Author Topic: calculating flight times  (Read 1119 times)

Offline Muzzy

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calculating flight times
« on: August 31, 2010, 11:32:37 PM »
Is there a quick way to figure out how long it will take you to get from one location to the next?  With my new emphasis on survival, I kinda need to know when it's time to RTB.


CO 111 Sqdn Black Arrows

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Offline guncrasher

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Re: calculating flight times
« Reply #1 on: August 31, 2010, 11:37:11 PM »
Which plane.  U heavy, light. U vulching , picking.  Post more details. planes are like cars more u have throttle floored faster gas is used.

Semp
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Offline SPKmes

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Re: calculating flight times
« Reply #2 on: August 31, 2010, 11:40:23 PM »
Don't know if there is an easier way..but I go offline and time from sector to sector N-S NE-SW, from take off at a set climb rate N-S, NE-SW etc etc with all different load outs ...generally speaking though I found at 300  it takes 5 mins to cross a sector 8 mins to cross it diagonally...  the mark of the plane to reference is the back of the wings on your icon...
« Last Edit: August 31, 2010, 11:46:46 PM by SPKmes »

Offline Jayhawk

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Re: calculating flight times
« Reply #3 on: August 31, 2010, 11:47:58 PM »
Remember the sectors are 25 x 25 miles, use that to make estimations on distance, then use your E6B.  If you really want to plan ahead, you could calculate the fuel you will use at a certain manifold and rpm and egress out when you get to that fuel level.  Do a little math and you should be fine, there is not magic solution, unless you type into the text buffer, ".GPS"
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Offline guncrasher

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Re: calculating flight times
« Reply #4 on: August 31, 2010, 11:52:58 PM »
Will that be .GPS plus press enter 3 times?


Semp
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Offline Jayhawk

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Re: calculating flight times
« Reply #5 on: September 01, 2010, 01:59:20 AM »
Will that be .GPS plus press enter 3 times?


Semp

.gps plus 3x Enter is an option, you will be given a hand help GPS with the locations of enemies on it.  Rather than the standard .45, you carry a shoulder-launched surface to air missile that you can re-arm up to 20 times.  Also, rather than the usual walking everywhere, you can press a button the GPS to have a WWII helicopter come pick you up and drop you off at any location on the map.
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Offline Ghastly

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Re: calculating flight times
« Reply #6 on: September 01, 2010, 05:38:01 AM »
Muzzy, do this.  

In an unused portion of the arena, launch at 25%, and open the E6B.   Set your manifold and RPM to the various power settings shown, and see what the E6B says for range and flight duration once your speed stabilizes.  Finally, determine absolute minimum power setting to remain level at best glide speed (this isn't shown, you'll have to test to determine it.)  Bear in mind that while in real life you couldn't use some combinations of throttle and RPM, in AH, you - at least in all the aircraft I've tested - get the best endurance by running max throttle and adjusting RPM towards minimum until you reach minimum RPM, and then reduce the throttle if you need to reduce power further.

This will give you a good sense for how much fuel you'd need, under various "levels of threat".  At the 2x burn rate used in the MA, in some aircraft you need a quarter tank, some times more, to go 1 sector if you have to run flat out.  In most aircraft, a quarter tank will take you 3 to 4 sectors if you can run level at absolute minimum power. So there isn't a hard and fast answer as to when you're Bingo, it's going to depend on how much time you can take getting out of Dodge.

Finally, make sure you are aware that some arena's burn fuel at different rates than others, and take that into account.  The MA burns fuel as twice the "normal" rate.

<S>

« Last Edit: September 01, 2010, 05:40:09 AM by Ghastly »
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Offline Dawger

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Re: calculating flight times
« Reply #7 on: September 01, 2010, 06:49:08 AM »
There are two fuel levels that should be of concern.

The first is "Joker" fuel. Joker fuel is a defined fuel state basically meaning you have just enough fuel to complete the mission and is defined according to the mission.

In our squadron for fighter sweep activity it was defined as the fuel state at which one could return to base at full power with 10 minute fighting reserve. This was for event type flying but it is helpful to have an idea of joker fuel in the main arena.

Its pretty easy to estimate joker fuel. Most late war fighters are in the 300 mph speed range or 5 miles a minute. 5 Minutes to cross a 25 mile grid. So its time to head home with "Joker" fuel when the E6B says the minutes you have at full power is equal to the grids you need to cross + 2 divided by 5.

So if you are 2 grids from home you need 20 minutes of gas for "Joker" fuel as defined with 10 minute fighting reserve.

That is a rough estimate for a fast late war bird. Slower fighters need 6 minutes to cross a grid so the same distance and reserve will result in the need for 22 miuntes on the in game E6B.

Bingo fuel is the other fuel state. If you get below "Joker" you need to know when you reach the point that you have only enough gas to get home. My squadron defined Bingo fuel as the fuel required to get home from the target area at maximum cruise at best altitude.

This is something that requires some thought and planning before you ever takeoff. You need to know the true airspeed at maximum cruise settings and the fuel burn in gallons per hour to calculate a good Bingo number.

In the Main Arena a good Bingo number is Joker without the 10 minute reserve. 5 minutes per grid at full power and you should head home.

It is easy enough to pull up the clipboard and take a look at your minutes fuel remaining at full power. One of the first post takeoff tasks for me is opening the clipboard and clicking on E6B so that each time I pull up the clipboard the E6B info is presented. I have it on a key on my throttle so I can quickly look at my fuel state.

Just  review.....

For late war fighters, 5 minutes a grid plus 10 minutes....time to think about bugging out

5 minutes a grid and no extra........................ ..................Time to BUG OUT.

Offline Ghosth

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Re: calculating flight times
« Reply #8 on: September 01, 2010, 07:00:11 AM »
La's load 100% fuel, climb to 6-8k, level, go to max cruise.

Aprox 1 min before engaging go full throttle & rpm. Keep the fight short and sweet, keep an eye on your e6b.
Should be good for 30 - 45 min total time. I believe La full throttle flight time at Main burn rate is about 25 min.

Offline Agent360

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Re: calculating flight times
« Reply #9 on: September 01, 2010, 09:53:52 PM »
Muzzy, do this.  

In an unused portion of the arena, launch at 25%, and open the E6B.   Set your manifold and RPM to the various power settings shown, and see what the E6B says for range and flight duration once your speed stabilizes.  Finally, determine absolute minimum power setting to remain level at best glide speed (this isn't shown, you'll have to test to determine it.)  Bear in mind that while in real life you couldn't use some combinations of throttle and RPM, in AH, you - at least in all the aircraft I've tested - get the best endurance by running max throttle and adjusting RPM towards minimum until you reach minimum RPM, and then reduce the throttle if you need to reduce power further.

This will give you a good sense for how much fuel you'd need, under various "levels of threat".  At the 2x burn rate used in the MA, in some aircraft you need a quarter tank, some times more, to go 1 sector if you have to run flat out.  In most aircraft, a quarter tank will take you 3 to 4 sectors if you can run level at absolute minimum power. So there isn't a hard and fast answer as to when you're Bingo, it's going to depend on how much time you can take getting out of Dodge.

Finally, make sure you are aware that some arena's burn fuel at different rates than others, and take that into account.  The MA burns fuel as twice the "normal" rate.

<S>


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Offline Muzzy

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Re: calculating flight times
« Reply #10 on: September 01, 2010, 10:28:59 PM »
La's load 100% fuel, climb to 6-8k, level, go to max cruise.

Aprox 1 min before engaging go full throttle & rpm. Keep the fight short and sweet, keep an eye on your e6b.
Should be good for 30 - 45 min total time. I believe La full throttle flight time at Main burn rate is about 25 min.

What's max cruise?


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Offline Jayhawk

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Re: calculating flight times
« Reply #11 on: September 01, 2010, 10:51:38 PM »
What's max cruise?

Manifold and RPM settings are displayed in your E6B for various levels of power.  Max cruise would be maximum fuel economy by setting your manifold and RPM to correct levels.  You'll slow down but it can dramatically extend fuel time.  The settings are different for each plane.
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Offline Tordon22

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Re: calculating flight times
« Reply #12 on: September 02, 2010, 12:52:59 AM »
I Just look at my fuel tank when I arrive at the base/fight I'm heading to and see how much I've burned getting there, lets say 25%. I make a mental note to leave before my fuel reaches 25% left. Although if you fly the 38 and go one engine with Max cruise on your way home, you can stay almost as long as you'd like!

Offline Muzzy

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Re: calculating flight times
« Reply #13 on: September 02, 2010, 08:03:47 AM »
Dude the max cruise saved my life after a marathon chase of some Lancasters last night!  Much obliged.

-Muzzy


CO 111 Sqdn Black Arrows

Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline Roadblck

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Re: calculating flight times
« Reply #14 on: September 02, 2010, 12:14:32 PM »
On a related note, the propeller control in AH seems to do some odd things, when you're close to the maximum speed in a given plane.  This only seems to happen at high speeds:  If I fly at full throttle and max RPM, and get up near to the plane's top cruising speed, I can pull the prop back to idle, but the engine won't lose any RPM, and I won't slow down (at least not much), but the fuel consumption drops way back. 

I don't have a lot of complex time in real life, but generally, when I move the prop lever back, I see a drop in RPM, regardless of airspeed (admittedly I've only done this in a Piper Arrow, which is certainly not capable of the sort of speeds we see in AH).  Is there something weird with the engine modeling in AH, or is this just a phenomenon of being in a constant speed prop aircraft flying at 400 mph (or something else).