well from what i can see from playing last night, town caps are to easy and fast, period by the time i started my M3 and headed to town it was ready for troops, enemy cons all over but were to busy fighting our aircons to see me, we took a whole island in like 10 mins and yes the enemy was fighting back this was LWblue, adjustments need to be made for sure
Keeping an eye on this type of thread, looking
for any real evidence that settings are too low. So far, this and one other are the only accounts that I have heard of where there is something with some meat on it. I have to question 68Zoom.
How many folks were in on your capture? The point being, how many do you think should have to be in on a base capture?
Is there anything more than a white flag showing that will tell defenders to actually protect the maproom from troops? About the new capture system. Last night in LW Blue I was helping defend A199 from an attemped noe sneak. We killed 2 ...maybe 3 goons. During this time I would guess that 6 or 7 troops did make it into the maproom while the flag was white. We ran off the invaders and soon we had one of our guys camped by the maproom in a GV waiting for the town to pop or more troops.
Well after a while they didn't come back and the town started to pop and the flag turned to red again. I flew over the town to confirm that the flag was indeed red and the town was popping. I relayed this the our GV guy and he towered out and I proceeded to land. As I was about to land someone yelled goon over town. He was shot down but I was too far away to see any troops dropping. Also there was no GV spawn so no M3s were a factor.
Anyway, the base was captured by this last goon. I don't understand how the base could be taken if the flag was red when the last goon dropped his troops. Is this a bug or is there something about the new capture system that I'm not getting?
I hope that this has been reported in bug forum as Lusche has suggested. I can't say how it can be replicated, or if the flag was glitching or the percentage. Still, this does not report to be an instance where there was a rolled base. In fact, it sounds that there was an organized attempt by a group of individuals that eventually decided to flood the area with troops.
To me this sounds like the troops have been mobilized by the new settings. Someone else characterized the game play as more "fluid". So unless there is evidence that tweaking the settings higher will further the goals of HTC to deliver a fun immersive form of entertainment that is engaging, let's try not and set the bar back to EZ mode base defense.