No...
Fireworks
Basically all I am trying to do is take the terrain I have that has 4 large airfields in the center of the map, and produce a clip map that has a 5 mile grid system on it...I am going to use the Scenario.Terrain program I have written to produce the map and then convert it to the proper color depth and use that...It already has capability of producing the other grid system...should be easy to adapt...
That will be the fastest way...512 map is 4 pixels per mile at 2048, so every 20 pixels V and H is a 5 mile line.
int min = -4; // negative 4 because map center 10.10 is at pixel 1024, 1024
int max = 2048;
int y = -4;
int x = -4;
int pixelpermile = 4;
int gridsize = 5;
while(x <= max)
{
. DrawLine(x, min, x, max); // vert
. DrawLine(min, y, max, y); // horiz
. x += (pixelpermile * gridsize);
. y += (pixelpermile * gridsize);
}
I can also tile this image with my own water as well along the same lines...