Author Topic: Arena limit s**ks!!!!!  (Read 1107 times)

Offline Iku

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Arena limit s**ks!!!!!
« on: September 10, 2010, 02:21:31 PM »
Howdy,

I've been paying this AH about 6 years (6x12x15$=1080$)..and now I'm really getting pi**ed of with this damn arena limit thing!!!!!!!!! :furious. Why can't you get one big arena where everybody can fly? I understand that in USA flying time these limits are because there is lot of flyers but why the hell this limits are in European time when there is only 200-300 flyers around? I want that you there in HTC tell me that why you think that this will help us European flyers enjoy AH?

Best regards,

Iku

Offline AWwrgwy

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Re: Arena limit s**ks!!!!!
« Reply #1 on: September 10, 2010, 02:26:38 PM »
What's the difference about flying with 110 people versus 104 people?


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Offline oakranger

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Re: Arena limit s**ks!!!!!
« Reply #2 on: September 10, 2010, 02:47:06 PM »
What's the difference about flying with 110 people versus 104 people?


wrongway

The differences is six people that he can not kill.
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Offline Lusche

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Re: Arena limit s**ks!!!!!
« Reply #3 on: September 10, 2010, 02:48:55 PM »
What's the difference about flying with 110 people versus 104 people?


The question is more like: What's the difference about flying with 104 vs 214 people? ;)
« Last Edit: September 10, 2010, 02:51:15 PM by Lusche »
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Offline Tordon22

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Re: Arena limit s**ks!!!!!
« Reply #4 on: September 10, 2010, 02:52:03 PM »
Around 100 players or so on the giant maps is no fun.

Offline AWwrgwy

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Re: Arena limit s**ks!!!!!
« Reply #5 on: September 10, 2010, 03:06:58 PM »

The question is more like: What's the difference about flying with 104 vs 214 people? ;)


Uhh.  No, it's not.




The question you are referring to would be, "why do we need arena caps?"  Which has been answered ad nauseum.

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Offline fbWldcat

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Re: Arena limit s**ks!!!!!
« Reply #6 on: September 10, 2010, 03:32:40 PM »
Landing is overrated.
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Offline Jayhawk

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Re: Arena limit s**ks!!!!!
« Reply #7 on: September 10, 2010, 03:40:19 PM »
You've won a free shirt!!!



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Offline Lusche

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Re: Arena limit s**ks!!!!!
« Reply #8 on: September 10, 2010, 03:46:43 PM »

Uhh.  No, it's not.




Yes it is. I recommend reading the OP again particularly the " I understand that in USA flying time these limits are because there is lot of flyers but why the hell this limits are in European time when there is only 200-300 flyers around?" part ;)


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Offline Dichotomy

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Re: Arena limit s**ks!!!!!
« Reply #9 on: September 10, 2010, 03:47:08 PM »
I want that shirt ...
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Offline oakranger

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Re: Arena limit s**ks!!!!!
« Reply #10 on: September 10, 2010, 04:06:11 PM »
Beat it!  Beat it good!
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Offline dedalos

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Re: Arena limit s**ks!!!!!
« Reply #11 on: September 10, 2010, 04:20:35 PM »
Last official explanation from Scuzzy was that they wanted to limit the size of the cesspool.  I think he meant customers though  :lol
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Offline BiPoLaR

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Re: Arena limit s**ks!!!!!
« Reply #12 on: September 10, 2010, 04:24:31 PM »
Last official explanation from Scuzzy was that they wanted to limit the size of the cesspool.  I think he meant customers though  :lol
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Offline dedalos

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Re: Arena limit s**ks!!!!!
« Reply #13 on: September 10, 2010, 04:29:43 PM »
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline AWwrgwy

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Re: Arena limit s**ks!!!!!
« Reply #14 on: September 10, 2010, 07:13:49 PM »

Yes it is. I recommend reading the OP again particularly the " I understand that in USA flying time these limits are because there is lot of flyers but why the hell this limits are in European time when there is only 200-300 flyers around?" part ;)




Really?  From you?  The font of knowledge and stats?


The underlying cause of the arena split is to remove the caustic environment the large single arena created.  Too many players in one arena creates an unhealthy environment.

The arena caps were enabled again, as the arena numbers were approaching the healthy environment limits.  No matter what you think, we have numbers proving a large arena will not allow HTC to continue to grow.

We have remained open for suggestions to solve the problem.  A large fixed arena size is not an option.
As Lusche pointed out, there is a minimum level at what time an arena is not fun to play in either.  No matter what hard upper limit you pick, there will be a time period where the minimum level is not met.  Dynamic caps does not eliminate that, but it does help to minimize the length of time the arena is below the lower level.

Set the upper limit to 450 for a static cap and as soon as it is reached, the complaints will start rolling in as now players are forced into an arena with 10 or 15 players for a longer period of time.  Raising the cap exacerbates the problem.  Lowering the cap would reduce the problem but create another one.

There will always be a cap.  There has to be.  The goal is to find a way to populate more than one arena at a time while keeping both (or more) fun to play in.

Please keep in mind, I cannot effect change.  I am not privvy to those discussions.  I am just soliciting for ideas we might not have thought of or tried.

How about a chart instead?


wrongway
71 (Eagle) Squadron
"THAT"S PAINT!!"

"If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through."
- General Sir Anthony Cecil Hogmanay