If F3 enhances gunnery, then why can't most people hit the broad side of a barn in there?
Go try it and use these rules:
1) Set cannons to 650 and machine guns to 500. In turns, short bursts to adjust fire at distances of 600 out are common;
2) When directly behind an adversary, put his plane silouette at the TOP of your rudder at 650 for Brit and German a/c and midway up the rudder for blue planes, lol;
3) While firing in turns, to start, lead a bit more than you would normally and adjust back from there...it will be over in a matter of seconds anyway;
4) When firing from below a plane (wait until you see the site picture of that shot...head to head and he pulls up? In F3 he's toast but without it, you have to time him because you can't see him) lead less and hold the trigger for a bit longer. (With F3 you will still own him if he turns out because you can adjust with rudder or ailerons while you see him turn....without F3, you will miss everytime if he turns either way after pulling up because you can't see him)
5) Pay special attention to how you begin to fly the a/c...you will be making adjustments that enhance your tracers hitting the target that you would normally NEVER make...and you'd miss if you weren't making them.
Don't try it once or twice....try it for about 2 hours and watch your gunnery hit % go up...4 or 5 sorties will do nothing but 40 or 50 sorties and you will get the picture.
Stokes, dont kid yourself, there are plenty of guys in there that don't miss....you just haven't run into them
Changeup