Author Topic: just a thought..or 2  (Read 236 times)

Offline Tazz69

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just a thought..or 2
« on: October 02, 2010, 10:43:13 AM »
I was wondering what the possibility of having some sort of timer on the bases that owuld let you know how long till a hangar pops after it's been destroyed ?? As most players might know the time limit until something pops back up on a base or town, some just sit and wait and wonder if the hangar (for example) is freshly hit or on the verge of poping back up. Just a thought. And something else that i have thought about is why don't we get perk points from the shore batteries or ship guns?? A kill is registered with the ship guns, but no perks, like the ack guns or artillery. But the shore batteries register neither perks or kills. I ask because I was in a SB last night and destroyed a cruiser and a flattop, and received nothing for my efforts, even after i killed 4 LVT's and 2 aircraft on the carrier. I just think that maybe HTC could look into the possibility of rewarding players with kills and perkies for these actions in the game, possibly adding the perks and kills to their vehicle kill/perk scores. ??



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Offline Lusche

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Re: just a thought..or 2
« Reply #1 on: October 02, 2010, 10:51:09 AM »
And something else that i have thought about is why don't we get perk points from the shore batteries or ship guns?? A kill is registered with the ship guns, but no perks, like the ack guns or artillery. But the shore batteries register neither perks or kills. I ask because I was in a SB last night and destroyed a cruiser and a flattop, and received nothing for my efforts,


The shore batteries register kills the very same way as ship guns or manned ack do, there is no difference. And in all that cases, the "kill" is merely a statistical information, it's not counted towards your score in any way.

There is also no risk at all manning guns. You can't get killed, you do not lose or gain anything in score. So it's reasonable not to award any perk points either.

Quote
As most players might know the time limit until something pops back up on a base or town, some just sit and wait and wonder if the hangar (for example) is freshly hit or on the verge of poping back up.
  If freshly hit, it will smoke. If the hangar stopped smoking, it's 5 minutes or less until it pops.


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Offline RoGenT

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Re: just a thought..or 2
« Reply #2 on: October 02, 2010, 12:22:24 PM »
I wouldn't mind seeing new explosions added for the hangars (as someone pointed out about explosions in general)
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