Author Topic: Call of Duty, Silent Hunter, Panzer Commander?  (Read 2766 times)

Offline muzik

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #45 on: December 08, 2010, 05:55:46 PM »
I do.

Run for you lives, Lush still speaks but he's not REALLY playing AH

Maybe not you, maybe not him, maybe not me. But we aren't everybody...

Do you have a REAL point, or do you just come here to push the buttons on your keyboard?

So the Americans fighting Germans in COD on our map get bombed by P-51s and B-17s flown by Rooks fighting Bishops and Knights? How do games with 2 sides join a game with 3 sides?

This is a MAGICAL land Dorothy, just tap your red slippers together and you'll be back in Kansas.

I never said easy or trivial, but possible.  I do believe modifications would have to be made to the code base of both products.  

I never said it would be easy either, I said easier (and better) than ground up. Granted, some work needs to be done. And I still say that WW2online is a poor choice for a partner. You cant go pro without getting in the ring with the pros. All it would accomplish is joining forces and make them king of the semi-pros. There would be little or no growth. But I could live with this and would be happy to see it done as well. But CoD is sitting on someones yard sale table for 50 cents, which would be cheaper?

<S>

It's going to be interesting when these AH tankers, with AH realistic ballistics and AH viewing system:

Runs into these CoD tankers, with CoD non-existant ballistics and mouse point-and-shoot system. (please disregard environment and imagine flatland with pretty bitmaps)
Players want equal footings in equal enviroment = same 3D engine, same physics engine

When are you going to find a decent argument? Tanks are disabled for "use" in CoD for that very reason. They dont get to use submarines or PT boats, they dont get to fly fighters or bombers and they dont get to drive tanks. Tanks are ONLY RENDERED for them to shoot at.

Now if at some point down the road, the CoD people feel the need to give the players that ability and are willing to redesign those things to match an AH tank, then great for the CoD players. But until that time, tough tits, they have to change games just like everyone else.

ack-ack

get lost flamer


why dont we just wait for HTC which has told us that HiTech himself would both love to have submarines in the game, and want to make a FPS style combat for us also to build it in his own game and make things much more simple??? :aok
Because my reflexes are going to be a little off when Im 90!
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline 321BAR

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #46 on: December 08, 2010, 05:58:30 PM »
Because my reflexes are going to be a little off when Im 90!
it wont take that long! just wait another 10 :D
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Offline Lusche

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #47 on: December 08, 2010, 05:59:53 PM »
Run for you lives, Lush still speaks but he's not REALLY playing AH

What makes you think I do not play AH? And what would the point be about that anyway?

Do you have a REAL point, or do you just come here to push the buttons on your keyboard?

Yes I have, and I'd think I had worded it pretty clear. You made a broad and bold statement with no facts to support it. The actual facts (change in player numbers as well as well as open statements from players playing other games now) do indicate you even might simply be wrong.

 :)


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Offline Ack-Ack

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #48 on: December 08, 2010, 09:05:10 PM »


get lost flamer



Do you normally stick your head in the sand when you don't want see the truth about something?  Unlike you, I work in the gaming industry and have a pretty good knowledge in what it would take to develop such a project you propose. 

I could have been harsh and said it was a really stupid idea, now that would have been flaming this thread.  Instead I told you the reasons why it's just not quite viable, if a company the size of the one I work for won't do it because of costs, how do you suppose a small indie studio like HiTech Creations will be able to fund it?  Don't have to bother answering it since you can't, just stick your head back in the sand and imagine you're back in Imagination Land.  You do remember the song to get you back there right?



ack-ack
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Offline lengro

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #49 on: December 09, 2010, 01:57:41 AM »
When are you going to find a decent argument? Tanks are disabled for "use" in CoD for that very reason. They dont get to use submarines or PT boats, they dont get to fly fighters or bombers and they dont get to drive tanks. Tanks are ONLY RENDERED for them to shoot at.

Players of Panzer Command is getting worried - do they get to keep their tanks - please?
"When you have to shoot, shoot, don't talk!" Tuco - The Good, the Bad and the Ugly.

Offline muzik

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #50 on: December 09, 2010, 03:45:42 AM »
it wont take that long! just wait another 10 :D

Your right, my reflexes will probably be gone in 10!

What makes you think I do not play AH? And what would the point be about that anyway?

Yes I have, and I'd think I had worded it pretty clear. You made a broad and bold statement with no facts to support it. The actual facts (change in player numbers as well as well as open statements from players playing other games now) do indicate you even might simply be wrong.

1 YOU------ genius! When I suggested that people werent leaving AH for better graphics  you said "I do"  Lush <---- Duh duhduh   He failed fingerpainting

2 "Facts?" No one here has presented any real facts especially the slug who only popped in here to make attempts at humor.  As a matter of fact, the one person offering any REAL argument opposing my suggestion has gradually admitted that it could be done. He still doesnt like it, but the only argument that he or any of you other flamers have left now is that "it's too hard"  :cry "we cant do it, it was tried 10 years ago already...if they couldnt do it how can we do it?"  :cry whah "it's too hard" :cry

Get a life "plutonium member"

I told you the reasons why it's just not quite viable
ack-ack

You're obviously severely overestimating my faith in your intelligence.

Players of Panzer Command is getting worried - do they get to keep their tanks - please?

I'm not going to hack this out with you any further. If at first, you came to me with a hundred questions I would have been glad to discuss all the different issues you think would be problems. But all you are up to is trying to lead me into a debate about some aspect that I "MIGHT" not have an answer for so you can then flame the whole idea. I do have an answer for this question, but I dont claim to have ALL the answers.

And when it comes right down to it, the flame boys all say that Hitech cant do it. It's too hard for him. Well who am I to argue, I dont even know the guy. So I'll take your word for it!
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline Lusche

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #51 on: December 09, 2010, 04:29:11 AM »
Your right, my reflexes will probably be gone in 10!

1 YOU------ genius! When I suggested that people werent leaving AH for better graphics  you said "I do"  Lush <---- Duh duhduh   He failed fingerpainting guy. So I'll take your word for it!



Reading comprehension fail on your side. How about correctly citing your own words?

Though I have to admit the strong man attitude when running out of arguments is rather cute in your case. Have fun!  :aok
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Offline muzik

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #52 on: December 09, 2010, 07:13:48 AM »

Reading comprehension fail on your side. How about correctly citing your own words?

Though I have to admit the strong man attitude when running out of arguments is rather cute in your case. Have fun!  :aok

English comprehension completely escapes your side. Learn a little something called 'context.'

I didnt run out, I won!
« Last Edit: December 09, 2010, 07:20:32 AM by muzik »
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline FLS

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #53 on: December 09, 2010, 12:11:34 PM »


This is a MAGICAL land Dorothy, just tap your red slippers together and you'll be back in Kansas.


Thank you for your response. I wasn't sure you understood the essential requirement for your wish to be implemented.

Offline Ack-Ack

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #54 on: December 09, 2010, 03:16:41 PM »

Get a life "plutonium member"

You're obviously severely overestimating my faith in your intelligence.




When you get your name in any game credits then come back and speak to me, otherwise you're just another person that isn't smart enough to realize they're stupid. 

Some of the guys on our dev team though would like to know is how you propose to come up with the tech needed to do this and how much you would think it would cost to develop said tech.  They find your "wish" and your rabid defense of it as funny as I do. 


ack-ack
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Offline CptTrips

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #55 on: December 09, 2010, 04:46:31 PM »
Muzik,

I mean this in the most supportive sense possible; but when you get personal, or allow yourself to be drawn into getting personal, you do your argument a disservice.

However, this is a kind of interesting example somewhat involving the kinds of integrations we are discussing:

http://www.youtube.com/watch?v=v45EOma7wDo

http://en.wikipedia.org/wiki/OpenSimulator

http://opensimulator.org/wiki/Main_Page

A sailbot a guy built to use is other peoples grids:
http://www.youtube.com/watch?v=Lz-x7jn2hws&feature=related

whacky:
http://www.youtube.com/watch?v=HjqPi0nklg4&feature=related

Tranfering objects between simulation grids:
http://www.youtube.com/watch?v=z1sd7UdP9TI&NR=1


Instead of HLA, it is using a subset of the Second Life Messaging protocol.  It is not SL, but can be accessed through a SL viewer(or any other compliant viewer).  At one time you could go portal straight from SL to a OpenSim Grid. (I guess LL shut that down.  Heh.  Maybe they realized a potential FREE competitor. ;) )

Additional content can be created by various individuals in different technologies;   as long as the interop protocol is obeyed they can interact thru the plug-in architecture.  

No, it’s not exactly what was being suggested, but it’s an interesting example of what’s possible.

Heterogeneous content, created in different languages, by different parties, hosted on different platforms possibly,
interacting in common simulation spaces thru a shared protocol.

Trippy.

:aok,
Wab
 


« Last Edit: December 09, 2010, 05:50:49 PM by AKWabbit »
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Offline muzik

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #56 on: December 09, 2010, 10:18:51 PM »
TY Wabbit,

I appreciate the advice and I am well aware that I let myself get drawn into these things. It is a fault of mine.

It is really sad that someone either cant leave their bruised egos in the MA or they get a kick trying to put down anyone elses suggestions. And then the ankle humpers who dont have a clue, come in and jump on a bandwagon and I get defensive. It's a pathetic way to get into the "plutonium club."

I am more than willing to have civil discussions with anyone who asks me politely how I felt their issues would be addressed. Thank you for the fantastic posts. I would not know where to have looked for such info, I do know the time has come. And with that I rest my case with the bruised egos.

Now as for your post, would you mind answering some questions?

The projects that you have shown, do they create a third environment for two different programs to join or do they translate from one to the other? Was it intended for games or did they have other purposes in mind?

I take it the importing of objects converts a tank for example from AH to CoD but CoD wouldnt have the structure to use it only render it? And that object is only a shell, no physics for damage, etc? And that item would ONLY exist on the host server and not be stored in a players CoD downloaded files or mods?

My theory was that any items that absolutely had to be modeled for another game could have been cloned in this manner and be a permanent mod to the other software with permissions of course.

<<S>>
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline Vinkman

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #57 on: December 10, 2010, 11:52:40 AM »
I thought this idea was interesting so I read the whole thread.

So to Muzik  +1 for the thread it's not a fun idea to think about.

To dawabbit, + 1 for all the cool Tech stuff I learned a few things.

Wabbit it seems to me that what you are saying about connecting sims makes a lot of sense. the position vector info exchange is the critical part, and the physics engines, polys, etc, that are local to each console/compute do not prevent the hook up. But if AH runs the war server then the position vector and (structural/physical) environment would at least have to common for quality game play. The example posted of the AH pilot on the ground meeting the CoD players highlights a few things about common info and environment requirements. CoD players articulate, in that they squat, laydown, throw grenades, aim rifles, run etc. If AH runs the server it has to pass all the vector and tag[?] info that makes those motions visible to other players. I assume there is something that tells the host/clients if the players squatting and then the local console shows him squatting, I'm calling that a tag[you probably know what it really is]. So it's more than 6 dof of movement.  So the info amount may be contained in the protocols you mention, but the software would need to be able to handle a combined info set for all platforms, and all platforms would have to be transmitted the combined info set. Their resident code, on their local platform would have to be able to handle the new combined set. Code wouldn't need to be rewritten if they share or use a protocol that already can handle the combined info set, but would need to be[rewriten] if they can't.

In the example of the pilot, he is a stiff fellow who slides around like Gumby and can lift one arm. It is possible to leave it that way but it wouldn't make for quality game play perhaps.
A bigger problem I see is the the physical environment. CoD folks shoot it out in detailed buildings. If the AH server were to run the war how do you handle a building? In AH they explode and are hollow with no open windows. If in CoD they are taking a down by capturing detailed buildings, what happends on the CoD consol when an AH pilot drops a bomb on it? In AH hits are calculated on the local the local console/computer and then the info that a player is hit is transmitted to that player. How would AH calculate if I hit a player in a detailed building, if the detail for the building isn't there? Gameplay quality issues like that could be solved by having a common physical environment. But that would means all participating players would have to download a common physical map. CoD does this by downloading high detail physical map packs prior to game play sever connection. Same could apply for the combined but this means new common maps need to be developed. Also the CoD world is not very big in area so all that detail is crammed into a quarter of a square mile. I don;t know how many gigabytes/terrabytes a common physical map the size of an AH world, with the detail of a CoD map would be.

Also there are fundimantal differences in hit calculation. AH does it locally, where CoD does it on the server.

So it seems to my non-code writing non-sim developing mind that a quality joint game would at a minimum require a decision on what to make common, and then the code developers for each game would have to make a modified version of each game for "joint Play".

Am I close?  :salute
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Offline CptTrips

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #58 on: December 10, 2010, 05:27:39 PM »
Now as for your post, would you mind answering some questions?

Well, I’m kinda hijacking your thread.  OpenSim is only vaguely related to what you were suggesting, but does demonstrate the basic idea of interfacing different code in a single simulation by getting them all to speak the same protocol.  Once you accept that, anything is possible; it’s merely a matter of time and effort. ;)
>The projects that you have shown, do they create a third environment for two >different programs to join or do they translate from one to the other? Was it >intended for games or did they have other purposes in mind?

Well, I’m still digesting it all myself, but from what I’ve seen, it seems to me they are developing the interop protocol and various tools and server to host the content.  Once a Grid is created, it could possibly host any number of other programs written to its protocol.  3, 10, 50. Doesn’t matter.

I don’t think they have a single particular purpose in mind.  It’s like asking what purpose they had in mind in writing TCP, games or other stuff?  Anything that could use it is the answer.  

I’ve seen everything suggested from a virtual environment for researchers to share, explore, discuss, and manipulate 3d models of protein molecules, to goofy Second Life type socializing worlds.  It’s COMPLETELY up to who is creating the content what it’s used for.
I may have hopelessly confused the discussion by introducing OpenSim, because it’s taking a bit of a different approach to what you suggested.  But it’s interesting and has a lot of similar possibilities.  In OpenSim however, it does appear to be the intent to all see the same level of detail and same graphics.  However, it does allow multiple contributors to share content without having to share the underlying source code necessarily.  It is of course in its raw infancy.  Just in the R&D mode still it looks like, but the possibilities look intriguing.

Well, now that I’ve completely muddled things, let me do a little more damage.  Let me just describe a scenario of how I can see this technology being used someday.  Maybe that’s the best way for me to make my point.  (I you prefer I can move this to a different thread, but it touches on a lot of other ideas in this thread…)

OK.  So I get bored one day and write a little WWII flighsim based on the OpenSim framework in C++.  I get about 20 planes build and decide to go commercial.  I create 10 or so Private For-Pay Grids.  Each a “Map” like in AH.  “Guadal Canal”, “Battle of Britain”, “Kursk”, etc.  I set up all the logic for things to behave the way I want.  I hook up with a portal like Valve’s SteamWorks.  They handle billing, license keys, micro-transactions (important later), community services, etc.  People buy my Client and start flying planes on my private grid.  Cool.  But now the ungrateful bastids start demanding tanks.  “Sorry”, says I, “I only do planes.”        

So Lusche hears this and see a commercial opportunity.  He knows enough Java to be dangerous so he downloads the OpenSim SDK and start making a tank.  He tells me “Hey! I wanna provide my tank as content in your sim!”  So we test things out and I approve of his work and change my grid permissions to permit that content.  Lusche starts tooling around in my flightsim world in his new tank blowing up stuff.

When Muzik logs into my flightsim, Lusche’s tank sim downloads its mesh, textures, sounds and animations to Muzik’s cache.  Muzik can’t drive the tank yet, but he can see it in his world. He can be shot at by it. He can shoot at it, and drop bombs on it.  My flight sim know how to tell Lusche’s tank object about bullets and bombs hitting it and visa versa through the shared protocol.  

Muzik is suitably impressed and wants to drive a tank too.  I setup the ability for him to purchase Lusche’s tank module plug-in as a micro-transaction through Steam (think like buying additional planes in RoF) for $5.  He downloads it onto his machine.  Now he not only can see tanks, but now he has the module to simulate driving one himself.  Now Muzik can fly planes and drive tanks in my Grid world. I take a 1% cut.   Lusche adds content to my sim and I funnel customers to by his add-on module.  We both win and I didn’t have to go learn how to build a tank.

So know Muzik knows a bit of C#, so he gets the OpenSim SDK and starts building a submarine module.  Wash, rinse, repeat.

So know MonkGF knows a bit of VB, so he gets the OpenSim SDK and starts building a fancy infantry module.  Wash, rinse, repeat.

Anyway,  just day dreaming on a Friday afternoon. ;o)

:cheers:,
Wab

   


« Last Edit: December 10, 2010, 05:30:24 PM by AKWabbit »
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Offline CptTrips

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Re: Call of Duty, Silent Hunter, Panzer Commander?
« Reply #59 on: December 10, 2010, 06:38:17 PM »
(Sorry Muzik for the hijack but this boggles my mind)

In case you think I'm nuts about buying the add-on modules in my hypothetical sim to get different capabilities....

https://marketplace.secondlife.com/products/search?search%5Bcategory_id%5D=1&search%5Bpage%5D=1&search%5Bper_page%5D=12

Second Life has a market place where vendors make stuff people can buy for their avatars and their avatars houses.  The transaction is done in Linden dollars that can be bought for USD and sold back for USD.  The exchange rate is how Linden labs takes its cut.

There are people who make money (US DOLLARS!) manufacturing virtual furniture for virtual avatars houses.  Think on that!!!   :O :huh

:confused:,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.