Author Topic: bf109 in the A61n air spawn?  (Read 1007 times)

Offline Flifast

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bf109 in the A61n air spawn?
« on: September 12, 2010, 12:01:28 PM »
When we air spawned A61N at 20+K we had a bf109 shadow us.  I did not record this but a few people said they did record.  Who was it and how could he get there so fast?  T+12

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Offline oakranger

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Re: bf109 in the A61n air spawn?
« Reply #1 on: September 12, 2010, 12:23:12 PM »
There where a few ppl on voice chat saying something about a 109 at spawn point.  Can't remember who all was there. 
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Offline Vulcan

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Re: bf109 in the A61n air spawn?
« Reply #2 on: September 12, 2010, 03:32:07 PM »
I was up in the sector next to an air spawn (17.8 I think) - probably 5-10 mins after the allied spawn in, but never directly at it (nor camping it). Nor did I engage the gazzllions of ponies I passed, I was looking for bombers and eventually found some b16s with spit and temp escort at 17.8.6 iirc.

Offline Spikes

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Re: bf109 in the A61n air spawn?
« Reply #3 on: September 12, 2010, 03:33:33 PM »
When we air spawned A61N at 20+K we had a bf109 shadow us.  I did not record this but a few people said they did record.  Who was it and how could he get there so fast?  T+12

Flifast
On the axis someone reported that a friendly 109 was across the line...no one knew who it was but we did indeed tell him to get out.

This is why no fly zones don't work.
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Offline oakranger

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Re: bf109 in the A61n air spawn?
« Reply #4 on: September 12, 2010, 05:34:12 PM »
On the axis someone reported that a friendly 109 was across the line...no one knew who it was but we did indeed tell him to get out.

This is why no fly zones don't work.

I can tell you who that is.  Filmed the whole act.
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Offline TUK

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Re: bf109 in the A61n air spawn?
« Reply #5 on: September 12, 2010, 06:40:45 PM »
Possible defection.. The gestapo is on the case.

Ps. Claimjupers check the logs, you had pilots on both sides...
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22:18:38 Departed from Field #19 in a Bf 109G-14
22:26:32 Was shot down by .
22:26:37 Departed from Field #19 in a Bf 109G-14
22:26:40 Arrived Safely at Field #19
« Last Edit: September 12, 2010, 06:45:55 PM by TUK »
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Offline Viper61

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Re: bf109 in the A61n air spawn?
« Reply #6 on: September 12, 2010, 10:05:38 PM »
I agree this whole "no fly zone", H+10 ALLIED spawn hasn't worked very well.  Good intentions and concept, just to many moving parts and a few personnel that either don't read or understand the rules or dare I say.... "bend da rules".

Both sides need to spawn in together from the start and when air spawns are used the "other" sides airfields need to be backed up about 200 miles and this keeps anyone from "bending" the rules and allows the "spawning" side to recover from the start.

Also I think an issue has been the location of the air spawns for frame 1 and 2.  To close together.  The other side knows right where to look.  Fixed for frame 3.

Again all lessons learned I hope.

And who ever this "Cell" guy is......... just needs to have his account revoked in my opinion.

Offline oakranger

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Re: bf109 in the A61n air spawn?
« Reply #7 on: September 12, 2010, 11:03:21 PM »

And who ever this "Cell" guy is......... just needs to have his account revoked in my opinion.

Cell was also that jerk who past the 6 line and over A24.  I have a felling "Cell" is a shade account.  This is the third time i have dealt with this guy and only in special event. 
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Offline ImADot

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Re: bf109 in the A61n air spawn?
« Reply #8 on: September 12, 2010, 11:29:23 PM »
Cell was also that jerk who past the 6 line and over A24.  I have a felling "Cell" is a shade account.  This is the third time i have dealt with this guy and only in special event. 

Then if it has not yet been done, perhaps it is time to lodge a formal complaint to HTC for investigation and eventual IP ban from the game.
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Offline oakranger

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Re: bf109 in the A61n air spawn?
« Reply #9 on: September 12, 2010, 11:31:08 PM »
Then if it has not yet been done, perhaps it is time to lodge a formal complaint to HTC for investigation and eventual IP ban from the game.

I agree.  he seem to cause problems in all the special events that i was in.  Not sure if other had to deal with him in other events. 
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Offline perdue3

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Re: bf109 in the A61n air spawn?
« Reply #10 on: September 14, 2010, 03:32:48 PM »
I agree this whole "no fly zone", H+10 ALLIED spawn hasn't worked very well.  Good intentions and concept, just to many moving parts and a few personnel that either don't read or understand the rules or dare I say.... "bend da rules".

Both sides need to spawn in together from the start and when air spawns are used the "other" sides airfields need to be backed up about 200 miles and this keeps anyone from "bending" the rules and allows the "spawning" side to recover from the start.

Also I think an issue has been the location of the air spawns for frame 1 and 2.  To close together.  The other side knows right where to look.  Fixed for frame 3.

Again all lessons learned I hope.

And who ever this "Cell" guy is......... just needs to have his account revoked in my opinion.

So you're saying that not only do we need to give Allies air spawns and have both sides spawn at the same time (Luftwaffe spawning on runways), but also move the Axis active runways back 200 miles?

Have you lost your mind? As of now, we are roughly 75 miles form the Allied spawn points. We cant go within 40 miles of the spawn points. That gives the Allies, who spawn in at 27k, a 40 mile buffer to climb. Meanwhile at this point which would be about T+25, all Luftwaffe birds are struggling to get to  26k and above.

Another point, Allied air spawns too close together and that gives us a place to look? So, not only do you want to give the Allies an advantage with altitude, time, and restrictions on where the Luftwaffe can fly, but you also want to break our backs as to where you are coming from? This is a freaking FSO dude, not war. it is supposed to be fun and I agree that all Special Events need to be histoically accurate but all this technical additive BS is BS. There should not be a no-fly zone, and the Allies should indeed start at T+10.

I'm not saying give the Luftwaffe the upper hand, but my God man, cut us some slack. Frame 1 it was as close to even as it was going to get. Our jets were in the right place at the right times all Frame it seemed. We were able to let the whole Luftwaffe know where every Allied attack group was located by T+40. Result: Allied was raped. Result: Allied complains, Allied gets what they want, Allied obliterates Luftwaffe in Frame 3.

Lastly, if you put the Frame 1 details back in, NO no-fly-zone, 4 air spawns, rtb at 24, Allies get raped. Even if you add a rtb base, Allies get raped. A no-fly zone CRIPPLES OUR ONLY ADVANTAGE. Giving the Allies more air spawns to the West and South, BREAKS THE LUFTWAFFE"S BACK. I'm not complaining because we are going to lose and it will not be fun, I am complaining because of the changes are so radical. I'm not complaining because we are going to lose and it will not be fun, I am complaining because of the changes are so radical. And it seems that the CM's changed it after how successful Frame 1 was for the Luftwaffe. The after Frame 2, the Luftwaffe lost but it was close. So they add these air spawns that give us no chance. That is what I am complaining about.

Almost like the Allies or CMs said, "well the Luftwaffe can't win and they won Frame 1, so let's cripple them for Frame 2. They barely lost Frame 2, for Frame 3 let's break their backs. This way history can repeat."

Don't get me wrong historical accuracy is very important, but leave it at objectives, planes, squads, bases, etc. A no-fly zone is not making anything more historically accurate except the result of the campaign. And I thought that was what FSO was about? Gives the losing side a chance to change history. It is impossible for the Luftwaffe to do so in Frame 3 due to the added BS in order to make THE RESULT historically accurate. That to me is BS.

EDIT: Typo.

perdweeb
« Last Edit: September 14, 2010, 03:39:10 PM by perdue3 »
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Offline perdue3

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Re: bf109 in the A61n air spawn?
« Reply #11 on: September 14, 2010, 03:37:30 PM »
So you're saying that not only do we need to give Allies air spawns and have both sides spawn at the same time (Luftwaffe spawning on runways), but also move the Axis active runways back 200 miles?

Have you lost your mind? As of now, we are roughly 75 miles form the Allied spawn points. We cant go within 40 miles of the spawn points. That gives the Allies, who spawn in at 27k, a 40 mile buffer to climb. Meanwhile at this point which would be about T+25, all Luftwaffe birds are struggling to get to  26k and above.

Another point, Allied air spawns too close together and that gives us a place to look? So, not only do you want to give the Allies an advantage with altitude, time, and restrictions on where the Luftwaffe can fly, but you also want to break our backs as to where you are coming from? This is a freaking FSO dude, not war. it is supposed to be fun and I agree that all Special Events need to be histoically accurate but all this technical additive BS is BS. There should not be a no-fly zone, and the Allies should indeed start at T+10.

I'm not saying give the Luftwaffe the upper hand, but my God man, cut us some slack. Frame 1 it was as close to even as it was going to get. Our jets were in the right place at the right times all Frame it seemed. We were able to let the whole Luftwaffe know where ever Allied attack group was located by T+40. Result: Allied was raped. Result: Allied complains, Allied gets what they want, Allied obliterates Luftwaffe in Frame 3.

Lastly, if you put the Frame 1 details back in, NO no-fly-zone, 4 air spawns, rtb at 24, Allies get raped. Even if you add a rtb base, Allies get raped. A no-fly zone CRIPPLES OUR ONLY ADVANTAGE. Giving the Allies more air spawns to the West and South, BREAKS THE LUFTWAFFE"S BACK. I'm not complaining because we are going to lose and it will not be fun, I am complaining because of the changes are so radical. And it seems that the CM's changed it after how successful Frame 1 was for the Luftwaffe. The after Frame 2, the Luftwaffe lost but it was close. So they add these air spawns that give us no chance. That is what I am complaining about.

Almost like the Allies or CMs said, "well the Luftwaffe can't win and they won Frame 1, so let's cripple them for Frame 2. They barely lost Frame 2, for Frame 3 let's break their backs. This way history can repeat."

Don't get me wrong historical accuracy is very important, but leave it at objectives, planes, squads, bases, etc. A no-fly zone is not making anything more historically accurate except the result of the campaign. And I thought that was what FSO was about? Gives the losing side a chance to change history. It is impossible for the Luftwaffe to do so in Frame 3 due to the added BS in order to make THE RESULT historically accurate. That to me is BS.

EDIT: Typo.

perdweeb


Oops, I quoted myself rather than editing. Disregard this.
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Offline Spikes

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Re: bf109 in the A61n air spawn?
« Reply #12 on: September 14, 2010, 03:44:49 PM »
Dweeb they changed it because the allies are losing, and that can't happen ya know.

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Offline kilo2

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Re: bf109 in the A61n air spawn?
« Reply #13 on: September 14, 2010, 05:03:30 PM »
Dweeb they changed it because the allies are losing, and that can't happen ya know.



You are correct, it would be a tragedy. God forbid the allies have a tough time, thats just not historically accurate.
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Offline daddog

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Re: bf109 in the A61n air spawn?
« Reply #14 on: September 19, 2010, 03:37:41 PM »
Quote
Then if it has not yet been done, perhaps it is time to lodge a formal complaint to HTC for investigation and eventual IP ban from the game.

If any of you see 'Cell' in FSO please PM the Setup CM or myself. His time in FSO is over.
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