Author Topic: NEW CAPTURE SYSTEM IS BULLCRAP!!!  (Read 9155 times)

Offline Wobbly

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #15 on: December 19, 2010, 01:29:38 AM »
1) same for all sides

2) why have a heart attack over a base loss

3) but i agree that 50% is too low, should be 75% IMHO
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Offline RELIC

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #16 on: December 19, 2010, 01:56:32 AM »
What is the complaint, that someone took a base? or nobody cared about someone taking the base?

Or perhaps did nobody care about the base you cared about? If it was 1 man sneak, why didn't you stop him?
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Offline skribetm

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #17 on: December 19, 2010, 03:10:11 AM »
theres been great fights all over the map on mindanao on OFF PEAK hours.
not that hard anymore to find great fights. i prefer the current map settings.

having a base easily capture-able compels the other side to defend it, even with low numbers.

Offline Crash Orange

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #18 on: December 19, 2010, 04:44:10 AM »
theres been great fights all over the map on mindanao on OFF PEAK hours.
not that hard anymore to find great fights. i prefer the current map settings.

having a base easily capture-able compels the other side to defend it, even with low numbers.

Yup. You can't take a base solo unless no one bothers to defend it. And making the town easier to take down doesn't make it any easier to kill defenders or get an M3 or goon in past a bunch of guys determined to kill it.

I agree that bumping the % up would probably be better, but even as it is, I think there's harder fighting over base takes than there was two weeks ago - because the defenders have to fight hard to keep it, and the attackers know they can keep at it as long as it takes and still have a good chance for a capture without one little near-invisible building popping and ruining the whole attack.

Offline DadRabit

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #19 on: December 19, 2010, 05:19:06 AM »
krusty is right on the mark  :aok
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Offline pervert

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #20 on: December 19, 2010, 05:19:27 AM »
HTC buy me a new car or I quit!!!   :cry :cry :cry  :lol :lol

Offline gyrene81

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #21 on: December 19, 2010, 05:26:23 AM »
Seriously? One guy takes an airfield by himself. No one wants to fight, just knock out a few buildings, ack and run M3s in. If something isn't done to adjust this I'm done. Worst thing to happen to this game in a long time.
have some cheese with that whine...




What is the complaint, that someone took a base? or nobody cared about someone taking the base?

Or perhaps did nobody care about the base you cared about? If it was 1 man sneak, why didn't you stop him?
:lol  :aok
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Offline newz

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #22 on: December 19, 2010, 07:25:28 AM »
I'd be pretty embarrassed to admit that I couldn't stop 1 guy in an M3, but heck, I guess some
folks are just shameless. :rolleyes:
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Offline Simaril

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #23 on: December 19, 2010, 07:26:32 AM »
Just in general - a little unclear about the concept of base capture being "too easy". It's different, but don't get how it could be "too" anything.

I mean, if bases change hands all the time, it does go both ways, so you can take the base back. From a game play standpoint, doesn't easy capture mean more diffusion of combat - spreading players out since more threats register at a given time?

Having trouble getting the idea across, I think. Everyone seems to be saying the thresh holds should be higher, but I find myself wondering, "why?" What's inherently bad about the flag going up sooner, and bases flipping back and forth all the time?

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Offline Dogtown

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #24 on: December 19, 2010, 07:37:05 AM »
 see ya .....and leave your man card at the front desk please...
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Offline Lusche

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #25 on: December 19, 2010, 07:46:15 AM »
Just in general - a little unclear about the concept of base capture being "too easy". It's different, but don't get how it could be "too" anything.

Spoken in general terms:

- if you make it "too difficult", players will try less (too much frustration), and possibly only when they have amassed a huge horde that ensures success. Players who are into the war game might simply go away.

- If you make it "too easy", the frustration will be all on the defenders part. Bases are getting sneaked left & right. It's very difficult to muster a number of defenders quickly enough to prevent a quick initial attack. Base taking squads will abort any mission getting any resistance knowing that they can strike elsewhere, yet come back later knowing the "town popping" problem is much less severe as with the "old" small towns. Possibly ending in a grab base with no one defending anymore, as attacking is way easier and less frustrating than defending

Unfortunately, there is no fixed "golden mean", a single number or clearly defined setting that says: "This is most balanced and fun, and that is not".
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Offline ghi

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #26 on: December 19, 2010, 08:22:37 AM »
I agree it is too easy, needs to be bumped up to 70%ish.  70/80/90 based on airfield size would be ideal.  
:aok
I agree , but the map reset system to 40% of both teams is too much, especially with large maps. I was dreaming for long time to see HQ/ strats involved in war win/map reset. What we have to lose if the maps are changing more often? less players complaining about boring maps staled for weeks?!
When the vote came up, most of the players have chosen strategy vs a fighter,  B29 vs Me410,  but what are we going to do with it?! bomb the center of the town and strats for points without any effect on gameplay?! I would like the map in rotation during Euro time not to get closed at 5PM ET, let players finish the  job, reduce caps and open the other arena . It's frustrating to capture bases and by the time you are close to accomplish the goal the map is closing .
Bombing certain % of the strats should have effect on amo, fuel, radar, towns and HQ destroyed keep radar down for  20-30 min without the resup option.
The map reset % would be more fun and make the game more dynamic if reduced to 25% of both teams or .. and here is my point ;some kind of a combination of 10% +HQ destroyed; Let's say Rooks have over 25% of the bish bases captured but only 10% of knight bases, bombing knight HQ => map reset, rooks win.Doing this  would move the fights  to "higher level",give a job for bombing sqds and B29, would motivate players to attack and defend strategic tgts,and it's fun to be part of a massive bombing raid or fight against.
« Last Edit: December 19, 2010, 08:24:13 AM by ghi »

Offline Lusche

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #27 on: December 19, 2010, 08:24:26 AM »
! I would like the map in rotation during Euro time not to get closed at 5PM ET, let players finish the  job, reduce caps and open the other arena .

This is exactly how it was in the past, and it didn't work.
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Offline Lusche

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #28 on: December 19, 2010, 08:27:05 AM »
:aok
I agree , but the map reset system to 40% of both teams is too much, especially with large maps. I was dreaming for long time to see HQ/ strats involved in war win/map reset. What we have to lose if the maps are changing more often? less players complaining about boring maps staled for weeks?!

You might want to take a look at this idea of mine http://bbs.hitechcreations.com/smf/index.php/topic,300883.msg3856410.html#msg3856410

The "point" system  could easily accommodate strat targets into the "win" criteria.

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Offline Oldman731

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Re: NEW CAPTURE SYSTEM IS BULLCRAP!!!
« Reply #29 on: December 19, 2010, 08:37:56 AM »
If the crew at HTC flew off the handle like this,

A) I'd be banned from these boards.

B) Skuzzy would be in an institution for the criminally insane.

C) It's possible that we wouldn't be playing this "game" at all.


Skuzzy will probably admit that (B) is already true.

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