Author Topic: Fallout: New Vegas  (Read 2092 times)

Offline druski85

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Re: Fallout: New Vegas
« Reply #30 on: October 21, 2010, 11:27:07 AM »
Well I slept through my alarm and got to work late today, because of this game.  Whoops.   :uhoh

Offline Serenity

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Re: Fallout: New Vegas
« Reply #31 on: October 21, 2010, 11:32:25 AM »
Well I slept through my alarm and got to work late today, because of this game.  Whoops.   :uhoh

I cut almost 3 minutes off my mile-and-a-half run today so I could finish my PFA early and get back to gaming :D

Offline 1701E

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Re: Fallout: New Vegas
« Reply #32 on: October 21, 2010, 02:25:53 PM »
Question for those who play it.  I've never played any of the Fallout games, or even seen them played, but I was watching a Fall:NV video and it looked decent.  Would I be missing anything story-wise to start the games with Fallout 3?  Also, how good are the games honestly (what's good/bad about it), and how hard are they? (I love a difficult FPS)  It looked a bit like Bioshock (or vice versa which ever) and I loved Bioshock (Loved the older time period, story, looks, and the general play of it), so it looks like I'd like it, but before I consider spending the money I was just curious how it really is since I need a new FPS. :)
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Offline Ack-Ack

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Re: Fallout: New Vegas
« Reply #33 on: October 21, 2010, 02:34:04 PM »
Question for those who play it.  I've never played any of the Fallout games, or even seen them played, but I was watching a Fall:NV video and it looked decent.  Would I be missing anything story-wise to start the games with Fallout 3?  Also, how good are the games honestly (what's good/bad about it), and how hard are they? (I love a difficult FPS)  It looked a bit like Bioshock (or vice versa which ever) and I loved Bioshock (Loved the older time period, story, looks, and the general play of it), so it looks like I'd like it, but before I consider spending the money I was just curious how it really is since I need a new FPS. :)

You don't need to have played the other games before playing Fallout: New Vegas.  It does help though because the lore is so rich and vast that playing the other games will help fill in what has happened but not missing out anything story wise.

Fallout: New Vegas is a good game, better than Fallout 3 as it features a lot of improvements over Fallout 3 in both game play and tech wise.  The game can be hard or easy, depending on how you play and how you spec out your character.  A bad character build can make the game hard and frustrating while an uber build can make the game easy.  There is a new feature in Fallout: New Vegas called "Hard Core Mode" that really does make the game challenging and its the difficulty level that I'm playing on.  Water pays a key part as you can become dehydrated if you don't drink and starve if you don't eat (you don't need to drink or eat in any of the other difficulty modes) and ammo carries more weight so you have to balance out what you're carrying.

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Offline branch37

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Re: Fallout: New Vegas
« Reply #34 on: October 21, 2010, 02:57:12 PM »
At the beginning when it makes you assign points to the specific characteristics(charisma agility...ect), does the way you assign the available points have a great effect on the game?  I have always simply spread them out pretty evenly.  Does it help to load them up on one end or the other?

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Offline Qrsu

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Re: Fallout: New Vegas
« Reply #35 on: October 21, 2010, 03:15:27 PM »
My starting build:

Strength - 6
Perception - 6
Endurance - 6
Charisma - 8
Intelligence - 6
Agility - 5
Luck - 4

So far it's been okay... I am probably going to regret the lack of luck or something down the road. I find the ability to convince people early on is helping (speech) but I'm not terribly accurate with guns and such so combat gets frustrating occasionally.

I'm only level three so far and in the second town. Pretty cool story so far, I like the fact that there is more direction to the quests (at least it feels that way) rather than the open endedness that FO3 had.
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Offline druski85

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Re: Fallout: New Vegas
« Reply #36 on: October 21, 2010, 04:11:57 PM »
As far as the Stats go, yes it is VERY important, and will determine how you want to play your character.  I'm running my first character (non-hardcore mode) as a sharpshooter+explosives expert, with extremely high perception and agility at the cost of some charisma, luck, and endurance.  However, I'm going to run hardcore mode next with a high strength and endurance character, (so he can carry all that water+ food in the desert :) ) who will specialize in melee combat.

Apart from individual skill sets being modified, your stats will also determine which perks you can get with levels.  For example, I think (off the top of my head) the educated perk requires at least 4 or 5 intelligence, and is not an option without it.  I'm sure there are some really good guides online which spell it out in greater detail, so I don't want to be redundant here. 

Offline Ack-Ack

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Re: Fallout: New Vegas
« Reply #37 on: October 21, 2010, 04:12:33 PM »
At the beginning when it makes you assign points to the specific characteristics(charisma agility...ect), does the way you assign the available points have a great effect on the game?  I have always simply spread them out pretty evenly.  Does it help to load them up on one end or the other?

In the beginning part of the game I noticed that it would have been a good idea to sink some points into Speech, Repair and Science.  With Speech you get different chat options and with a high enough speech at the start you can get past some of the early tough spots.  If you have a high enough repair/science at the beginning you can get the robot companion earlier and without having to spend a lot of time scrounging around for the parts you need to repair it manually.  Science also allows you to make your own bullets if it's high enough.

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Offline fbWldcat

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Re: Fallout: New Vegas
« Reply #38 on: October 21, 2010, 06:24:03 PM »
Are there still Feral Ghouls, Super Mutants, Centaurs and ENCLAVE!? :x
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Offline Beefcake

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Re: Fallout: New Vegas
« Reply #39 on: October 21, 2010, 06:37:47 PM »
I'm really interested in this game, however, I'm disappointed there are no vehicles you can drive. I love these sandbox style games but hate how none of them allow you to drive tanks and crush everything.  :D :t
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Offline 1701E

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Re: Fallout: New Vegas
« Reply #40 on: October 21, 2010, 07:35:36 PM »
You don't need to have played the other games before playing Fallout: New Vegas.  It does help though because the lore is so rich and vast that playing the other games will help fill in what has happened but not missing out anything story wise.

Fallout: New Vegas is a good game, better than Fallout 3 as it features a lot of improvements over Fallout 3 in both game play and tech wise.  The game can be hard or easy, depending on how you play and how you spec out your character.  A bad character build can make the game hard and frustrating while an uber build can make the game easy.  There is a new feature in Fallout: New Vegas called "Hard Core Mode" that really does make the game challenging and its the difficulty level that I'm playing on.  Water pays a key part as you can become dehydrated if you don't drink and starve if you don't eat (you don't need to drink or eat in any of the other difficulty modes) and ammo carries more weight so you have to balance out what you're carrying.

ack-ack


Thanks Ack, I'll definitely have to pick them up sometime soon as they sound fun.  The food/water reminds me of a PS2 game that had a similar concept (Dark Cloud) of how Food was health and Water had to be restored throughout dungeons to avoid passing out.  List of games to get is getting long. :)
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Offline Serenity

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Re: Fallout: New Vegas
« Reply #41 on: October 21, 2010, 08:00:27 PM »
Are there still Feral Ghouls, Super Mutants, Centaurs and ENCLAVE!? :x

Feral ghouls and Glowing ones, yes. Super Mutants, not sure yet, but there ARE Nightkin, which are purple Super Mutants that are smarter and seemingly a bit tougher. Centaurs too, plus bigger Evolved Centaurs. Brotherhood of steel is out there as well, so I would assume the Enclave is in hiding here too.

Problem is, on hardcore mode at least, you barely have the weapons to fight them off. I am barely scraping by each fight, as I cannot find any decent weapons on bodies or in storage, and I don't want to spend the money at a merchant.

Oh, and the Deathclaws are back and more powerful than ever.

Offline Ack-Ack

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Re: Fallout: New Vegas
« Reply #42 on: October 21, 2010, 08:33:04 PM »
Are there still Feral Ghouls, Super Mutants, Centaurs and ENCLAVE!? :x

Ghouls, Super Mutants and Enclave are in the game, not sure about Centaurs.  Brotherhood of Steel are in the game as well.

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Offline Ack-Ack

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Re: Fallout: New Vegas
« Reply #43 on: October 21, 2010, 08:46:27 PM »

Oh, and the Deathclaws are back and more powerful than ever.

Look around in the starter town and you'll find a laser pistol and you get a 10mm pistol (pretty good one too) early on.  As soon as you can, upgrade the vermin rifle with extended clips to hold more than 5 shots.  It will get you buy until you get the cowboy repeater (same as Lincoln's Repeater from FO3) or the 9mm submachine gun.  When you get the .357 revolver keep it but you'll be splitting the .357 ammo between the cowboy repeater and the .357 revolver.  You also find a plasma pistol and rifle early on (rifle is in the bad guy casino where the deputy is being held) and I found a laser automatic rifle that was on the Nightkin mutant that was killing the rancher's braumen bulls. 

Here is a list I've compiled so far of the special named weapons that I know about and I'm sure there are quite a bit that I'm missing.

Displacer Glove: Pushy – On the body of a Jackal Gang member, inside the Ruby Hill Mine.

Oh, Baby! – Near a Chewed Stealth Boy in the deepest part of Charleston Cave.

Laser Rifle: AER14 Prototype – Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the Food Production level.

Spiked Knuckles: Love and Hate – On the Viper Gang Leader in Bonnie Springs.

Alien Blaster – At the Hovering Anomaly.

Gauss Rifle: YCS/186 – At the Mercenary Camp. Wild Wasteland trait must NOT be taken.

9mm Submachine Gun: Vance’s Submachine Gun – Inside the safe at Win’s Hideout.

Laser Pistol: Pew Pew – On the body of Allen Marks, after completing “The Legend of the Star.”

Bladed Gauntlet: Cram Opener – Owned by Little Buster, in Camp McCarran.

Cowboy Repeater: La Longue Carabine – Carried by Corporal Sterling, in Camp McCarran.

This Machine – Your reward from Contreras for not turning him in, at the end of Free Quest: Dealing with Contreras.

Plasma Rifle: Q-35 Matter Modulator – In a pod casement, in the locked shipping room of REPCONN HQ.

9 Iron: Nephi’s Golf Driver – Carried by a Fiend named Driver Nephi, in his territory.

Euclid’s C-Finder – Carried by Max, in and around Nick and Ralph’s, on the Freeside Streets.

Straight Razor: Figaro – Owned by Sergio, in the back of King’s School of Impersonation.

Boxing Gloves: Golden Gloves – On the upper bar of the Casino Floor, inside Lucky 38 Casino.

9mm Pistol: Maria – On Benny, when you kill him.

Lead Pipe: The Humble Cudgel – Near the Prospector Corpse, inside the Sealed Sewers.

Grenade Rifle: Thump-Thump – Lying on the floor near the Ant mound at the Nellis Array.

BB Gun: Abilene Kid LE BB Gun – Lying on a shelf inside the Fiend’s Shack.

Minigun: CZ57 Avenger – Inside, at the back of the container trailer, by the dead body, in the Devil’s Throat.

Marksman Carbine: All-American – On the floor, on an upturned table in the Armory Cache, Vault 34.

Pulse Gun – Found in the Armory Cache, Vault 34.

Bumper Sword: Blade of the East – Carried by Legate Lanius, in the legate’s camp.

.44 Magnum Revolver: Mysterious Magnum – Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.

Fat Man – Near the skeleton by the southern silt pool, in Quarry junction. Also occasionally found on prospector corpses.

.357 Magnum Revolver: Lucky – In the floor safe inside the cashier’s area of the Vikki & Vance Casino, in Primm.

Combat Knife: Chance’s Knife – In Chance’s Grave.

Missile Launcher: Annabelle – Carried by the Nightkin Sniper on Black Rock summit, Black Rock mountain.

Zap Glove: Paladin Toaster – Near the body of the dead prospector in Black Rock cave.

Sawed-Off Shotgun: Big Boomer – Carried by Old Lady Gibson, in Gibson scrap yard.

That Gun – On a shelf in the locked storage room inside the Dino Bite Gift Shop, in Novac.

Grenade Machine-gun: Mercy – On the floor of Dead Wind Cavern, near a dead BoS Paladin.

Varmint Rifle: Ratslayer – Propped up against the desk, inside the Broc Flower Cave.

Machete: Liberator – Carried by Dead Sea, in Nelson.

Cleaver: Chopper – Found on the stove of Wolfhorn Ranch.

Frag Grenade: Holy Frag Grenade – In the basement of the eastern church in Camp Searchlight. Wild Wasteland must be taken.

Fire Axe: Knock Knock – In the Camp Searchlight Fire Station, in the restrooms.

Sniper Rifle: Gobi Campaign Scout Rifle – In the footlocker of the Sniper’s Nest, overlooking the Cottonwood Cove.

DogTag Fist: Recompense of the Fallen – In Aurelius’ desk, on the upper floor of the main building in Cottonwood Cove.

Hunting Shotgun: Dinner Bell – Inside the shack at the Old Nuclear Test Site.

Tesla Cannon: Tesla-Beaton Prototype – On the ground near the crashed Vertibird.


In hardcore mode, it is important when you spec out your character that you put extra points into Endurance, Science and Repair.  Endurance will increase your hit points as well as stamina to carry more inventory.  Science and Repair almost go hand in hand as with the Science skill, you'll be able to craft your own ammo and with repair, you can repair your own gear without having to pay anyone for it.  I know that at the start you can repair your own gear to 100% without having to put any points into it but if you do it will take less resources to repair an item.  For example, you have Merc Grunt armor and needs to be repaired and you have the base repair points on your character and it might take 5 or so additional Merc armor suits to repair your Merc Grunt armor to 100%.  If you had put points into repair, the amount of resources needed for repairs significantly drops.  Speech and Barter are also important in Hard Core mode.  You can get by with putting little into strength and the other stats in the beginning because you do get a perk that gives you S.P.E.C.I.A.L points (1) that you can add and you'll be able to get implants later on to boost your S.P.E.C.I.A.L stats further in addition to any armor that has S.P.E.C.I.A.L stats.  Basically, hard core mode isn't really geared to the 100% combat type characters and you'll need to be able to talk yourself out of trouble just as much as shooting your way out of trouble.


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Offline Serenity

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Re: Fallout: New Vegas
« Reply #44 on: October 22, 2010, 01:35:08 PM »
Thanks Ack. I've got the Service Rifle, the .357 magnums, the Cowboy Repeater, and the lasers and plasmas, but I cannot use the plasma rifle as its a couple thousand chips to repair it to working condition. I guess the problem isn't so much finding decent weapons, as finding multiples of them so you can repair them.