Author Topic: Player created GV spawns  (Read 1687 times)

Offline jarbo

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Player created GV spawns
« on: October 01, 2010, 05:19:43 PM »
Use Bomber perks and a C47 to establish GV spawn point.  Add 5 C47 Supplies within 1000yds of spawn and spawn materialises as a single destructable hanger with a 30min timer (unless resupplied).  Game would limit "minimum" distance to any established map object.  Allows players to modify map for short duration to make gameplay more variable.   

One jabo could close spawn and end the incursion.

Who knows maybe even a convoys of M3s could do the same .... might allow a "player created" resupply line.

Offline AAJagerX

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Re: Player created GV spawns
« Reply #1 on: October 01, 2010, 06:35:07 PM »
A player created FOB...  Interesting.  Instead of a hangar, make it a cluster of camo tents.  Might be cool.
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Offline StokesAk

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Re: Player created GV spawns
« Reply #2 on: October 01, 2010, 06:44:28 PM »
I like this idea, although. We might have to put a limit on how close they can be withing a base limit.

I forsee a bunch of players upping from a spawn 3 feet from a town.

Overall I think it is a very nice creative idea.
Strokes

Offline Jayhawk

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Re: Player created GV spawns
« Reply #3 on: October 01, 2010, 06:59:33 PM »
Definitely a creative idea, and I like it as well.  Would have to have restrictions though, can you imagine launching M3s from your newly created spawn point to create another hanger, then another, then another... till you've got a massive camp of vehicle hangers.  :lol  Also, there would be plenty of NOE C-47 raids to establish hangers near the enemy strat.   Would need a little work but could be cool.
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Offline Lusche

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Re: Player created GV spawns
« Reply #4 on: October 01, 2010, 07:04:31 PM »
Interesting idea. With a bit of tweaking, it could create a few more combat options.
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Offline Meatwad

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Re: Player created GV spawns
« Reply #5 on: October 01, 2010, 08:50:18 PM »
Sounds too much like WW2OL to me..........NO
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Offline LLogann

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Re: Player created GV spawns
« Reply #6 on: October 01, 2010, 09:35:20 PM »
Anything that gives the game expansion and diversity cannot be a bad thing!!!   :salute

+1

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Offline Vadjan-Sama

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Re: Player created GV spawns
« Reply #7 on: October 01, 2010, 09:57:27 PM »
Sounds cool, just after a few mods to avoid glitchs and "gaming the game" could be pretty nice.


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Offline StokesAk

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Re: Player created GV spawns
« Reply #8 on: October 02, 2010, 11:01:21 AM »
It would take more effort to sit at a spawn for 2 hours.

I think it would add alot to the game.
Strokes

Offline Karnak

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Re: Player created GV spawns
« Reply #9 on: October 02, 2010, 11:11:43 AM »
Rules to make it work:

May note be further than X from a friendly base.

May not be closer than Y to an enemy base or resource.
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Offline DCCBOSS

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Re: Player created GV spawns
« Reply #10 on: October 02, 2010, 11:59:09 AM »
I like it  :aok
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Offline JHerne

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Re: Player created GV spawns
« Reply #11 on: October 02, 2010, 01:08:51 PM »
+1
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Offline whipster22

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Re: Player created GV spawns
« Reply #12 on: October 02, 2010, 04:30:05 PM »
I like +1
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Offline Avanti

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Re: Player created GV spawns
« Reply #13 on: October 02, 2010, 05:31:16 PM »

Offline DEECONX

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Re: Player created GV spawns
« Reply #14 on: October 02, 2010, 05:35:04 PM »
+1 for creativity on this one.  :aok