Author Topic: P-51D factory  (Read 2700 times)

Offline SlapShot

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Re: P-51D factory
« Reply #45 on: October 04, 2010, 03:34:35 PM »
The P-51 is a popular aircraft because its lethal in the hands of an average pilot, much like the Spit XVI is the favorite of the noobers and guys who can't fly (like me) because it gives them a fighting chance.

 :rofl ... in the 9 years I have been playing, I can count on 2 hands the amount of pilots that are really good in a P-51 and on 1 hand I can count the amount of pilots that are truly lethal in a P-51.

You are mistaking noobs using the P-51's speed to exit (or run) away from a fight ... that is their only "fighting chance" in a P-51.
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Offline RoGenT

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Re: P-51D factory
« Reply #46 on: October 04, 2010, 03:37:28 PM »
:rofl ... in the 9 years I have been playing, I can count on 2 hands the amount of pilots that are really good in a P-51 and on 1 hand I can count the amount of pilots that are truly lethal in a P-51.

You are mistaking noobs using the P-51's speed to exit (or run) away from a fight ... that is their only "fighting chance" in a P-51.

......I'm guilty  :bolt:
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Offline Dadsguns

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Re: P-51D factory
« Reply #47 on: October 04, 2010, 04:04:35 PM »
 :furious Perk the Tater planes......   :old:  Oh wait wrong thread.....   :o













 :lol


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Offline caldera

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Re: P-51D factory
« Reply #48 on: October 04, 2010, 08:13:53 PM »

Hmm.. will you be one of the guys defending your countries p51 factory?  :neener:


Gonna go with "no" on that one.   :)


I say perk the people who want the B29

Good idea noob.  Can I have the B-29 to bomb it with?   :devil
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Offline Traveler

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Re: P-51D factory
« Reply #49 on: October 07, 2010, 11:10:01 AM »
-1   for perk the plane

+1   for improve the strat game

Tie factory damage to the availability of ammo, fuel , troops,  radar, repairs, town rebuilds, Aircraft and Vehicles.   It would make for a more interesting game.    Allow for fuel to be taken down at an airfield to less than 75%.  Separate fuel from drop tanks as a set of  destructible object.  So that you might have limited fuel but still have an ability to carry drop tanks.

Change the win the war rules to include the total destruction of other country’s ability to manufacture war materials, along with capturing the 40% of their  territory.
« Last Edit: October 07, 2010, 01:20:25 PM by Traveler »
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Offline Ack-Ack

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Re: P-51D factory
« Reply #50 on: October 07, 2010, 12:23:16 PM »
Those that whine to have the P-51D perked can never explain how the Mustang causes any sort of unbalance in the game play (reason why plane is perked) other than "I don't like seeing so many people fly them".  Why don't you guys just buck up and learn how to fight one and you won't be so worried when you run into one. 

I guess the old AH saying holds true after all of these years..."Perk what you can't shoot down."  Sad why to play if you ask me.


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Offline 321BAR

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Re: P-51D factory
« Reply #51 on: October 07, 2010, 12:24:37 PM »
Those that whine to have the P-51D perked can never explain how the Mustang causes any sort of unbalance in the game play (reason why plane is perked) other than "I don't like seeing so many people fly them".  Why don't you guys just buck up and learn how to fight one and you won't be so worried when you run into one. 

I guess the old AH saying holds true after all of these years..."Perk what you can't shoot down."  Sad why to play if you ask me.


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Offline Lusche

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Re: P-51D factory
« Reply #52 on: October 07, 2010, 12:42:58 PM »
Tie factory damage to the availability of ammo, fuel , troops,  radar, repairs, town rebuilds, Aircraft and Vehicles.   It would make for a more interesting game.    Allow for fuel to be taken down at an airfield to less than 75%. 

Can quickly make the game a very unbalanced and lopsided one.
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Offline Ruah

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Re: P-51D factory
« Reply #53 on: October 07, 2010, 01:08:16 PM »
honestly speaking, the P-51D is a lot easier to deal with then the Spit16.  But both can be beat with patience and good flying.  Planes like th tempest however, are just too powerful to not perk - and thats the difference.

I hate the perk system, it encouages grinding and vulching and other relativly poor behavior  -  I don't mind vulching per se because its a great way to shut down an airfield - but - if things got perked, then it would encourage the behavior - and that would kill the game.

So I say, quit running to the Perk it button everytime you die to a plane.  The 51 and the spit are not unbeatable, learn your plane, and dictate your fight - and if you die - just up again and try again. . . you can only get better if you learn from you mistakes.

I also love seeing 51s, they are fun to fight, and I don not mind people hitting the deck and running - since I am usually headed for the base they are running towards anyway - so sooner or later they will have to fight me. . .

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Offline Rino

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Re: P-51D factory
« Reply #54 on: October 07, 2010, 02:20:49 PM »
     Why not make a bomber factory?  After all those plants are much larger and therefore easier
for new bomber pilots to hit.  Plus, if you really want to ruin other people's day, at least make it
people who care about what you fly.  :D
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Offline Traveler

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Re: P-51D factory
« Reply #55 on: October 07, 2010, 02:32:24 PM »
Can quickly make the game a very unbalanced and lopsided one.

I agree with you in the way you used the quote, however, you took the quote out of context .    I think adding the factories to the required list for destruction before a country can win the war would add to the fights.  It would bring the game more in line with actual WWII battle strategy.  I don’t see a down side.
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