Author Topic: A New Perk system suggestion  (Read 1288 times)

Offline Lusche

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Re: A New Perk system suggestion
« Reply #15 on: September 24, 2010, 09:05:53 AM »
And how do you measure pilot skill for adjusting a pilot's personal "perk modifier"? The only way the program could do that would be by rank, and we all know how flawed that would be.
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Offline FLOTSOM

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Re: A New Perk system suggestion
« Reply #16 on: September 24, 2010, 09:54:32 AM »
And how do you measure pilot skill for adjusting a pilot's personal "perk modifier"? The only way the program could do that would be by rank, and we all know how flawed that would be.

rank i guess is the only way that i can think of Lusche, always based upon the previous months final score.

like i said, those who game the game for the purpose of score would quickly lose any props they get from high score advantage because they would not have the skill set required to defeat the bounty hunters out to claim their perkie prize.

as i said previously, i dont think any of the players who are truly skilled and aggressive players would mind much. but those without skill who just scam the game to get the score would quickly learn to regret their decisions to be so gamey. face it if i know he is a high valued low skilled player and i know he is on, i and i believe many others are gonna actively seek him out.

those with skill get all the fights they want, those without get far more than what they bargained for.
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Offline Traveler

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Re: A New Perk system suggestion
« Reply #17 on: September 24, 2010, 11:49:19 AM »
And how do you measure pilot skill for adjusting a pilot's personal "perk modifier"? The only way the program could do that would be by rank, and we all know how flawed that would be.

Until they come along with something better it's all we got. 
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Offline 321BAR

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Re: A New Perk system suggestion
« Reply #18 on: September 24, 2010, 12:30:33 PM »
And I thought HAWT was Huge Arsed Whiner Text

So when you see me saying, "Ok, that was some kind of HAWT", you will know what I mean.
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Offline Yeager

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Re: A New Perk system suggestion
« Reply #19 on: September 24, 2010, 01:40:03 PM »
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Dadsguns

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Re: A New Perk system suggestion
« Reply #20 on: September 25, 2010, 02:49:53 PM »
Not a bad idea, I bounty hunt every now and then as well, I enjoy watching them quietly lick their wounds and start padding their score again to make up for those deaths they incur....  :lol 

I am seeing players I would have never suspected of falling victim to padding but, hey to each his own.  I like the idea that if you need to be numero uno make it pay off for the rest of us when we catch you sneaking around padding your score and being timid.... make it worth while to climb to 32k to chase down some bombers dropping a single bomb in every town......  :D


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Offline EskimoJoe

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Re: A New Perk system suggestion
« Reply #21 on: September 25, 2010, 03:30:16 PM »
Put a +1 on your geekness atribute  :aok

Offline L0nGb0w

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Re: A New Perk system suggestion
« Reply #22 on: September 26, 2010, 12:57:58 PM »
lot of good sticks that don't care about score, they fight until they run out of fuel, ammo, or airplane parts and then just up to do it again.  Their scores would be low relative to their skill set so this system wouldn't be accurate for everyone.
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Offline FLOTSOM

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Re: A New Perk system suggestion
« Reply #23 on: September 26, 2010, 01:43:26 PM »
lot of good sticks that don't care about score, they fight until they run out of fuel, ammo, or airplane parts and then just up to do it again.  Their scores would be low relative to their skill set so this system wouldn't be accurate for everyone.

yes it could be a little weak in some instances, but when you have a pilot that is averaging 5,6 or more kills per death then his rank no matter what will be better than a pilot who is landing 2 or 3 kills. i think it would still remain fairly balanced in the end.
FLOTSOM

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Offline 321BAR

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Re: A New Perk system suggestion
« Reply #24 on: September 26, 2010, 08:25:54 PM »
really?
really what? its a good sig... :confused:
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