Author Topic: Suggestion to deal with the ack huggers  (Read 2683 times)

Offline grizz441

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Re: Suggestion to deal with the ack huggers
« Reply #75 on: November 19, 2010, 04:34:35 PM »
In my experience, it's a very rare occurance but it can and does happen.

ack-ack

I don't doubt it, since I have been damaged by the ack before when upping from a capped field but I think the most damage I ever got was a dead engine.

Friendly puffy is incredibly more lethal in my experience.

Offline DREDIOCK

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Re: Suggestion to deal with the ack huggers
« Reply #76 on: November 19, 2010, 06:07:17 PM »
What is the reward?  Score?  We all know score does not mean anything, or does it now?

The spirit of the game is what one wishes it to be.  I seriously doubt we would all agree on what that should be.

Fred

Score means nothing to me. but it does To those that want to attribute too much to their score and ranking.
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Offline DREDIOCK

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Re: Suggestion to deal with the ack huggers
« Reply #77 on: November 19, 2010, 06:40:33 PM »
Just so I understand this you wish to make friendly ack NOT hit someone when the gear is down? Because ack already does hit friendlies.

HiTech

Ok to clarify.

In literally what must be thousands of sorties. I dont recall one time ever being hit by my own feild ack. And thats in spite flying into it on a landing, taking off from a base with the ack going off like something out of an NYC 4th of July grand finale fireworks display.

I had presumed that inasmuch as It has not to the best of my knowledge I have never been shot down by my own ack, Nor do I recall every personally witnessing it myself on other aircraft. That field auto ack did not hit and or damage friendly aircraft.
I figured that with all that virtual lead flying about that as someone else mentioned. Deaths by friendly fire would be far far more common then we have currently witnessed just through the sheer proverbial "law of averages." Just seems like alot of lead to be flying around for nobody to ever seemingly get hit by it.
I've never been afraid of my own base ack, Even if it was coming over my shoulder as we were both going after the same target.

That was my presumption and the basis of why I made my request

You say that base ack already hits friendlies. So it must. Im just saying that in the time I've been here I do not recall ever seeing it happen first hand.

Whatever the case may be. I would just like to see folks not making a career out of running home to mamma auto ack  and hiding there as opposed to actually fighting or at least not receiving any benefit from such activity such as by way of proxie.
To be noted is that although based on what I thought was the case in regard to auto ack. There is nothing in my suggestion to suggest any protection for myself should I be stupid or get frustrated  enough to follow someone to their ack.
If I get shot down by their auto ack. Thats still on me.

All I am looking for is something to encourage them to fight and not simply hide ,hoping to collect freebies.
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Offline kvuo75

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Re: Suggestion to deal with the ack huggers
« Reply #78 on: November 19, 2010, 06:47:04 PM »
All I am looking for is something to encourage them to fight and not simply hide ,hoping to collect freebies.

i'm pretty sure someone already mentioned it, but if you don't follow them into the ack, theres no freebie to be had.

kvuo75

Kill the manned ack.

Offline DREDIOCK

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Re: Suggestion to deal with the ack huggers
« Reply #79 on: November 19, 2010, 06:55:52 PM »
i'm pretty sure someone already mentioned it, but if you don't follow them into the ack, theres no freebie to be had.



Ok,
Let me give you an not so untypical occurrence. I merge with an enemy aircraft he runs to his base and into his auto ack.
I turn away refusing to follow him in. He comes back out, I turn to fight him again and again he runs back to his ack.
Rinse repeat.
And Im not talking about an event where Im at a massive advantage. I can almost understand that. Im talking this happens co alt/co E and with the other guy with the advantage too.



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Offline RealDeal

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Re: Suggestion to deal with the ack huggers
« Reply #80 on: November 19, 2010, 07:02:39 PM »
Just so I understand this you wish to make friendly ack NOT hit someone when the gear is down? Because ack already does hit friendlies.

HiTech

Oh, I've had the pleasure of being shot down by my own base ack. But I do have a question for you. When it come to puffy ack. Does the imaginary box that constrains the target area grow larger as the target itself retreats or moves away from the gun or does it stay a constant size regardless of distance? I wonder because it would seem like you would want to do that so there is more "Area" for the randomly placed shot be located.  This would better simulate inaccuracies in longer distance shots. But hey you may already be doing this.

RealDeal
« Last Edit: November 19, 2010, 07:07:30 PM by RealDeal »
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Offline Lusche

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Re: Suggestion to deal with the ack huggers
« Reply #81 on: November 19, 2010, 07:12:19 PM »
Let me give you an not so untypical occurrence. I merge with an enemy aircraft he runs to his base and into his auto ack.
I turn away refusing to follow him in. He comes back out, I turn to fight him again and again he runs back to his ack.
Rinse repeat.
And Im not talking about an event where Im at a massive advantage. I can almost understand that. Im talking this happens co alt/co E and with the other guy with the advantage too.

I'm pretty sure most players would not retreat to ack if they were convinced they had an advantage. Everybody wants to get kills...

However, the majority of players are pretty new and/or unexperienced and have troubles to correctly judge a tactical situation. Some are pressing when they better should disengage... but not because they are bold. And some disengage when they should press the attack, but aren't necessarily timit.

When I was new, I was objectively taking significantly less risks than I do now. But my perceived risk level was always about the same. I just can judge my chances better, have a better knowledge of my planes capabilities and what to expect from my enemy. I may retreat much less these days (but of course I still do, I don't claim to be a bold pilot), but all in all the risks I take are still the same.

And finally: To me, ack is just another item in my tactical tool box. I prefer killing the enemy "by hand", but if necessary, I use it to my advantage.
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Offline HL117

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Re: Suggestion to deal with the ack huggers
« Reply #82 on: November 19, 2010, 07:36:35 PM »
Do we not play online for the dynamics, the uncertainty of what the next guy is going to do, I like the fact you never know what the combatant is going to pull next, why should we regulate every one into a particular mode of play?

To be totally honest I wish HiTech would turn on friendly collisions, and friendly fire, I know this won't happen but the humor and whine from such would be infinite.



HL
« Last Edit: November 19, 2010, 07:44:33 PM by HL117 »
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Offline 4deck

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Re: Suggestion to deal with the ack huggers
« Reply #83 on: November 19, 2010, 09:08:46 PM »
Ok,
Let me give you an not so untypical occurrence. I merge with an enemy aircraft he runs to his base and into his auto ack.
I turn away refusing to follow him in. He comes back out, I turn to fight him again and again he runs back to his ack.
Rinse repeat.
And Im not talking about an event where Im at a massive advantage. I can almost understand that. Im talking this happens co alt/co E and with the other guy with the advantage too.





you forgot the simple word p-u-s-s-y. That word shouldn't be challenged, its in the dictionary. One sec, ill get the exact definition.

slang chiefly  ( US ) an ineffectual or timid person

If I get skuzzified, I'll break out webster. Its right there for all too see.
« Last Edit: November 19, 2010, 09:12:18 PM by 4deck »
Forgot who said this while trying to take a base, but the quote goes like this. "I cant help you with ack, Im not in attack mode" This is with only 2 ack up in the town while troops were there, waiting. The rest of the town was down.

Offline Jayhawk

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Re: Suggestion to deal with the ack huggers
« Reply #84 on: November 19, 2010, 10:48:19 PM »
... really?  I can find many other words in the dictionary, and their definitions, but still can't type them on here!  Did you actually think that would work?

For example: toejam
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.

Offline DREDIOCK

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Re: Suggestion to deal with the ack huggers
« Reply #85 on: November 20, 2010, 05:52:05 AM »
Do we not play online for the dynamics, the uncertainty of what the next guy is going to do, I like the fact you never know what the combatant is going to pull next, why should we regulate every one into a particular mode of play?

To be totally honest I wish HiTech would turn on friendly collisions, and friendly fire, I know this won't happen but the humor and whine from such would be infinite.



HL

Accepting that friendly auto ack can hit friendlies as fact. That is exactly why it is surprises me that more friendlies arent shot down by it. Because of the uncertainty of what the human element will do next.

On second thought though. It is probably better that auto ack isnt more lethal to friendlies. Or all one side would have to do is park a bunch of vehicles to the side of the field , close enough to draw fire yet under cover. and that would be enough to prevent anyone from upping. So maybe in hindsight my idea isnt such a good one after all.

There is very good reason why friendly fire isnt turned on.
I dont know if you played Airwarrior or not. But FF was on there. And what would happen is some jacknut would switch sides. then park on the runway and just shoot anything that upped.

You can experience both though in FSO where both are turned on.
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Offline AWwrgwy

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Re: Suggestion to deal with the ack huggers
« Reply #86 on: November 20, 2010, 09:04:47 AM »
Accepting that friendly auto ack can hit friendlies as fact. That is exactly why it is surprises me that more friendlies arent shot down by it. Because of the uncertainty of what the human element will do next.


The dynamic that you are failing to account for, and the reason for real-life friendy fire incidents, is the fact that friendly AAA isn't aiming at the friendly aircraft.

Almost every incident of blue on blue AAA fire I have seen is due to misidentification.


wrongway



wrongway
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Offline DREDIOCK

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Re: Suggestion to deal with the ack huggers
« Reply #87 on: November 20, 2010, 09:15:04 AM »
The dynamic that you are failing to account for, and the reason for real-life friendy fire incidents, is the fact that friendly AAA isn't aiming at the friendly aircraft.

Almost every incident of blue on blue AAA fire I have seen is due to misidentification.


wrongway



wrongway

I think your missing the point of my comment.

Ok we can use kill shooters as an example. I think we've all fallen prey to the kill shooter. You can have perfect SA and because of the unpredictability of humans. You can and will occasionally still end up with a killshooter because someone suddenly flew into the path of your bullets.

Same thing with auto ack. Which is why it surprises me that more people arent downed by their own auto ack. I know I've flown through my own ack while it was firing at enemy planes and never given it a second thought
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