It's the only spit you have to fly like a 109 or a 51D to survive in and below 15k both are faster than it.
It's magic trick is not usable until you are above 15k. Most players don't know how to use that trick when they are there.
The K4 has a better chance of making a rooky into a vet under 15k just by being in it than the spit14 does.
Under 15k even the G14 and spit16 on WEP chases down the spit14 and eats it.
Using a dive under 15k to get enough speed to run away in a spit14 turns into a locked up controls and hole in the ground.
Trying to pull tight turns in low furballs augers it in seconds.
Trying to do rapid stick snapping evasives in a low furball when you get bounced emidiatly stalls you into the ground.
Below 15k its not much better than the spit8 which most non vets bring too much fuel in it and stall it in tight turns.
The top 1/5 of the games talent will be just as deadly in it as they already are in G14, K4, 51D, F4U-4, F4U-C, 262, 163 and a Piper Cub with a Tommy gun. Everyone else will suck in it because of it's inherit problems and need of a sensitive hand on the stick. Oh and it sucks fuel almost as fast as the 163.
Un-Perk it and let the baby seal terror hoards kill themselves flying it into the deck.
Hey..... here comes Vdogfight's 20k spit14 hoard to stomp our furball. Everybody check everything the hoard is diving on us! Does anyone hear what sounds like a bus load of little girls shreiking??????? HuH....WoW...thirty spits just roared by and augered. At least the shreiking stopped.......