Here is some text for you to wade through that is the end result our ramblings about the Suncom SFS on Argo's BBS. It explains how and why the 8-way hat views are possible on the Suncom throttle, even though it isn't a true 8-way hat.
>A discovery by Bbgun, which confirmed I really was seeing in eight directions with the one hat and not just four like everyone else who responded was seeing:
PS - just went and checked.... BINGO! The corners of the hats depress both
adjacent keys for a "chorded" keypress which as stated above, makes the hats
the equivalent of an 8-way hat in WB. (and it only took about a min to
check.. try that with TM or CH
[This message has been edited by BB Gun (edited November 29, 1999).]
>My comment:
Like Bbgun said, each corner hat depress combines the two adjacent primary
views to provide for an 8-way hat effect.
While it isn't a true 8-way hat, in Warbirds with the Suncom throttle, you get the 8-way views because the corner indents are there, picking up the adjacent views on the way by - a pretty sneaky way around a true 8-way hat
solution.
To get the 8-way views on the coolie hat, program it like you normally would: Make the left press of the hat your primary left view, which corresponds to the 4 key on the
number pad. Go around the cardinal directions also programming in the 8,6
and 2 to the respective hat positions. Once you have done this, you can check the status of the corner presses of the hat in a text buffer, or in Warbirds. In the text buffer, when you move the hat to the top-left position, you should see a pair of 4s and 8s, for the bottom-right, you should see 2s and 6s. On the way into the corner, the hat picks up (or engages) both of the adjacent keys the hat is mapped to, thus giving you
both of those at once and so the corner views in Warbirds. If you press the 4 and 8 keyspad keys in Warbirds you have the same effect. It is not a true 8-way hat however, because it is impossible to map a single key to the corner, seperate from either one of the adjacent keys. The hat press into the corner will always show up at either one of the adjacent hat positions also.
Once you have all of those views in one hat,
you just need to map one other button to the "up" view (5 on the keypad) and when you press it at the same time as any of the 8 hat positions, you get up-angle views, including the corners of course. With this setup, one hat and one button delivers all 17 views. That leaves you with two other hats, instead of just one.
Zuni