Author Topic: Start brainstorming here to get time to tank engagement shorter!  (Read 1271 times)

Offline Ripsnort

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Start brainstorming here to get time to tank engagement shorter!
« Reply #30 on: April 10, 2000, 12:19:00 PM »
Coming to a Sim near you: Terrain editor.  Edit it to your hearts content, hell, you can put 2 vehicle depots  within firing range of one another.  HTC said they would put user's editted terrain up on (Main?) if it meets playability criteria.

Offline Minotaur

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Start brainstorming here to get time to tank engagement shorter!
« Reply #31 on: April 10, 2000, 12:20:00 PM »
From most of the ideas I have read will work very well with a FLOT that does not move.

In war the FLOT moves.

How will you define which little town or base is ours or theirs?



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Mino
The Wrecking Crew

Offline Ghosth

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Start brainstorming here to get time to tank engagement shorter!
« Reply #32 on: April 10, 2000, 01:16:00 PM »
OK long range plans I have no idea whats in HT & Pyro's heads.

Short range, I just talked to HT in main.

THe gist of the conversion was that they are going to put in more spawn points.

(Following is my opinion of what he's talking about & may or may not be accurate.)

But it sounded like each existing vehicle depot would get scattered spawn points some distance out. (like 20 min driveing time)

This would have the effect of putting the action a LOT closer.

Excuse me if this is not exact or word for word. (Was busy getting shot at part of the time)

The point is, a fix is comeing.



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Maj Ghosth
XO 332nd Flying Mongrels