+1
Couldn't agree more.
Bases are too difficult to take in a global strategic sense. Yeah, it can be done, but it requires too many people and too much time to be worth a damn on a map sized for 2000 players.
Bases used to be very easy to capture but what many of you here fail to understand is how that promoted a goal oriented game. Players could actually make an impact in the war with just a couple friends. Heck me and bipolar used to try and sneak bases just the two of us from time to time and it was a blast. Sometimes a few of us muppets would NOE raid a base deep into enemy territory and then defend the hell out of it and call it an "Alamo Mission". That part of the game is dead.
Another failure of this game is to tie in the size of the map to the difficulty of capturing a base. How many large maps have been won since the newest town updates? You get one week to win a war(before the cap update anyway)...I highly doubt a large map has been won, in fact I doubt a large map hasn't even been close to being won.
Not a very organized post, but just a few random thoughts regarding how the new towns have negatively effected the game.
Grizz,
I hope no one hires the OP in the near term to write political speeches, he has some home work to do on how to lucidly sell his arguments to an audience. But, as Crash pointed out more clearly the "Spirit" of his emotionaly charged observations are on the money.
Given a choice in voting for Pope between a reformed Attilla the Hun or Bambi I would pick Attilla. At least he knows from experience both sides of the argument. So Grizz.......
I suggested in another thread that HiTech might want to loosen the NOE restrictions a wee bit to help the goal oriented players. The previous usage of NOE was out of control and a detrament to the game. I think the current restrictions on it are keeping new players from taking part in missions which used to be a reasonabley secure way for them to build the confidence to move on to more exciting and risky game play activities.
Have you finished mulling over your "How to Save the Game Play" Opus and could share with us yet?