27, 2010, 04:07:34 PM »
But can you name the person who was used for the copilot?

HiTech


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Offline Ack-Ack

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Re: Co pilot
« Reply #44 on: August 27, 2010, 04:22:08 PM »
But can you name the person who was used for the copilot?

HiTech

I didn't know the co-pilot was modeled after an actual person, who is it? 

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