Author Topic: Task Group and PTs  (Read 1732 times)

Offline DeadStik

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Task Group and PTs
« on: December 09, 2010, 12:51:32 PM »
Once again... searching found no results for this thread...

After a task group has been annihilated, PTs should not be allowed to spawn. As we have it now, after all ships are destroyed, the task group still "floats" around able to spawn PTs. Usually this means they turn the group right into an enemy task group for easy(ish) sinkage. Although this isn't a huge PROBLEM, let's think about it realistically... Where are these boats coming from?

Non-condescending counter comments appreciated.
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Offline Lusche

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Re: Task Group and PTs
« Reply #1 on: December 09, 2010, 12:54:35 PM »
Once again... searching found no results for this thread...

After a task group has been annihilated, PTs should not be allowed to spawn. As we have it now, after all ships are destroyed, the task group still "floats" around able to spawn PTs. Usually this means they turn the group right into an enemy task group for easy(ish) sinkage. Although this isn't a huge PROBLEM, let's think about it realistically... Where are these boats coming from?

Non-condescending counter comments appreciated.


Question: Is it a problem at all that PT's do spawn? And if you think about it realistically... where are the PT boats coming from even if the CV is still up? CV's didn't carry flottillas of PT boats anyway.
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Offline 321BAR

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Re: Task Group and PTs
« Reply #2 on: December 09, 2010, 12:59:39 PM »

Question: Is it a problem at all that PT's do spawn? And if you think about it realistically... where are the PT boats coming from even if the CV is still up? CV's didn't carry flottillas of PT boats anyway.
then why have them randomly spawn in the middle of the ocean anyways or even next to its attached CV group? i say let the PTs spawn until the CV sinks or allow for PTs to shore spawn like the LVTs do after the CVs gone...
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Offline DeadStik

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Re: Task Group and PTs
« Reply #3 on: December 09, 2010, 01:08:16 PM »
I guess I wasn't specific enough. I'm talking about PTs spawning even after ALL boats in a task group have been sunk. PTs spawning with a floating nothing. There's no indication to anybody where this invisible spawn point moves for the next <10 minutes.
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Offline LLogann

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Re: Task Group and PTs
« Reply #4 on: December 09, 2010, 01:23:26 PM »
In no way shape or form would this add to gameplay.  Lusche, as always, is being nice in his explanation.......  Me, not so much.  

If PT's can't spawn after the cv sinks there will be less deaths..... And deaths are actually why we play, no?  

The cv sinks and a few LVTs and PTs try one last ditch effort.

Who ever ups a PT until the cv sinks anyways?

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« Last Edit: December 09, 2010, 02:30:00 PM by LLogann »
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Offline Dichotomy

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Re: Task Group and PTs
« Reply #5 on: December 09, 2010, 01:25:59 PM »
Just think of them as powered lifeboats and shoot them.  :t
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Offline LLogann

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Re: Task Group and PTs
« Reply #6 on: December 09, 2010, 01:54:55 PM »
That's the thing right there.....  After the last destroyer goes down, 5 guys fly around hoping for somebody to up a PT.........  And I go both ways on that... Love the vulch, and love the unsuspecting stick 1000 feet off the deck.   :D

Just think of them as powered lifeboats and shoot them.  :t
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Offline 321BAR

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Re: Task Group and PTs
« Reply #7 on: December 09, 2010, 02:10:56 PM »
Who ever ups a PT until the cv sinks anyways?
me :rolleyes: and alot of others when they want to blow up some low flying buffs
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Offline LLogann

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Re: Task Group and PTs
« Reply #8 on: December 09, 2010, 02:23:06 PM »
Trying to make a point.... shhh, don't ruin it.   :D

me :rolleyes: and alot of others when they want to blow up some low flying buffs
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Offline 321BAR

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Re: Task Group and PTs
« Reply #9 on: December 09, 2010, 02:27:58 PM »
Trying to make a point.... shhh, don't ruin it.   :D

ruining :aok :D
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Offline AWwrgwy

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Re: Task Group and PTs
« Reply #10 on: December 09, 2010, 02:48:36 PM »
me :rolleyes: and alot of others when they want to blow up some low flying buffs

I'm the opposite side of the coin.

PT boats with no supporting auto-ack = free kills.

 :aok

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Offline 321BAR

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Re: Task Group and PTs
« Reply #11 on: December 09, 2010, 02:50:08 PM »
I'm the opposite side of the coin.

PT boats with no supporting auto-ack = free kills.

 :aok

-1


wrongway
PTs with no CV= extra time to kill another CV in a ship to ship fight... seen it happen before. 30 PTs up and gun the DDs and CA down and rocket/torp the CV
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Offline DeadStik

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Re: Task Group and PTs
« Reply #12 on: December 09, 2010, 03:12:43 PM »
And even after all of the task group is destroyed, you guys believe PTs should up? There's no indication of the location of their spawn. Every other spawn in a game is marked or fixed. I'm still for disabling PTs after task group is all sunk.
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Offline AWwrgwy

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Re: Task Group and PTs
« Reply #13 on: December 09, 2010, 03:16:01 PM »
And even after all of the task group is destroyed, you guys believe PTs should up? There's no indication of the location of their spawn. Every other spawn in a game is marked or fixed. I'm still for disabling PTs after task group is all sunk.

By this logic enemy task groups should be disabled too, as it is neither marked nor fixed.


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Offline LLogann

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Re: Task Group and PTs
« Reply #14 on: December 09, 2010, 03:16:52 PM »
Yet you do not give any reasons behind it.  Tell us why please?  How does this ruin your gaming experience?

And even after all of the task group is destroyed, you guys believe PTs should up? There's no indication of the location of their spawn. Every other spawn in a game is marked or fixed. I'm still for disabling PTs after task group is all sunk.
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