The belance is something beyond the possible rate of captures.
The other thread was titled: "The Town Capture Stalemate.". And I think the title is wrong. Towns can still be captured. It's just much harde. And no, I don't think that alone is wrong either.
The problem is just arising on a higher level: The difficulty of winning the war. And this difficulty has increased by a magnitude due to the combination of several factors: A) town capture difficulty, B) Four different LW arenas, the two peak arenas being up less than 1/3rd of the time they used to be.
The net result is much less map rotation (which is particular bad if you are stuck with a map that doesn't support your fav style of play - for example GVs), and one carrot less for the game population.
And yes, we DO need carrots. On a pure individual combat level, the majority of players is just cannon fodder for a very small number of "gifted" vets. Capturing bases, holding real estate, and ultimately winning the war is giving them a goal to fight, and ultimately die for. It gives them a feeling of "win" even when they get killed a dozen times in the process. They are helping their team.
Keep in mind, the kind of player that has read countless books on air combat for tens of years before stumbling into this game is getting rarer & rarer. The kind of player that had a passion for WWII planes that will let him endure nothing but total "defeat" and cartoon humiliation is getting rarer. For more and more players, this game will be just that. Another game. And there is no way to prevent that.
With the current setup, the "war" aspect has in fact been largely removed. We once had it way too easy, with up to several resets per day by extreme hording. Then the rules were changed and enhanced overall gameplay. Now the environment has changed, and the old rules simply do not fit anymore.