Author Topic: P-51D factory  (Read 2701 times)

Offline uptown

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Re: P-51D factory
« Reply #15 on: October 02, 2010, 11:20:20 PM »
A small perk for 51 is long overdue. :bolt:
Why should the P51D be perked?
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Offline Karnak

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Re: P-51D factory
« Reply #16 on: October 02, 2010, 11:25:04 PM »
Why should the P51D be perked?
Easy, it shouldn't.

If the P-51D were to be perked there is a pretty long list of other aircraft that would also need to be perked.
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Offline uptown

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Re: P-51D factory
« Reply #17 on: October 02, 2010, 11:31:19 PM »
I dunno...I get chased down by Ponys in a Tempest...they can reach 500+ it seems just fast.

As for having to work for perks, why not? Its no different if your favorite plane is the Spit XIV, Tempest, or 262....

The P-51 is a popular aircraft because its lethal in the hands of an average pilot, much like the Spit XVI is the favorite of the noobers and guys who can't fly (like me) because it gives them a fighting chance.

I still the idea of an overall aircraft and tank factory...

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The 51 starts to compress at 500+. If they are catching your Tempests you got too low and too slow and put yourself in that position. The Tempest can outclimb and outturn a 51. Are you suggesting a perk on the mustang because it's popular? :lol If you guys have a problem with not being able to kill a P51 then you need to look at YOUR ACMs and BFMs and not look for HTC to pick up the slack for your lack of skills or tactics.
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Offline DEECONX

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Re: P-51D factory
« Reply #18 on: October 03, 2010, 07:15:59 AM »
Ya, learn to fight em, not just say "Perk it!".

Offline 1Boner

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Re: P-51D factory
« Reply #19 on: October 03, 2010, 09:20:33 AM »
Easy, it shouldn't.

If the P-51D were to be perked there is a pretty long list of other aircraft that would also need to be perked.

In "your" opinion.  Easy.

Tfhe 51 is like a plague in this game. In "my" opinion.
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Offline 1Boner

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Re: P-51D factory
« Reply #20 on: October 03, 2010, 09:23:20 AM »
Ya, learn to fight em, not just say "Perk it!".

Will you teach me to fight them? please? 

Everybodys got an opinion, mine is perk the 51.

"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline waystin2

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Re: P-51D factory
« Reply #21 on: October 03, 2010, 09:43:30 AM »
In "your" opinion.  Easy.

Tfhe 51 is like a plague in this game. In "my" opinion.

Hello Boner,

I honestly do not see this plethora (insert pictures from The Three Amigos :D) of 51's you are talking about.  What time do you usually fly?  I seem to notice a flavor of the month plane from time to time.  This month I am seeing a lot of 109G14's and KI-84's.  I ain't flaming, but I must say that the 51 hardly needs a perk.  It is not at all unbalancing in it's current usage rate IMHO.  Where is Lusche when we need a good pie chart?


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Offline Lusche

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Re: P-51D factory
« Reply #22 on: October 03, 2010, 09:52:40 AM »
Where is Lusche when we need a good pie chart?

AH Stats 2009

Current top plane usage (as well as K/D) isn't really different from 2009


If we perk the P-51D "just because", we soon gotta have to perk the P-47M or the 190D too.
« Last Edit: October 03, 2010, 09:54:49 AM by Lusche »
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Offline The Fugitive

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Re: P-51D factory
« Reply #23 on: October 03, 2010, 10:12:51 AM »
If we go by what the OP said and he is suggesting this as a vehicle to generate fights, AKA "Hot horde on horde action!" it won't work.

Mostly because this isn't a single team against another team type playing field. There are too many individuals playing the game. single players are here to have fun, not to cap a factory, or to run supply runs. Heck even the bigger squads won't do this. Most squads are all about the attack. They may pork a few bases around the target they plan on attacking but that is only to make the "attack" go easier. It is very rare in these times to see a squad up a bunch of goons to run supplies, or to up a bunch of planes to cap/defend a field.

If we go by Hitech's line "ask for what you REALLY want", then the OP is looking to stop having so many 51's in the air.

Which isn't really fair. As this is a game and some only play to fly the pony. Just as some only play to fly B17's, or 38's. On the other side of the coin, the 51 is one of the most popular planes (according to Lusche's Chart) that doesn't mean that it is always flown by someone like Uptown who knows what to do with it. The same could be said for some spits (a few of our Euro brothers are very good in it) as well as 38's ( and a number of SAPP guys come to mind).

Unfortunately the game is going to go the direction that the majority of players will drag it. These days it's the win the base/war at ANY cost group that is driving the game. Hopefully I'll be able to hang on long enough to see it slip back to the "fight is all important" phase agian.

Offline oakranger

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Re: P-51D factory
« Reply #24 on: October 03, 2010, 10:25:05 AM »
520 ways for saying NO to your idea.  


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Offline DEECONX

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Re: P-51D factory
« Reply #25 on: October 03, 2010, 10:47:38 AM »
Will you teach me to fight them? please? 

Everybodys got an opinion, mine is perk the 51.




Easy. Many ways to catch a pony.
1) Catch him in a dive. (47's, Typhoons, etc...)
2) Make him turn fight. Pony is a little agile, but it aint the best turn fighter. Lots of planes will easily make mince meat of pony in a turn.

Those are the two that come to mind right off the bat. There are probably more (or better) ways of doing it though.


Offline caldera

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Re: P-51D factory
« Reply #26 on: October 03, 2010, 11:30:00 AM »
If we go by what the OP said and he is suggesting this as a vehicle to generate fights, AKA "Hot horde on horde action!" it won't work.

Mostly because this isn't a single team against another team type playing field. There are too many individuals playing the game. single players are here to have fun, not to cap a factory, or to run supply runs. Heck even the bigger squads won't do this. Most squads are all about the attack. They may pork a few bases around the target they plan on attacking but that is only to make the "attack" go easier. It is very rare in these times to see a squad up a bunch of goons to run supplies, or to up a bunch of planes to cap/defend a field.

If we go by Hitech's line "ask for what you REALLY want", then the OP is looking to stop having so many 51's in the air.

Which isn't really fair. As this is a game and some only play to fly the pony. Just as some only play to fly B17's, or 38's. On the other side of the coin, the 51 is one of the most popular planes (according to Lusche's Chart) that doesn't mean that it is always flown by someone like Uptown who knows what to do with it. The same could be said for some spits (a few of our Euro brothers are very good in it) as well as 38's ( and a number of SAPP guys come to mind).

Unfortunately the game is going to go the direction that the majority of players will drag it. These days it's the win the base/war at ANY cost group that is driving the game. Hopefully I'll be able to hang on long enough to see it slip back to the "fight is all important" phase agian.
Thank you for stating your reasons against my idea instead of just saying no with nothing to back it up.
It might not work but then again it might.  I read somewhere that another game once had Spitfire factories.  Don't know what became of that.

I would like to see less 51Ds in the game - you are right on that point.  As one of those individual flyers you mentioned, it gets kinda boring when so many attacks come in accompanied by calls of "high pony" - yawn.   I personally don't consider them especially dangerous unless they are tag team BNZ-ing.  However, they are consistently the most used fighter variant in the set so there must be something to that.  I do think you are wrong that the 51 factory would be treated the same way as the standard AH fare.  The number of "no" responses without any explanation in this thread shows me people do care about having their 51s and will fight tooth and nail to keep them. 

As far as taking away 51s, I'm not asking for that or for perking them.  ENY and perks already limit certain aircraft at certain times, so how would this be different?  It will hardly effect the tide of "teh warz" as everyone knows that it's not an unbalancing aircraft, right?  The temporary limiting of it should not be unbalancing either.  If the Ploesti oil fields or Schweinfurt ball bearing plant were in the game, nobody would exert any special effort in fighting over them.  But put the 51D factory in and hell yeah they will fight over it.
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Offline Lusche

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Re: P-51D factory
« Reply #27 on: October 03, 2010, 01:23:30 PM »
 The number of "no" responses without any explanation in this thread shows me people do care about having their 51s and will fight tooth and nail to keep them.

You are simply assuming that players responding with "no" are avid P-51 flyiers. A quick glance tells me: many are not. I for one do fly 51's only occasionally, and personally it wouldn't matter to me if it were perked (I have about the same number of kills in the P-51 B as in the P-51).
I object it for gameplay reasons. I don't see any reason why there should be less 51D's in game. Do you really think a reduction would improve anything?

Quote
I personally don't consider them especially dangerous unless they are tag team BNZ-ing.  However, they are consistently the most used fighter variant in the set so there must be something to that

So the only reason is: Because it's the most numerous? Well, there will always be a most numerous used BnZ plane. The 47M, 190D are just waiting to takeover that role. At large, players won't do "boring" patrols over the factory. They will just take another plane when there are no 51D's anymore. You really overestimate the will of players to fight for "their" plane, because the affiliation to a certain model is not as strong as you seem to believe.
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Offline EagleDNY

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Re: P-51D factory
« Reply #28 on: October 03, 2010, 01:53:38 PM »
I don't support the idea of a single aircraft type factory that can be destroyed to limit availability of a plane.  The old 'destroy the spit factory' thing comes from Air Warrior, and did cause more strategic defense as people tried to save the spits - I don't think it would work as well in AH as we have so many different aircraft we could switch to that have the same B&Z functionality, and singling out one plane type seems silly to me. 

I do support the idea of having strats as targets that are actually WORTH killing - especially since it usually entails a long mission penetrating deep into enemy territory.  I think a better idea would be have 1 - 4 (depending upon the map) generic aircraft plants that if destroyed would raise the ENY of the enemy for a period of time (until the factory is rebuilt / resupplied).  If losing an aircraft plant added 3 or 5 points to the ENY, that would create (IMHO) an interesting dynamic to the game.

Offline RoGenT

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Re: P-51D factory
« Reply #29 on: October 03, 2010, 02:05:01 PM »
My opinion would be if the 51 is perked, then the spits should be as well (I realize yes, the 14 is already) so I don't see either one happening anytime soon.  :noid
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