Author Topic: Destroyable a/c on tarmacs? Damages(craters) on runways.  (Read 2239 times)

Offline ozrocker

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Destroyable a/c on tarmacs? Damages(craters) on runways.
« on: October 03, 2010, 12:38:24 PM »
How about some destroyable a/c and/or vehicles on the tarmac, nonusable to players if preferred, or usable till destroyed. Eye candy I suppose, but does add to realism.
Now for the other. How about making the runways craterable to limit/cease flight ops at base.                                                                                                                                                  If even non-improved r/w capable a/c try to lift on damaged areas, would make interesting/challenging to be able to lift.
Would help appease the "win the war" crowd, as well as furballers trying to defend from another field.
Maybe make craters "repair" as others do in AH, with time/resupply.

                                               eh, an idea anyway,

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Offline Rino

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #1 on: October 03, 2010, 01:13:40 PM »
     No no no to cratering runways, if you want to fly alone there is always offline.
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Offline Pigslilspaz

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #2 on: October 03, 2010, 04:36:28 PM »
I like the idea of static AC at the airfields, gives a touch of realism.

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Offline mbailey

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #3 on: October 03, 2010, 05:57:59 PM »
I like the idea of static AC at the airfields, gives a touch of realism.
+1
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Offline Cavelife

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #4 on: October 03, 2010, 07:27:13 PM »
Good idea. Yes static vehicles, that could become smoldering, smoke spewing hulks and stay for 10min or so.
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Offline Ghosth

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #5 on: October 03, 2010, 08:08:20 PM »
2 words, frame rate. All those "objects" can have an impact on it, the more objects, the bigger the problem. HTC is doing an awesome job of keeping the object count down on fields so you don't have your frame rate drop dramaticly just because your over a field at less than 5k.


As to cratering runways, are you guys really telling me that you'd rather not be able to up from a contested field because someone dropped a couple of bombs in the middle? Really?

I don't know about the rest of you, but I've flown in that, and frankly it wasn't fun.

Offline mbailey

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #6 on: October 03, 2010, 08:47:57 PM »
Craters no.....definatly not....I still like the idea of static aircraft though
Mbailey
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Offline ozrocker

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #7 on: October 04, 2010, 08:46:13 AM »
I figure cratering would temporarily add more to the base attacking aspect, sort of like the "porking" of fuel used to. Making the defenders counter from a close field.
As far as FR is concerned, can make it same as current AH "eye candy". optional/limited (lower graphics).
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The world is grown so bad. That wrens make prey where eagles dare not perch.- Shakespeare
 
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Offline RoGenT

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #8 on: October 04, 2010, 12:35:30 PM »
Good idea. Yes static vehicles, that could become smoldering, smoke spewing hulks and stay for 10min or so.


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Offline LLogann

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #9 on: October 04, 2010, 01:14:07 PM »
Didn't AH version 1 have that?  you could destroy a runway.............
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Offline DEECONX

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #10 on: October 04, 2010, 01:46:34 PM »
But craters would give me reason to revert back to my noob days and bomb the run way from one end to the other!  :devil :neener:


But no, AC on the ground would be pretty cool. Always enjoyed watching guncam footage of A/C on the ground going up in strafing attacks!

Offline Beefcake

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #11 on: October 04, 2010, 05:21:18 PM »
Didn't AH version 1 have that?  you could destroy a runway.............

Yep, a few thousand pounds of bombs and the runway went poof. Trust me you would not want that because once the runway was gone any landing at the base was a ditch, even if you landed on the dirt part where the runway used to be.
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Offline DEECONX

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #12 on: October 05, 2010, 06:37:20 PM »
Yep, a few thousand pounds of bombs and the runway went poof. Trust me you would not want that because once the runway was gone any landing at the base was a ditch, even if you landed on the dirt part where the runway used to be.

Just taxi over to a pad  :aok

Offline Beefcake

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #13 on: October 05, 2010, 07:45:02 PM »
Just taxi over to a pad  :aok

Pads didn't exist at the time, when the runway disappeared it took ALL base concrete with it.
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Offline Void

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Re: Destroyable a/c on tarmacs? Damages(craters) on runways.
« Reply #14 on: October 05, 2010, 08:05:55 PM »
No to random scrubs porking all the runways 24/7 but the plane objects of the field will be awsome. :aok
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