Author Topic: post your Madonion 3D benchmark 2000 scores here  (Read 1390 times)

Offline DAVENRINO

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post your Madonion 3D benchmark 2000 scores here
« Reply #30 on: March 06, 2002, 08:16:46 PM »
3DMARK 2000 PROJECT FILE

PROJECT
Description:   My Project
Comment:   
3DMark Version:   340
Install ID:   0x191E4983
Registration Key:   
Registration Name:   
Registered:   No

TEMPLATE
Display:
Type:   Internal
Width:   1024
Height:   768
Depth:   16-Bit
Buffering:   Triple
Z-Buffering:   16-Bit
Refresh Rate:   VSync Off
Texture Format:   16-Bit

Options:
Continuous Benchmark:   No
Show Title Screens:   Yes
Benchmark Run Count:   1
Continuous Demo Mode:   No
Sounds Enabled:   Yes
CPU Optimization:   D3D Hardware T&L

RESULTS
Platform:   Internal
3DMark Result:   8604   3D marks
CPU Speed:   570   CPU 3D marks
Game 1 - Helicopter - Low Detail:   162.0   FPS
Game 1 - Helicopter - Medium Detail:   124.9   FPS
Game 1 - Helicopter - High Detail:   81.4   FPS
Game 2 - Adventure - Low Detail:   194.9   FPS
Game 2 - Adventure - Medium Detail:   96.0   FPS
Game 2 - Adventure - High Detail:   57.7   FPS
Fill Rate (Single-Texturing):   692.5   MTexels/s
Fill Rate (Multi-Texturing):   1338.6   MTexels/s
High Polygon Count (1 Light):   18990   KTriangles/s
High Polygon Count (4 Lights):   11014   KTriangles/s
High Polygon Count (8 Lights):   5786   KTriangles/s
8MB Texture Rendering Speed:   563.2   FPS
16MB Texture Rendering Speed:   373.8   FPS
32MB Texture Rendering Speed:   199.7   FPS
64MB Texture Rendering Speed:   102.9   FPS
Bump Mapping (Emboss, 3-pass):   351.9   FPS
Bump Mapping (Emboss, 2-pass):   486.7   FPS
Bump Mapping (Emboss, 1-pass):   800.6   FPS
Bump Mapping (Environment):   488.4   FPS

SYSTEM
Software Versions:
Windows Version   Windows 5, Build 2600
DirectX Version   4.08.01.0810
Bios Version   ASUS   - 30303031
Bios Date   10/03/01

Memory:
Total Physical Memory   512MB
Free Physical Memory   377MB

PROCESSOR
CPU Information:
Processor Type   AMD Athlon(tm) Processor
Processor Speed   1400MHz
Processor Caps   Enhanced 3DNow!/MMX

Cache Memory:
L1 Cache Size   128KB
L2 Cache Size   256KB

DESKTOP
2D Display Adapter:
Name   Not available
Driver Date   Not available

Monitor:
Name   Plug and Play Monitor
Driver Date   Not available

Desktop Size and Color Depth:
Width   1280
Height   1024
Color Depth   32 bit

INTERNAL 3D CARD
Information:
Name   NVIDIA GeForce3
Driver Name   nv4_disp.dll
Driver Version   0.00.00.0000 (Not Certified)
Total Video Memory   64894KB
Total Texture Memory   125310KB
Minimum Texture Resolution   1 * 1
Maximum Texture Resolution   4096 * 4096
Maximum Texture Blending Stages   8
Maximum Texture Coordinates   8
Bus   AGP
Manufacturer Identifier   0x000010DE
Chipset Type   0x00000200
Subsystem Identifier   0x001B1545
Chipset Revision Level   0x000000A3

Supported features:
Transformation and lighting in hardware   Yes
16-Bit Rendering   Yes
24-Bit Rendering   No
32-Bit Rendering   Yes
Textures In Single Pass   4
Driver can disable VSync by software request   Yes
Edge Antialiasing   Yes
Subpixel Accuracy   Yes
Point Sampling   Yes
Point Sampling With Mip-Mapping   Yes
Bilinear Filtering   Yes
Bilinear Filtering With Mip-Mapping   Yes
Trilinear Filtering   Yes
Anisotropic Filtering   No
Specular Gouraud   Yes
Vertex Fog   Yes
Range Fog   Yes
Table Fog   Yes
W-Fog   Yes
Alpha Blending   Yes
Vertex Alpha Blending   Yes
Vertex And Texture Alpha Blending   Yes
Additive Alpha Blending   Yes
Multiplicative Alpha Blending   Yes
S3 Texture Compression   Yes
DX6 Bump Mapping   Yes

Flags:
DirectDraw flags 1   0x94C27BE3
DirectDraw flags 2   0x006AFE7C
Texture operations   0x03FEFFFF
Stencil-buffer operations   0x000000FF
Miscellaneous capabilities   0x00000CF2
Raster capabilities   0x00B77DA1
Z-comparison capabilities   0x000000FF
Alpha-test-comparison capabilities   0x000000FF
Source-blending capabilities   0x00001FFF
Destination-blending capabilities   0x00001FFF
Shading capabilities   0x000C528F
Texture capabilities   0x0007ED8F
Texture-filtering capabilities   0x0303073F
Texture-blending capabilities   0x000000FF
Texture-addressing capabilities   0x0000001F

Modes:
Z-Buffer formats   16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats   N/A
15-Bit Texture formats   15-bit, 555 RGB
16-Bit Texture formats   16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats   24-bit, 888 RGB
32-Bit Texture formats   32-bit, 8888 RGBA
Display modes   640 * 480, 8 bit, 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 800 * 600, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 768, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 1600 * 900, 8 bit, 1600 * 1024, 8 bit, 1600 * 1200, 8 bit, 640 * 480, 16 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 800 * 600, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 768, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 1600 * 900, 16 bit, 1600 * 1024, 16 bit, 1600 * 1200, 16 bit, 640 * 480, 32 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 800 * 600, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 768, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1600 * 900, 32 bit, 1600 * 1024, 32 bit, 1600 * 1200, 32 bit

DJ229
DAVE aka DJ229-AIR MAFIA
CH USB HOTAS/ONKYO 705 7.2 SURROUND SOUND/ 60" SONY A3000 SXRD  TV

Offline AKDejaVu

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  • Posts: 5049
      • http://www.dbstaines.com
post your Madonion 3D benchmark 2000 scores here
« Reply #31 on: March 10, 2002, 05:30:26 PM »
CPU Intel Pentium 4 1977 MHz
Graphics Chipset Generic VGA
Driver Name RADEON 8500
Resolution 1024x768 16bit
Z-Buffer Depth 16bit
Frame Buffer Triple
CPU Optimization D3D Hardware T&L
 
 
3DMark Score 8610 3D marks
CPU Speed 512 CPU 3D marks
 
Game 1 - Helicopter - Low Detail 175.0 FPS
Game 1 - Helicopter - Medium Detail 127.8 FPS
Game 1 - Helicopter - High Detail 74.7 FPS
Game 2 - Adventure - Low Detail 196.3 FPS
Game 2 - Adventure - Medium Detail 91.0 FPS
Game 2 - Adventure - High Detail 52.6 FPS
 
Fill Rate (Single-Texturing) 859.3 MTexels/s
Fill Rate (Multi-Texturing) 2004.3 MTexels/s
 
High Polygon Count (1 Light) 4.5 MTriangels/s
High Polygon Count (4 Lights) 3.7 MTriangels/s
High Polygon Count (8 Lights) 2.4 MTriangels/s
 
8MB Texture Rendering Speed 691.7 FPS
16MB Texture Rendering Speed 432.9 FPS
32MB Texture Rendering Speed 230.9 FPS
64MB Texture Rendering Speed 120.0 FPS
 
Bump Mapping (Emboss 3-pass) 358.5 FPS
Bump Mapping (Emboss 2-pass) 451.4 FPS
Bump Mapping (Emboss 1-pass) 810.1 FPS
Bump Mapping (Environment) 362.4 FPS

Offline Eagler

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  • Posts: 17653
3DMark2001 SE - 9482
« Reply #32 on: April 26, 2002, 09:14:28 PM »
Name   XP2000
Description   
Registration Name   
Registration Key   
3DMark Version   300

DISPLAY
Platform   NVIDIA GeForce4 Ti 4400
CPU Optimization   D3D Pure Hardware T&L
Width   1024
Height   768
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   None

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   9482
Game 1 - Car Chase - Low Detail   142.9 fps
Game 1 - Car Chase - High Detail   51.5 fps
Game 2 - Dragothic - Low Detail   169.0 fps
Game 2 - Dragothic - High Detail   97.2 fps
Game 3 - Lobby - Low Detail   131.6 fps
Game 3 - Lobby - High Detail   62.0 fps
Game 4 - Nature   41.7 fps
Fill Rate (Single-Texturing)   941.5 MTexels/s
Fill Rate (Multi-Texturing)   2103.4 MTexels/s
High Polygon Count (1 Light)   45.7 MTriangles/s
High Polygon Count (8 Lights)   11.5 MTriangles/s
Environment Bump Mapping   161.4 fps
DOT3 Bump Mapping   130.9 fps
Vertex Shader   79.0 fps
Pixel Shader   110.4 fps
Advanced Pixel Shader   85.2 fps
Point Sprites   27.9 MSprites/s
============================
ASUS A7V266-E
512 2100 Crucial
7200 100GB WD
Win98
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline weazel

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  • Silver Member
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  • Posts: 1471
Quite a jump from GF2 MX400 score of 5702 3D marks
« Reply #33 on: April 26, 2002, 11:10:11 PM »
3DMARK 2000 PROJECT FILE

Windows Version   Windows 98SE , Build 2222
DirectX Version   4.08.01.0881
Bios Version   Version 1.00
Bios Date   09/13/01

Memory:
Total Physical Memory   256MB
Free Physical Memory   175MB

PROCESSOR
CPU Information:
Processor Type   AMD Athlon(tm) Processor
Processor Speed   1050MHz
Processor Caps   Enhanced 3DNow!/MMX


Name   NVIDIA GeForce4 MX 440
Driver Name   NVDD32.DLL
Driver Version   4.13.01.2730 (Certified)
Total Video Memory   65240KB


TEMPLATE
Display:
Type:   Internal
Width:   1024
Height:   768
Depth:   32-Bit
Buffering:   Triple
Z-Buffering:   16-Bit
Refresh Rate:   VSync Off
Texture Format:   16-Bit


RESULTS
Platform:   Internal
3DMark Result:   8062   3D marks
CPU Speed:   604   CPU 3D marks
Game 1 - Helicopter - Low Detail:   150.9   FPS
Game 1 - Helicopter - Medium Detail:   114.6   FPS
Game 1 - Helicopter - High Detail:   69.5   FPS
Game 2 - Adventure - Low Detail:   192.7   FPS
Game 2 - Adventure - Medium Detail:   90.1   FPS
Game 2 - Adventure - High Detail:   54.0   FPS
Fill Rate (Single-Texturing):   591.5   MTexels/s
Fill Rate (Multi-Texturing):   1169.3   MTexels/s
High Polygon Count (1 Light):   15097   KTriangles/s
High Polygon Count (4 Lights):   13776   KTriangles/s
High Polygon Count (8 Lights):   8364   KTriangles/s
8MB Texture Rendering Speed:   487.0   FPS
16MB Texture Rendering Speed:   371.1   FPS
32MB Texture Rendering Speed:   203.5   FPS
64MB Texture Rendering Speed:   105.8   FPS
Bump Mapping (Emboss, 3-pass):   300.5   FPS
Bump Mapping (Emboss, 2-pass):   360.8   FPS
Bump Mapping (Emboss, 1-pass):   484.7   FPS
Bump Mapping (Environment):   Not supported   FPS

GF4 MX440 is definately worth $80.00.  ;)

Offline mrsid2

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post your Madonion 3D benchmark 2000 scores here
« Reply #34 on: April 27, 2002, 01:27:43 AM »
The problem with 3Dmark2000 is that you can bump your score by half simply by increasing your front-side bus speed and lowering the multiplier of the cpu.

Best effect achieved if you change fsb in the fly from windows (possible with w98 boxes)

Offline sprint

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  • Posts: 339
post your Madonion 3D benchmark 2000 scores here
« Reply #35 on: April 27, 2002, 02:48:45 AM »
Ok .. so I'm bored and D/L 3DMark2000 .. here's my scores.

5457 3D Mark Results
 420 CPU 3D Mark Results

Celeron 900> O/C > 1161 Mhz
384 Ram
Abit BX6 r2.1
gForce3 Ti200


sprint
:cool:

Offline Eagler

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  • Posts: 17653
3DMARK 2000 Score - 12748
« Reply #36 on: April 27, 2002, 08:29:55 AM »
3DMARK 2000 PROJECT FILE

PROJECT
Description:   XP2000
Comment:   
3DMark Version:   340
Install ID:   0xD768928D
Registration Key:   
Registration Name:   
Registered:   No

TEMPLATE
Display:
Type:   Internal
Width:   1024
Height:   768
Depth:   16-Bit
Buffering:   Triple
Z-Buffering:   16-Bit
Refresh Rate:   VSync Off
Texture Format:   16-Bit

Options:
Continuous Benchmark:   No
Show Title Screens:   Yes
Benchmark Run Count:   1
Continuous Demo Mode:   No
Sounds Enabled:   Yes
CPU Optimization:   D3D Hardware T&L

RESULTS
Platform:   Internal
3DMark Result:   12748   3D marks
CPU Speed:   716   CPU 3D marks
Game 1 - Helicopter - Low Detail:   245.1   FPS
Game 1 - Helicopter - Medium Detail:   184.3   FPS
Game 1 - Helicopter - High Detail:   123.3   FPS
Game 2 - Adventure - Low Detail:   295.0   FPS
Game 2 - Adventure - Medium Detail:   134.8   FPS
Game 2 - Adventure - High Detail:   79.8   FPS
Fill Rate (Single-Texturing):   1071.3   MTexels/s
Fill Rate (Multi-Texturing):   2128.8   MTexels/s
High Polygon Count (1 Light):   31668   KTriangles/s
High Polygon Count (4 Lights):   19603   KTriangles/s
High Polygon Count (8 Lights):   10717   KTriangles/s
8MB Texture Rendering Speed:   878.1   FPS
16MB Texture Rendering Speed:   596.3   FPS
32MB Texture Rendering Speed:   320.2   FPS
64MB Texture Rendering Speed:   166.3   FPS
Bump Mapping (Emboss, 3-pass):   512.5   FPS
Bump Mapping (Emboss, 2-pass):   699.4   FPS
Bump Mapping (Emboss, 1-pass):   1130.5   FPS
Bump Mapping (Environment):   664.7   FPS

SYSTEM
Software Versions:
Windows Version   Windows 4 A , Build 2222
DirectX Version   4.08.01.0881
Bios Version   Award Medallion BIOS v6.0
Bios Date   11/07/01

Memory:
Total Physical Memory   512MB
Free Physical Memory   263MB

PROCESSOR
CPU Information:
Processor Type   AMD Athlon(TM) XP2000+
Processor Speed   1679MHz
Processor Caps   SSE, Enhanced 3DNow!/MMX

Cache Memory:
L1 Cache Size   128KB
L2 Cache Size   256KB

DESKTOP
2D Display Adapter:
Name   NVIDIA GeForce4 Ti 4400
Driver Date   02-01-2002
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals