I feel your pain, but your assumption is wrong. The higher you set the initial cap limit, the slower the growth will be, the longer it will take to get both arenas to a similar level.
If you set LWO initial level to 200, and there are 220 players online - where do you end up? Right, 200 / 20. Those 20 still can't get into LWO, and even worse, their arena has horrific numbers.
You can even take the numbers from my graph above and do a simulation yourself.
I understand that you're trying to balance the arenas, and pack both of them in, but so tightly it is at the expense of squad camraderie / their time to fly together. You're giving us less of a choice, more frequently annoying the player base. For eastern zime zone prime time night flying, our 'peak' can't get into the 'peak arena' for our 'peak' performance. In balancing 2 arenas tightly as you are, you are seperating / segregating the squad. Those that fly blue can continue to fly blue, let them go there, but give the squads a fighting chance to be together by:
1) Give us true options to fly where we want. The old cap system was 'doable' it gave us a fighting chance to be together.
2) Or just give us 1 arena. The off peak arena hours 850cap, Ironically lets squads work together on the weekends, but then chops them up into bits when the 'peaks' come back.
'Peak' being the ironic factor unable to support all of the 'peak squad players'
Even with the caps as they are, if our squad switches blue, I'd still have problems getting in there due to the caps. Again, the old cap system was 'doable', but this just tightens the belt too much. The tight tight cap method is definitely 'cattle herding', knit picking, which equates to the expense of squad cooperation. 200 is just too tight for 'peak' evenings!