Author Topic: Q for the P47s  (Read 938 times)

Offline RoGenT

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Q for the P47s
« on: September 25, 2010, 12:05:15 PM »
I am by no means a noob although I have moments I completely fly and die like one. Although I do plan on flying my beloved 51D, I also want to learn to fly the Jug. There are several types so I am curious on what would be a good 'beginner' one? I like the M model because it is fast, but it seems, to me at least, it doesn't turn all that great compared to the others. I'm looking into a fast yet decent turning as well. Also, what would be the best fuel (50 with DT, 75, etc) Also, best gun converge as well. (I set all at 300 but that is because I am shooting against mindless Drones)

It very well be that I am going to be stuck offline for some time so I figured, flying around there will give me some comfort trying to fly it until I can get into the MA itself.
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Offline 69Viper

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Re: Q for the P47s
« Reply #1 on: September 25, 2010, 02:50:34 PM »
i beileive from the 47's i've flown the D-25 turns the best. it isnt as fast as the others but overall manuverability seems to be better that the others. i like to set my convergences at slightly different ranges for each set of huns but thats just me usually between 300-500 seems to work the best. good luck in finding the model you like.
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Offline beau32

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Re: Q for the P47s
« Reply #2 on: September 25, 2010, 02:58:53 PM »
I like the D-11 myself. It doesnt have the fuel load of the others, but I think it handles the best. as for guns, 450 inner, 425 next set, 400 second outter, and 375 for outer most guns. It works best for me.
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Offline SmokinLoon

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Re: Q for the P47s
« Reply #3 on: September 25, 2010, 07:18:26 PM »
the D-25 is the better dog fighter.  But, regardless of the jug you use, keep it fast (280+) at all times and altitude is your friend. 
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Offline Widewing

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Re: Q for the P47s
« Reply #4 on: September 25, 2010, 08:27:39 PM »
Okay, The P-47D-11 offers the smallest turning circle. If you stall fight another Jug, you will find that the D-11 will easily turn inside all other P-47s. That said, acceleration is the weakest in the D-11 and it bleeds E quickly nose high.

In terms of low-speed maneuverability, I rate the Jugs as follows:

P-47D-11 (vulnerable to the M and D-40 if it doesn't get the kill quickly as it cannot match those in the vertical)
P-47M (huge acceleration and better climb than all other Jugs)
P-47D-40 (beats the D-25 due to more power, enabling it to get the nose higher and sustain turn rate longer)
P-47D-25 (down on power to the D-40)
P-47N (great power, but poor climb and greater weight are an issue)
« Last Edit: September 25, 2010, 08:36:37 PM by Widewing »
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Offline RoGenT

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Re: Q for the P47s
« Reply #5 on: September 25, 2010, 08:29:40 PM »
Thank you for the replies so far  :salute
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Offline bozon

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Re: Q for the P47s
« Reply #6 on: September 26, 2010, 05:49:43 AM »
Jugs are different than other plane lines. You choose them by their paint job.
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Offline bj229r

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Re: Q for the P47s
« Reply #7 on: September 27, 2010, 07:03:53 PM »
I fly NUTHIN anymore but the D11 with the woodland camo and Brit markings! Aside from that, it's more generally competitive than my old ride, the N (which has crappy silver paint :()
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Offline Letalis

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Re: Q for the P47s
« Reply #8 on: September 28, 2010, 10:38:08 PM »
Widewing pretty much summed it up...
-D11=Might be the most fun because of the ability to mix it up a bit more low.
-IMO the D40 is the best all-round bang for the buck in terms of ENY once you factor in rockets.
-I fly the D25 because of the challenge of flying a mid-grade fighter and for the green skins. I've slipped away at 20 ft more than once because of this...
-The N climb rate is weak, but lightweight and judicious use of wep will give an edge over the D40 in terms of acceleration which can help mitigate a climb deficit.  There's a lot of overlap in the 47s due to the change in Gross Wt. The N also boasts the best roll-noticeable very slow and very fast. Handy to have the extra roll rate defensively and in the BnZ game. 
-With WEP use and the extra wing area, a light N model may very well have the best sustained turn rate of all the 47s though I don't have the numbers to back it up.
-The N allows for long sorties.  50% with a 75gal gives something like 33-36 min which is great.
-The M is awesome. Best all-around A-A. Same wing area as D11-D40 and only 100 lbs heavier than D25/40 with better sustained performance. I'm afraid it'll be the next Pony in the MA. Flying a dedicated fighter is not for me though, my preference is to take the same plane on a fighter sweep or a bomb run. 

As for the other stuff.
-Highly recommend 8xgun 267 ammo load. Saves 400 lbs and will get you a couple hundred fpm in climb.
- Point convergence at 400 works great. Take shots a lil earlier. I've never had reason to change it.
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Offline bozon

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Re: Q for the P47s
« Reply #9 on: September 29, 2010, 03:12:12 AM »
-Highly recommend 8xgun 267 ammo load. Saves 400 lbs and will get you a couple hundred fpm in climb.
I always advise getting the full ammo load. Why leave 400 lbs on the ground when you can simply throw them at the first enemy that crosses your path? Go crazy with the guns till your counters reach 1000 each, then you have the low ammo load. Unlike some other planes that get a ton of useless 0.3 ammo together with the main guns, in the jug the entire load is useful.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Wolfala

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Re: Q for the P47s
« Reply #10 on: September 29, 2010, 07:48:06 AM »
Okay, The P-47D-11 offers the smallest turning circle. If you stall fight another Jug, you will find that the D-11 will easily turn inside all other P-47s. That said, acceleration is the weakest in the D-11 and it bleeds E quickly nose high.

In terms of low-speed maneuverability, I rate the Jugs as follows:

P-47D-11 (vulnerable to the M and D-40 if it doesn't get the kill quickly as it cannot match those in the vertical)
P-47M (huge acceleration and better climb than all other Jugs)
P-47D-40 (beats the D-25 due to more power, enabling it to get the nose higher and sustain turn rate longer)
P-47D-25 (down on power to the D-40)
P-47N (great power, but poor climb and greater weight are an issue)


Okay, The P-47D-11 offers the smallest turning circle. If you stall fight another Jug, you will find that the D-11 will easily turn inside all other P-47s. That said, acceleration is the weakest in the D-11 and it bleeds E quickly nose high.

In terms of low-speed maneuverability, I rate the Jugs as follows:

P-47D-11 (vulnerable to the M and D-40 if it doesn't get the kill quickly as it cannot match those in the vertical)
P-47M (huge acceleration and better climb than all other Jugs)
P-47D-40 (beats the D-25 due to more power, enabling it to get the nose higher and sustain turn rate longer)
P-47D-25 (down on power to the D-40)
P-47N (great power, but poor climb and greater weight are an issue)



Not much to add other then the N has been my main ride for 5 years prior to the Ms introduction. Don't use tracers - why advertise yr being shot at when you have 113 rounds per second down range. Don't be afraid to knife fight, ESP at the light weights. The N has Spit16 abilities at 25% and carries as much as the spits 100% fuel with that.

On guns. I've been using 475 for the inside guns and 425 for the outside guns. Overlapping fields of fire worked out quite well.










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Offline Lusche

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Re: Q for the P47s
« Reply #11 on: September 29, 2010, 09:06:45 AM »
As for the other stuff.
-Highly recommend 8xgun 267 ammo load. Saves 400 lbs and will get you a couple hundred fpm in climb.


Did a quick test on this.

A P-47D-40, 50% fuel, has a sustained WEP climb rate @5K of 3288 fpm with the 8 guns, full ammo package. With the 267 rpg option, it's 3429 fpm. That's 141 fpm more (4.2%)
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Offline Letalis

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Re: Q for the P47s
« Reply #12 on: September 30, 2010, 12:54:03 AM »
I always advise getting the full ammo load. Why leave 400 lbs on the ground when you can simply throw them at the first enemy that crosses your path? Go crazy with the guns till your counters reach 1000 each, then you have the low ammo load. Unlike some other planes that get a ton of useless 0.3 ammo together with the main guns, in the jug the entire load is useful.
True. You can't go "wrong" with a full load, just my recommendation for A-A work. I was approaching it from the standpoint of getting a little more initial climb, a little more slippery from the get-go if defensive and still having 5-9 kills available. I started landing with ammo in left over and liked getting away from the "spray and pray" mindset. If I can get 5 kills without basically carrying a 500lb bomb around, I dump the weight.

Here's a  aircraft comparison that might be useful: http://bbs.hitechcreations.com/smf/index.php/topic,264759.0.html It does appear "best sustained turn" goes to the N. (At least before the M)


Did a quick test on this.

A P-47D-40, 50% fuel, has a sustained WEP climb rate @5K of 3288 fpm with the 8 guns, full ammo package. With the 267 rpg option, it's 3429 fpm. That's 141 fpm more (4.2%)


Did a test with my D25...
D25 (8x425) w 75% fuel, 14,370lbs=2390fpm@2.5k
D25 (8x267) w 75% fuel, 13,670lbs=2500fpm@2.5k 

D25 (8x425) w 50% fuel  13,810lbs=2545fpm@2.5k
D25 (8x425) w 50% fuel WEP=3093fpm@2.5k
D25 (8x267) w 50% fuel  13,420lbs=2663fpm@2.5k
D25 (8x267) w 50% fuel WEP=3226fpm@2.5k

"Couple hundred" is an overstatement after all...(but I still take the light ammo package darnit!)
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Offline RoGenT

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Re: Q for the P47s
« Reply #13 on: October 01, 2010, 12:59:58 PM »
Thank you for all the replies from the time I orignally posted this and the ones since. I am still stuck offline and when I do get back into the game, I'll send PM to the people who offered for me to ride along. In terms of the guns converage, feel free to post pictures from in the hangars so I can get better idea of good set ups. I did how some suggested but I am not sure if maybe I am having complete brain fart and setting it wrong (example, the bullet path was crisscrossing at only 150 :headscratch:)
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