Author Topic: Remove overload ammo from all but 1 P-47  (Read 3476 times)

Offline WWhiskey

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Re: Remove overload ammo from all but 1 P-47
« Reply #60 on: October 13, 2010, 09:41:21 PM »
if it could carry it and was built with the specs for it, then it should have it in game 425 or 500, max payload should be allowed per gun!
just because they did things different in the field does not mean, thats the way we should do it here!  many jugs had field fitted props that we don't have, bubble canopies that we don't have,ect.ect.ect.
the main argument that has come out before is that if it did not roll of the assembly line with something, then we don't get it in game, ( paddle props) even tho they helped the plane greatly in the field!
so just because not many ever used the full ammo package in the field has nothing to do with what we should or should not have in the game!
this game is not historically correct to WW2 anyway, it is a close facsimile, but not perfect!   now leave My "M"  alone,,, darnit!!!
Flying since tour 71.

Offline Krusty

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Re: Remove overload ammo from all but 1 P-47
« Reply #61 on: October 13, 2010, 10:00:08 PM »
Whiskey.. Most of those designs were factory spec, and retro fitted, NOT by random units but at the depot level.

Simply because something COULD do it doesn't mean it ever DID. You want 20mm armed P-40Es? You want 20mm F6F-5s? You want 50 bazillion gunpods and outlandish modifications for bf109s, bf110s, fw190s, etc, to the point of literally thousands of options that NEVER saw the war?


this is a recreation of a weapon from WW2 (the weapon being the plane). I want to pretend I'm in WW2, flying a WW2 plane. I want to immerse myself in what THEY, the real pilots of the time, had to fly. If I want lazers and ray guns I'll go fly X-Wing: Alliance. I want to fly what really fought in the war, and so far to date it seems that HTC has been following this mandate for weapons and new aircraft overall.

If you want any semblence of relationship to WW2, you have to draw the line somewhere. I'm glad HTC has drawn the line where they did. Now I just want to petition they stick to that line in the case of the P-47 ammo.

Offline W7LPNRICK

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Re: Remove overload ammo from all but 1 P-47
« Reply #62 on: October 14, 2010, 12:29:30 AM »
since I saw this thread ive been flying the D25 with the lighter 8 gun loadout. havent noticed a massive difference in maneuverability, but I have almost run out of ammo a coupla times. and my gunnery is not great.

the overload is overkill really and wouldnt make a big difference if removed at the moment. maybe introduce some railway yards so we have a good excuse for a strafing (ie. attack mode only) loadout :aok
Really, I love it for bomber grinding. Even with moderate marksmanship you can easily hill 4-5 bombers before landing, providing your tactics don't include sitting in his 6 O'clock buzzing away.  :banana:
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Offline WWhiskey

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Re: Remove overload ammo from all but 1 P-47
« Reply #63 on: October 14, 2010, 05:52:41 AM »
Whiskey.. Most of those designs were factory spec, and retro fitted, NOT by random units but at the depot level.

The only plane I fly in late war, for the most part is the "M",   
 you want to change the only ride i like to fly? I want field mods then!  and Depot level has not had anything to do with anything  that I can remember since I started playing this game!

 
Flying since tour 71.

Offline FLS

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Re: Remove overload ammo from all but 1 P-47
« Reply #64 on: October 14, 2010, 06:59:20 AM »
Krusty you already have the option to use 267 rpg so why the sturm and drang? It seems like you just want people to have less ammo to shoot at you with. It's ludicrous to think that the AAR's posted above listed the squad standard loadouts, they are a record of rounds expended. The POH lists 267 or 425 or 500 rpg. It's not fantasy, it's the options available for the aircraft.

Offline DMVIAGRA

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Re: Remove overload ammo from all but 1 P-47
« Reply #65 on: September 20, 2011, 08:08:18 AM »
the 109K4 had the 8x.50 overload? :headscratch:


if thats how they were used then sure +1

pretty sure the jug main tank damage model needs a look at too ... :uhoh

Not at all man, you know, that could make the Jug even more of a potato +1! They had self seeling tanks!
A whole bunch of things need to be improved. Tell me if I'm incorrect, but I believe it was resistant to radiator damage. Also, it need the armour in the back of the seat, it had armour plating. So much things about this could set this off balance it's crazy. Also there's more :x

Offline DMVIAGRA

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Re: Remove overload ammo from all but 1 P-47
« Reply #66 on: September 20, 2011, 08:12:22 AM »
if it could carry it and was built with the specs for it, then it should have it in game 425 or 500, max payload should be allowed per gun!
just because they did things different in the field does not mean, thats the way we should do it here!  many jugs had field fitted props that we don't have, bubble canopies that we don't have,ect.ect.ect.
the main argument that has come out before is that if it did not roll of the assembly line with something, then we don't get it in game, ( paddle props) even tho they helped the plane greatly in the field!
so just because not many ever used the full ammo package in the field has nothing to do with what we should or should not have in the game!
this game is not historically correct to WW2 anyway, it is a close facsimile, but not perfect!   now leave My "M"  alone,,, darnit!!!

We should create a coalition for the better of improving the Jug...

Offline IrishOne

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Re: Remove overload ammo from all but 1 P-47
« Reply #67 on: September 20, 2011, 08:34:06 AM »
-AoM-

Offline Stoney

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Re: Remove overload ammo from all but 1 P-47
« Reply #68 on: September 20, 2011, 12:47:41 PM »
Necro...and the Jug didn't have a radiator, so it was very resistant to radiator damage.  Its impossible to get radiator damage in a Jug in game.
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Offline Infidelz

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Re: Remove overload ammo from all but 1 P-47
« Reply #69 on: September 20, 2011, 04:48:43 PM »
the 109K4 had the 8x.50 overload? :headscratch:


if thats how they were used then sure +1

pretty sure the jug main tank damage model needs a look at too ... :uhoh
Best bet here is to switch to main just after you finish your externals. That way you will have enough AUX to make it back if you take a hit.
Infidelz