One of the things that you cannot simulate easily or accurately in a flight sim is the "seat of the pants" feel that gravity affords. This game gives some indication of G-forces by using "tunnel vision," black-out, and red-out visual effects, and in some planes, a G-meter. But when fighting, the G-meter is irrelevant (except to the maintenence officer) because you feel G's. The visual effects are good, but is there anything else that can be done to simulate/represent G's without making the sim too gamey? Flame away.
Not really. Black outs and tunnel visions are about as close as you're going to get without gaming the game. I wouldn't mind adding some additional sounds to go with pulling a lot of G's, like some heavy breathing or panting. But I often find myself doing that anyways when fighting. Lol.
