Author Topic: The rate at which plane's positions are updated...  (Read 835 times)

Offline Kazaa

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The rate at which plane's positions are updated...
« on: October 26, 2010, 10:31:50 AM »
... in game, can it be increased?
 
I have noticed this issue for many years now, but frankly, the more time I spend playing other games the more apparent it becomes when playing Aces High.

For example: If the enemy start to change direction rapidly (stick stir) it's almost impossible to calculate any sort firing aspect, not because I have poor hand eye coordination, but because the plane just appears to change direction with little to no apparent transition.

I would like to hear opinions on this topic. If I'm wrong and you don't agree with me then please feel free to call me crazy.
« Last Edit: October 26, 2010, 10:34:00 AM by Kazaa »



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Offline cobia38

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Re: The rate at which plane's positions are updated...
« Reply #1 on: October 26, 2010, 11:22:59 AM »

  you are crazy  :P


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Offline oakranger

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Re: The rate at which plane's positions are updated...
« Reply #2 on: October 26, 2010, 11:29:53 AM »
  you are crazy  :P

He is British....it ok, they all are like that.  :aok
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Offline FLOTSOM

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Re: The rate at which plane's positions are updated...
« Reply #3 on: October 26, 2010, 12:02:53 PM »
Kaz, you are correct in your assessment........but that doesn't change the fact that your crazy!!!!!!!!!!
FLOTSOM

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Offline Kazaa

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Re: The rate at which plane's positions are updated...
« Reply #4 on: October 26, 2010, 12:04:49 PM »
I really should have left out the "call me crazy" part becasue lets face it, I'm cuckoo for Coco Puffs. :)



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Offline grumpy37

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Re: The rate at which plane's positions are updated...
« Reply #5 on: October 26, 2010, 12:08:18 PM »
I agree with Kazaa on this one.  I couldn't count how many times ive been on someones 6 and as I fire the nose straight down or any other direction.  Makes it very hard to take a shot.  I know its online and packet transfer BLAH BLAH BLAH. 
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Offline fuzeman

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Re: The rate at which plane's positions are updated...
« Reply #6 on: October 26, 2010, 12:12:41 PM »
There is a setting radarupdaterate but that may only effect the dots on the clipboard map not the actual plane position in-game.
IIRC default is 5 [ seconds] for that setting. In KOTH I know we usually lower that a notch or two as we rely on dot dar for finding the next closest fight to engage.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline perdue3

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Re: The rate at which plane's positions are updated...
« Reply #7 on: October 26, 2010, 12:12:51 PM »
you are crazy
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Offline EskimoJoe

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Re: The rate at which plane's positions are updated...
« Reply #8 on: October 26, 2010, 07:46:08 PM »
I really should have left out the "call me crazy" part becasue lets face it, I'm cuckoo for Coco Puffs. :)

I can't blame ya.. I mean, seriously, Coco Puffs are friggin' delicious!
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Offline STXAce8

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Re: The rate at which plane's positions are updated...
« Reply #9 on: October 26, 2010, 08:02:19 PM »
crazy.
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Offline BrownBaron

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Re: The rate at which plane's positions are updated...
« Reply #10 on: October 26, 2010, 08:04:37 PM »
Stick stirring=the single most frustrating act of dweebery present in the game. At least for me it is.
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Offline FLOTSOM

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Re: The rate at which plane's positions are updated...
« Reply #11 on: October 26, 2010, 08:09:43 PM »
Stick stirring=the single most frustrating act of dweebery present in the game. At least for me it is.

Baron if they are avoiding your attacks by using stick stirring as an evasive maneuver then you are too close to your target. start doing yo-yo's behind your target. it will help you maintain your speed while you opponent loses theirs and it will also help you gain separation to allow for angle attacks.
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Offline lyric1

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Re: The rate at which plane's positions are updated...
« Reply #12 on: October 26, 2010, 10:27:09 PM »
190's are the worse & people use them just for the stick stirring ability to get away.

Offline EskimoJoe

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Re: The rate at which plane's positions are updated...
« Reply #13 on: October 27, 2010, 04:21:17 AM »
Can somebody define stick stirring? Is it thrashing your stick about wildly making your plane flop like a fish out of water?

Or would rolling 90 degrees, pulling back some, rolling again, pulling back, rolling, then pressing forward to evade an enemy be considered stick stirring as well?
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Offline FLOTSOM

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Re: The rate at which plane's positions are updated...
« Reply #14 on: October 27, 2010, 11:06:38 AM »
unfortunately Eskimo i think the definition of stick stirring will cover any evasive maneuver employed in a successfull manner which allows you to avoid and defeat your opponents attack. Stick Stirring will have as many definitions as there are people who get upset because they missed their shot due to their opponents unwillingness to fly straight and "take it like a man".

in my opinion, i think the truest definition of stick stirring is gonna fall into the area of anyone whose motions with stick and rudder are so drastic, dramatic and rapid that they;

1 lose so much E and forward momentum that you unintentionally hang in space without the ability to maneuver at all

2 lose control of their ride and tumble through the air taking an exaggerated amount of time and alt to regain control, if you manage to regain control at all before you auger in or get shot to pieces;

3 have their controls lock up and they get the "do not move your controls so rapidly" message

now obviously there are other occasions that would not be considered stick stirring which would cause similar effects, i.e.the F4's ability to hang in space, improperly scaled stick and/or rudder giving unwarranted warning messages, maneuvering in a damaged ride etc etc, but if you are in a close up fight and your actions of evasion cause these effects unintentionally then to me, you were stick stirring and paid the price for it.

well that's my own opinion and is worth just that.
FLOTSOM

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