Author Topic: Cause and Effect: The %50 and Base Resupply  (Read 917 times)

Offline SmokinLoon

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Cause and Effect: The %50 and Base Resupply
« on: December 16, 2010, 09:18:18 PM »
Food for thought-

With the action being so much quicker over the towns (I think everyone can agree that the action is more intense simply because of the new found rush-rush to grab new territory), would it be possible to try the 2 (3 but convoys take off an hour) hour resupply window we used to have?  This would add a more in depth strategic element to the MA.  It would force teams to either guard their ammo bunkers, fuel tanks, barracks, radar, etc, or take EIGHT M3's with field supplies instead of the current FOUR to resupply a base.


 
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Offline TDeacon

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #1 on: December 17, 2010, 12:07:56 AM »
You mean there is utility in taking more than 1 M3 to resupply a base???

Are the current strat rules written down somewhere? 

Offline AWwrgwy

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #2 on: December 17, 2010, 03:06:06 AM »
You mean there is utility in taking more than 1 M3 to resupply a base???

Are the current strat rules written down somewhere?  

From Aces High Help - Gameplay:

Resupply (overview):
Quote
Damaged field and city objects can be rebuilt with the successful delivery of supplies.  Conceptually, the objects are being resupplied but visually they are being rebuilt.  This is done by reducing the downtime by 30 minutes depending on how much of the supplies reach the destination.  If only half of the supplies reach the destination, the downtime is decreased by 15 minutes.

Supply Drops (From Players):
Quote
The C-47, LVT-2, and M-3 have the capability to drop supplies on a field to repair the field or shorten the downtime.  These object supplies will repair all resupplyable objects in a one mile radius from the point where the supplies land.  The supplies are selected as a loadout option in the hangar, and .25 perk points are awarded to the player who dropped the supplies for every object that's affected by the resupply.

Quote
*  Each drop of convoy or train supplies on damaged city targets reduces the 3 hour downtime by 30 minutes.  Each drop of player supplies reduces the downtime by 15 minutes.

Are the times cumulative or inclusive?  I'm not sure.  I've seen more than one destroyed object come back up with a single supply drop.


wrongway
« Last Edit: December 17, 2010, 03:08:37 AM by AWwrgwy »
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Offline hitech

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #3 on: December 17, 2010, 09:33:45 AM »
I really do not understand what you are asking for. I do not remember any change to the supply system other then removing the zones.

HiTech

Offline 321BAR

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #4 on: December 17, 2010, 10:14:10 AM »
I really do not understand what you are asking for. I do not remember any change to the supply system other then removing the zones.

HiTech
any chance in getting a more complex strat system back that includes mega cities AND zone system? :pray
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Offline SmokinLoon

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #5 on: December 17, 2010, 04:11:03 PM »
I really do not understand what you are asking for. I do not remember any change to the supply system other then removing the zones.

HiTech

The radar, ammo bunker, fuel tanks, and barracks all repair themselves (with successful convoy deliveries) in a single hour.  It was not too many months ago that those same objects were down 2 hours under the same scenario.  I believe when the new strategic/mega-town/industrial complex was implemented that change occurred.  Now, all it takes is 4 successful deliveries (in the first 15 minute window) by an M3 (or LVT2/C47) and the base is fully repaired and all OBJ are up (minus hangers/manned ack).  Previously, it took 8 M3's within that same window (or less as time went by due to successful convoys).

There has been more than once I've witnessed an airfield's ammo bunkers go down and time and time again these past few months I've watched the ammo bunkers come up with 4 field supply crates delivered (within 15 minutes of the ammo bunkers going down) by me and/or countrymen.

Or... am I crazy?    :confused: 
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Offline Lusche

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #6 on: December 17, 2010, 04:21:28 PM »
The radar, ammo bunker, fuel tanks, and barracks all repair themselves (with successful convoy deliveries) in a single hour.  It was not too many months ago that those same objects were down 2 hours under the same scenario. 

They were down for 2 hours only if the corresponding starts were completely down. When the Strats were fully up, it took the same time for the field objects to repair themselves as it does now.
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Offline SmokinLoon

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #7 on: December 17, 2010, 04:55:10 PM »
They were down for 2 hours only if the corresponding starts were completely down. When the Strats were fully up, it took the same time for the field objects to repair themselves as it does now.

Sure about that???  

I was under the impression that the OBJ (ammo, fuel, radar, barracks) were down for THREE hours (prior to the strategic model change), but the system's supply convoys melted away an hour with their every 15 minutes re-supply run.

Hitech?  Can you give the OBJ repair times then and now?  The OBJ not tied to the strats have not changed it seems (auto-ack, manned-ack, SB's, hangers).
« Last Edit: December 17, 2010, 05:01:48 PM by SmokinLoon »
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Offline Lusche

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #8 on: December 17, 2010, 05:01:08 PM »
Sure about that???  

Absolutely.
Did my share of pork runs as well as resupply runs, and used timer to check and to correct one or two things on the chart at the trainer's website back in the day :)

With a fully up start system and convoys running undisturbed, objects where back to normal in less than 1h.
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Offline SmokinLoon

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #9 on: December 17, 2010, 05:05:37 PM »
Absolutely.
Did my share of pork runs as well as resupply runs, and used timer to check and to correct one or two things on the chart at the trainer's website back in the day :)

With a fully up start system and convoys running undisturbed, objects where back to normal in less than 1h.

Back in the day... as in how long ago?  Me thinks your timing is as off as mine.   :D

So the three hour thing was not ever so?  Nor the re-supply convoy?  Tell me I'm crazy for thinking the radar stays down for less time under the current system vs the old system.  Now it is an hour.  Back then... it wasn't two hours????   :headscratch:
 
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Offline Lusche

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #10 on: December 17, 2010, 05:09:19 PM »
Back in the day... as in how long ago?  Me thinks your timing is as off as mine.   :D

So the three hour thing was not ever so?  Nor the re-supply convoy?  Tell me I'm crazy for thinking the radar stays down for less time under the current system vs the old system.  Now it is an hour.  Back then... it wasn't two hours????   :headscratch:
  

Back in the day is until we got the new strats.

The two hours was (and still is)  maximum downtime, if no supplies came in. You may have seen it more often because of the zone system, which often cut off bases from auto supply. This just doesn't happen anymore.
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Offline kvuo75

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Re: Cause and Effect: The %50 and Base Resupply
« Reply #11 on: December 17, 2010, 09:37:30 PM »
« Last Edit: December 17, 2010, 09:39:52 PM by kvuo75 »
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