Author Topic: Patch  (Read 1964 times)

Offline Ghosth

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Patch
« on: December 13, 2010, 04:11:22 PM »
Added new player submitted title art for this version.  Thanks to Kazaa for the art submission.
Added the Panther tank.  Special thanks to Greebo for the skin.
Added the G4M1 bomber.  Again thanks to Greebo for the skin.
Added the a new host system variable that controls how much of the town needs to be destroyed before it can be captured.  There is a flag flying in each town that will be swapped out for a white surrender flag when the damage threshold is reached.  At that point troops can be used to make the capture.  The initial setting will be at 50% and we'll adjust it from there if needed.

Fixed an error in the M8 shape that would cause a round to pass through without damage if it struck straight on at the base of the turret.

Fixed an error in the Panzer's damage that could result in a round passing through without damage.   Also fixed another error in the Panzer where a very small section of the rear top of the tank was not properly armored.

Fixed a bug that could cause a crash when using low detail graphics mode and viewing a lot of smoke particles.
Fixed a voice playback bug that would cause the last part of someone's transmission to cut out.
You now automatically jump to the driver's position when you resupply your vehicle.
Film viewer now correctly saves the y axis viewpoint in camera world view mode.
Force feedback effects are now cleared after jumping to a drone bomber.
Fixed a sorting error the 50 cal gunsights on the PT Boat.
You now see the correct skin the pilot has selected when you gun on his plane.
Fixed an LoD issue on a windmill that caused it to disappeared at long range.
Fixed a bug that caused admin broadcasts to all arenas not to show in the arena they originated in.
Fixed a bug that caused vehicles to lurch when placed in gear with the engine off.
An old bug that caused drones to warp positions when the lead plane in a formation was killed should now be fixed.
Added an error message when a film save fails.
Fixed a bug that could cause icons to sometimes disappear from certain views when you were in a tracked vehicle.

Fixed a bug that caused the guns on top of the flak towers to be almost impervious to blast damage.  Also found the 88mm's were mistakenly tagged as armored.
Engine stack shadows on the Mosquito XVI now disappear when the wing is destroyed.
Fixed a sorting error on the SBD dive brakes.  Also fixed a damage visual on the horizontal stab of the SBD.
Air show smoke on the Ar 234 now displays correctly.
Bf 110's were missing MP and RPM needles for #2 engine.
Caibrated flap gauges on various Japanese planes.
Fixed a couple of LoD issue in the B-17.



Offline 68ZooM

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Re: Patch
« Reply #1 on: December 13, 2010, 04:22:40 PM »
 :x :x :x :x
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Offline ACE

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Re: Patch
« Reply #2 on: December 13, 2010, 04:26:26 PM »
 :aok
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Offline fbWldcat

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Re: Patch
« Reply #3 on: December 13, 2010, 04:28:43 PM »
 :x :x :x :x :banana:
Landing is overrated.
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Offline Belial

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Re: Patch
« Reply #4 on: December 13, 2010, 04:29:21 PM »
Wooo Woooo

Offline uptown

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Re: Patch
« Reply #5 on: December 13, 2010, 04:29:26 PM »
The screenshot by Kazaa on the title screen looks great!  :aok
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Offline Kazaa

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Re: Patch
« Reply #6 on: December 13, 2010, 04:40:02 PM »
Boom-shakalaka. :D
« Last Edit: December 13, 2010, 05:53:48 PM by Kazaa »



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Offline 007Rusty

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Re: Patch
« Reply #7 on: December 13, 2010, 04:42:46 PM »
 :D   :cheers:
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Offline Tyrannis

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Re: Patch
« Reply #8 on: December 13, 2010, 04:43:25 PM »
so disapointed, saw the update. got all excited thinking "omg., b29 time!! :x :x :x!"

then i came on and...it wasent there.  :(

Offline Pyro

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Re: Patch
« Reply #9 on: December 13, 2010, 04:44:57 PM »
Just to harp on nomenclature a little- this is a new version, not a patch.  New versions increment the version number and start off on Patch 0.  Patches just increment the patch number.  Versions add new stuff in addition to fixes while patches just contain fixes with some occasional small exceptions tossed in.  For example, you would never see a new plane released in a patch.  That would only come in a new version.


Offline cactuskooler

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Re: Patch
« Reply #10 on: December 13, 2010, 04:46:18 PM »
Betty time! Loving the splash screen Kazaa.
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Offline Void

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Re: Patch
« Reply #11 on: December 13, 2010, 04:46:45 PM »
G4M is here... But I'm not here till the weekends. :furious
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Offline Chilli

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Re: Patch
« Reply #12 on: December 13, 2010, 04:49:12 PM »
Busy bees  :furious


 :x  :aok  :cheers:

Offline CptTrips

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Re: Patch
« Reply #13 on: December 13, 2010, 04:49:38 PM »
Quote
Added the a new host system variable that controls how much of the town needs to be destroyed before it can be captured.  There is a flag flying in each town that will be swapped out for a white surrender flag when the damage threshold is reached.  At that point troops can be used to make the capture.  The initial setting will be at 50% and we'll adjust it from there if needed

Nicely done.

:salute,
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Offline 68Raptor

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Re: Patch
« Reply #14 on: December 13, 2010, 04:51:24 PM »
WTG HTC!  :aok Thank you!
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