Just now saw this Waxer. You can find a complete TNT and TNT ULTRA Tweak Guide here:
http://www.tweak3d.net/tweak/rivatnt/ An excerpt:
Mip-Mapping - the process of making an image or texture into smaller images by dividing by every power of two. For example: 1/4, 1/16, 1/32 of the original texture and so on... This is basically used to have the ability to display a large texture in the distance even though the resolution doesn't allow it.
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Another:
Mipmap Levels - This makes a slight speed difference, but I really feel it looks best with lower numbers (I use 0).
Auto-Mipmap Method - Frankly, the speed difference between Bilinear and Trilinear (AKA 8 Tap Anisotropic) is negligible. Turning this to Trilinear will help eliminate that annoying line that suddenly turns textures fuzzy when they get a certain distance away from you. I recommend Trilinear.
Mipmap Detail Level - This doesn't make a huge image quality change, but its speed hit is pretty negligible, and nonexistent in the TNT2. I recommend Best Image Quality.
Anti-Aliasing - Leave it on, things get ugly without it. Some choose to leave it on 3x3, but I still feel the speed hit isn't noticeable enough that it matters. If you're on a TNT2, just set it to 4x4. I recommend 4x4.
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[This message has been edited by Gunthr (edited 07-06-2000).]