One of the things that you cannot simulate easily or accurately in a flight sim is the "seat of the pants" feel that gravity affords. This game gives some indication of G-forces by using "tunnel vision," black-out, and red-out visual effects, and in some planes, a G-meter. But when fighting, the G-meter is irrelevant (except to the maintenence officer) because you feel G's. The visual effects are good, but is there anything else that can be done to simulate/represent G's without making the sim too gamey? Flame away.